Spoken Names Will NOT Be Revealed

Post » Wed Dec 02, 2015 1:02 am


At least the character generation is broken up into separate sections. You can spend time doing the facegen, then save before the part with the Vault-Tec guy, where you assign your name and SPECIAL. Codsworth says your name right after that, so you can just keep reloading that bit and trying names until you get something on the list that you're happy with.
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Angel Torres
 
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Post » Tue Dec 01, 2015 11:50 pm

I'm not concerned about the list. I doubt any of my characters' names will be spoken anyway because I always put first and last name.
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Peetay
 
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Post » Tue Dec 01, 2015 6:50 pm

Disappointed. I was really looking forward to spoken name for the first time ever.

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Sakura Haruno
 
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Post » Wed Dec 02, 2015 4:39 am

That is why I said that it would remove the need. The want of an actual person to act in a certain role will still exist. When the technology becomes viable, then we will see it used a lot until it is rare to find an actual person voicing a role. After all, a movie producer wouldn't need to spend 20 million dollars on an actor that causes a bunch of problems due to their rotten personality and they can get the movie character to look, sound, and act how they want instead of compromising on their vision. Of course, some actors evolve their role beyond what the producer has envisioned, but that rarely happens. In most cases, we won't notice or care that a bunch of actors have been replaced by data.

It depends on if Codsworth continuously says your name or is it just in those two instances. The second instance is when Howard meets Codsworth in the Wasteland. He is supposed to be a companion so he should be calling your name quite a bit. If it is just those two instances which I doubt, then just go with whatever name you want.

It would be funny if when using a name that Codsworth doesn't recognize, that you get the message "Hello Mr. ....."

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Marina Leigh
 
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Post » Wed Dec 02, 2015 2:30 am

I agree, this for the best as releasing the names only serves to hurt more than to help.

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Laura Shipley
 
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Post » Tue Dec 01, 2015 6:12 pm

I disagree, jagartharn, Many long time fans want to hear their names spoken outloud..For the very first time.

@starkos "I have no greeting" (SI )

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hannaH
 
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Post » Wed Dec 02, 2015 5:04 am

They will always do this, no matter what.. just ignore.. They will go away eventually.

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Prohibited
 
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Post » Tue Dec 01, 2015 10:47 pm

Yeah, my first thought also. Better to let the fans generate an "Unofficial List". Shouldn't be a very long wait anyway.

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Louise Dennis
 
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Post » Wed Dec 02, 2015 7:09 am

Think Jonah will be in there? I like the name Jonah.

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Jade Barnes-Mackey
 
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Post » Tue Dec 01, 2015 7:13 pm

Well, Todd did say the most popular names. One could always just go to behindthename.com and look up the most popular names for a rough guide as to which names might be voiced.

http://www.behindthename.com/top/

Howard is 986 on the top 1000 list for males for last year, and we know that's spoken.

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candice keenan
 
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Post » Tue Dec 01, 2015 5:18 pm

That one doesn't count. It could have been at the bottom of the list and would have still been included.

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Jerry Jr. Ortiz
 
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Post » Wed Dec 02, 2015 5:53 am

Yeah, dev names are definitely all in. So Codsworth can call us Emil, or Rafael, or whatever. I'd guess that all of the possible names in Fallout Shelter are in, too, but that wouldn't make up 1000 potential names.

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Averielle Garcia
 
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Post » Tue Dec 01, 2015 4:50 pm

Yeah, you may be right. Still, my method is probably valid, and looking at the list makes you realize that 1,000 names is A LOT.

Granted, it'll probably be 500 male/500 female, but even then...

Organized alphabetically for those interested: http://www.behindthename.com/top/list.php?region=united-states&year=2014&sort=name&display=

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pinar
 
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Post » Tue Dec 01, 2015 5:43 pm

I have a feeling that we will be addressed by the name "one-eleven" by most people in the game, including the majority of companions. Codsworth is a special case because he knew us before the Great War.

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Gemma Woods Illustration
 
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Post » Tue Dec 01, 2015 11:00 pm

I'm not sure how this makes any sense. I know I'll be one that keeps starting over until I can hear my name. And if there is no save feature in the CC, which has nothing on it that can be counted so faces can be reproduced, it's going to be a lot of wasted time. No doubt I'll not even start the game until the list is out. Yeah I'm anol that way.

