I spotted driving skill books

Post » Thu Nov 26, 2015 2:56 pm

But man, that would be sweet.

Driving the streets of Boston in a beat up rambler, watching those dirigibles.

"One day, we'll travel in style...Until then..."

The car sputters and stops.

"...Dammit. Hey, Joe, we got any MF Cells left?"

User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Thu Nov 26, 2015 6:52 pm

hah. Good work.

https://www.youtube.com/watch?v=KiqkclCJsZs

User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Thu Nov 26, 2015 3:31 pm

the image he is referring to is this one

http://i.imgur.com/bv06QSn.jpg

User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Thu Nov 26, 2015 5:53 pm

Well at least S.P.E.C.I.A.L seems to be back...

User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Thu Nov 26, 2015 1:48 pm

If these are the 70 SPECIAL levels and every single one has their own Vault-Boy image, then I can only hope that every single point in SPECIAL truly means something.

User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Thu Nov 26, 2015 4:46 pm

Going by what is being talked about in this thread

http://www.gamesas.com/topic/1519968-possible-fallout-4-perks-found/

It seems perks are somehow tied to the various ranks of special now, as many of the images seem to correspond to perks from Fo3 and NV.

User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Fri Nov 27, 2015 1:39 am

This actually sounds fantastic. I wonder if the system threw some junk out the window, but retained a deep complexity between easy concepts.

User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Thu Nov 26, 2015 4:56 pm

I know. And it doesn't look like a vehicle.

User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Fri Nov 27, 2015 1:28 am

I would guess it either works like

A. Your rank in that SPECIAL attribute gives you all the "perks" as passives, up to whatever rank you have in that attribute.

or

B. Your rank in that SPECIAL allows you to buy the perks in that category up to whatever your SPECIAL rank is.

If its anything like Skyrim its likely going to be B.

Seems like they wanted to take the bloated, messy, unorganized, and generally illogical perk list from past Fallout games and make it more structured.

User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Thu Nov 26, 2015 11:39 pm

Would be glad if cars finally come back after being suspiciously unavailable in Fo3-FoNV, although i hope they will balance it well to replace fast-travel.

User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Thu Nov 26, 2015 8:46 pm

Both sound reasonable, but I like the second one better. Were there indeed some kind of 'Perk resource' introduced, it would mean countless possibilities. Not every single perk needs to be universal if the player can choose to buy it. You could easily have an Agility perk teach the PC an unarmed move, viable for a special Unarmed built. Like "Bum Grip" which lets you pickpocket your enemy infight with a special move. It's much better if player choice is involved.

It's streamlined, which I like. Something streamlined is usually easier to understand and easier to balance.

What if these 70 perks really work with a resource and there's other perks (independent from SPECIAL) that work on the same resource, too? 70 Perks are a lot, but there could be more.

User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Thu Nov 26, 2015 10:39 am

I would be surprised if there weren't perks beyond those.

Stuff like power armor training, or the several quest reward perks that were just in the base game of Fo3 and NV, dont fit into the normal perk list, and thus, wouldn't be on the poster.

Not to mention how would they do DLC perks if the perks were ALL tied to the 1-10 SPECIAL ranks, and all the ranks had perks in the base game.

User avatar
Crystal Birch
 
Posts: 3416
Joined: Sat Mar 03, 2007 3:34 pm

Post » Thu Nov 26, 2015 5:13 pm

I suspect it's more of a case of let's put the stat based parks on a poster than anything else
User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

Post » Fri Nov 27, 2015 12:55 am

I hope to see actual perks to acquire by normally leveling up. Maybe quest/achievement-related perks are unlocked, not acquired.

But the streamlining is actually telling. It's generally a good thing imo - at least in this attribute system.

User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Thu Nov 26, 2015 3:46 pm

Not if you can't have them all. If perks are tied to special then hopefully special is limited to 50 total points after all boosts so the jack of all trades is not possible. This coming from someone that likes to play joat characters. I loved FO3 (and would still be playing if it would run on my Win 7) but I can still see the need for more balance.

S.P.E.C.I.A.L. isn't special if you can max all of them to 10. 50 would allow you to max 3 and half the other 4.

this way you would be limited to 50 of the 70 attribute based perks allowing 20-30 more dynamically earned perks to be given without the perk overload of 100+ perks.

User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Thu Nov 26, 2015 4:29 pm

Huh, what if there is no hard level cap, and your level in a SPECIAL attribute governs how far down that perk path you can go? Now that would be an interesting progression system, especially if they made SPECIAL much less malleable than it's been in past games.

User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Thu Nov 26, 2015 5:19 pm

Just give me a vertibird OR LET ME FLY THE ZEPPELIN I PROMISE I WON'T DRIVE IT STRAIGHT INTO SETTLEMENTS
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Thu Nov 26, 2015 10:59 pm

SPECIAL definitely needs to be less flexible.

I hope that there's choice and I hope we can't have every perk. I'd like to get 60% max.

User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Thu Nov 26, 2015 10:20 pm

It's strange, isn't it that people are getting all excited about driving vehicles, when there is very little in the trailer to suggest this will be possible. The trailer is full of flying craft, however and nobody takes any real notice; we see pre-war vertibirds, post-war vertibirds, airships, a sailing ship (USS Constitution?) with rocket engines strapped on, we see a vertibird land right in front of us, and get a view out the open door as we ascend over the city.

Clearly the technology exists (in the game world as well as the actual game engine) for flight, and if the map is going to be as big as rumoured, it'd make for a great fast-travel system if nothing else.

User avatar
Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Thu Nov 26, 2015 6:13 pm

Screw the driving skill books, I want the piloting skill books (I have my eye on a certain armored zeppelin).

User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Thu Nov 26, 2015 12:00 pm

So Fallout 4: Grand Theft Auto?

User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Thu Nov 26, 2015 8:42 pm

If Fallout 4 is at least 3 times bigger than Skyrim, there will definitely be some other form of travel other than foot and fast travel. Driving is still up the air until confirmed at E3. Speaking of being up in the air, it's looking more like vertibirds may be available as transports if anything else.

User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Thu Nov 26, 2015 3:05 pm

If it happens, it'll probably be a bit like FO2. Only the Player will really have a working car through some sort of plot/quest so it makes sense.

And I really hope this happens.

I'll roleplay Mad Max.

User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Thu Nov 26, 2015 6:44 pm

I guess Mad Max style could work, escort caravan trucks and such, although that would probably make it too fpsy like Rage. The game Autoduel and Interstate series were some of my favorite games, unsure if they fit into Fallout universe though considering big booom when the cars go nuclear in Fallout could be fun though.

https://www.youtube.com/watch?v=ZDDwcznSuuw

https://www.youtube.com/watch?v=jLrd-byiHQ4

User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Thu Nov 26, 2015 10:21 am

Honestly....

....I preferred a jet-pack to transport me to locations and help in battle.

User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

PreviousNext

Return to Fallout 4