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Krystal Wilson
 
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Post » Wed Dec 02, 2015 2:08 am

I'm sure you will be able to save in CC, but if you can't then don't do the face gen until you lock down a name. Zip through with the default face to the naming part to test it, and if the name is spoken, then go back and generate the face.

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A Lo RIkIton'ton
 
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Post » Tue Dec 01, 2015 8:51 pm

Probably because they want the element of surprise when you choose a random name and then hear it in-game, and releasing the full list at any point would spoil the fun in discovering on your own what works. Compiling the full list of names for release isn't likely all that feasible for BGS either considering they've stated there's about 1000 recorded names or so, and anyone on PC will be able to figure out the whole list of names anyway. BGS would probably rather spend their time making new content and getting the mod tools out instead.

Even if they do happen to have a complete list lying around somewhere that can be released, they still might not want to release it at any point because they want to encourage people to choose a character name without significant influence or pressure from a released list. That's what I'm thinking, anyway.

That's probably the best way to go about doing it if you really want your character's name to be heard in-game and you don't know if it's included in the list.

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Dustin Brown
 
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Post » Wed Dec 02, 2015 5:31 am

Seems pointless not to release the list, since I'm sure some enterprising soul will find a way to datamine it once the game's out.

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Kat Ives
 
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Post » Wed Dec 02, 2015 7:30 am

i don't know... i mean if people don't want to be "pressured" by a list of the available names, they don't have to read the list. great. then they are surprised. i mean, i'm sure there are people who don't even know this feature exists. but what about the people who are aware and excited? the people who would like to know their name (or the name they want for their character) is available without having to restart or something. how difficult is it really? i'm pretty sure they have to have a list of the names laying around somewhere. it doesn't make any sense for them not to. and how much time would it take out of their day to post the list online? not very much. like i said, they included it as a feature, recorded all these lines of dialogue, and then are just like, "ok knock yourselves out! the name you chose might not be an option, but whatever right? not really that big of a deal. why did we do this anyway?" i don't know that just seems weird to me.

maybe this is getting blown out of proportion. i don't know. maybe they will release a list, and we're all just getting worked up over nothing. and like you and everyone else said, PC players are probably going to have a list compiled really fast, so it doesn't matter anyway. i just don't get why BGS won't release it themselves. like i said, it doesn't make much sense no matter how you look at it. at least to me.

personally, i don't really care too much. this wasn't even one of the things i was excited about. it was just a thing they included that i thought was kind of neat. i already have my character's names picked out (i'm a pre-planner...) and i'm most likely not going to change them. unless, of course, a list is released and none of the name(s) i chose are on it, because i'd like to hear this feature used during at least one playthrough. i've picked pretty generic names just in case. :shrug:

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Daddy Cool!
 
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Post » Tue Dec 01, 2015 9:14 pm

Somebody will data mine the list so we'll eventually know what all the names are, unfortunately that information will probably be found out after launch.

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Brandon Bernardi
 
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Post » Tue Dec 01, 2015 7:55 pm

Just to be safe, my male character's name is Howard and my female character's name will be Katniss. Would be a shame to spend hours perfecting the character only to have the name chosen not be spoken at all, and I don't have any intention of grinding the character creation/naming bit just to see which name I picked will be spoken.
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Kevin S
 
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Post » Tue Dec 01, 2015 7:42 pm

I also think its pointless to withhold this info. It can help players plan their character and gives nothing away about gameplay....just more pointless chinese water torture. I get keeping things secret until launch, but they are being a bit extreme.

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helen buchan
 
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Post » Wed Dec 02, 2015 5:41 am

I wouldn't mind a full list, but I was never going to be influenced by that, either. I'll pick a name and if Codsworth mentions it, great.

It hasn't been confirmed, after all, that any other NPCs do this - seems like it would have been a lot of work to get every voice actor to record 100 names, each. I'm certainly not going to go back to character creation just to hear one NPC mention my name.
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Emily Graham
 
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Post » Wed Dec 02, 2015 6:15 am

I might have missed this, but I do not recall Todd Howard saying that only Codsworth know a 1000 names. It could be all the companions, would make sense too. He also said they used the most popular names. I guess finding a popular names list like http://nameberry.com/popular_names/US would give a hint to what you can use.

Now we just need a mod that makes the Vault boy show a thumbs up when you type a known name :-)

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claire ley
 
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Post » Tue Dec 01, 2015 9:02 pm

get it now. I know he was being facetious, but the truth is they probably don't want a million nasty emails a day about a particular name being left out.

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TWITTER.COM
 
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