But man, that would be sweet.
Driving the streets of Boston in a beat up rambler, watching those dirigibles.
"One day, we'll travel in style...Until then..."
The car sputters and stops.
"...Dammit. Hey, Joe, we got any MF Cells left?"
But man, that would be sweet.
Driving the streets of Boston in a beat up rambler, watching those dirigibles.
"One day, we'll travel in style...Until then..."
The car sputters and stops.
"...Dammit. Hey, Joe, we got any MF Cells left?"
hah. Good work.
https://www.youtube.com/watch?v=KiqkclCJsZs
the image he is referring to is this one
http://i.imgur.com/bv06QSn.jpg
Well at least S.P.E.C.I.A.L seems to be back...
If these are the 70 SPECIAL levels and every single one has their own Vault-Boy image, then I can only hope that every single point in SPECIAL truly means something.
Going by what is being talked about in this thread
http://www.gamesas.com/topic/1519968-possible-fallout-4-perks-found/
It seems perks are somehow tied to the various ranks of special now, as many of the images seem to correspond to perks from Fo3 and NV.
This actually sounds fantastic. I wonder if the system threw some junk out the window, but retained a deep complexity between easy concepts.
I know. And it doesn't look like a vehicle.
I would guess it either works like
A. Your rank in that SPECIAL attribute gives you all the "perks" as passives, up to whatever rank you have in that attribute.
or
B. Your rank in that SPECIAL allows you to buy the perks in that category up to whatever your SPECIAL rank is.
If its anything like Skyrim its likely going to be B.
Seems like they wanted to take the bloated, messy, unorganized, and generally illogical perk list from past Fallout games and make it more structured.
Would be glad if cars finally come back after being suspiciously unavailable in Fo3-FoNV, although i hope they will balance it well to replace fast-travel.
Both sound reasonable, but I like the second one better. Were there indeed some kind of 'Perk resource' introduced, it would mean countless possibilities. Not every single perk needs to be universal if the player can choose to buy it. You could easily have an Agility perk teach the PC an unarmed move, viable for a special Unarmed built. Like "Bum Grip" which lets you pickpocket your enemy infight with a special move. It's much better if player choice is involved.
It's streamlined, which I like. Something streamlined is usually easier to understand and easier to balance.
What if these 70 perks really work with a resource and there's other perks (independent from SPECIAL) that work on the same resource, too? 70 Perks are a lot, but there could be more.
I would be surprised if there weren't perks beyond those.
Stuff like power armor training, or the several quest reward perks that were just in the base game of Fo3 and NV, dont fit into the normal perk list, and thus, wouldn't be on the poster.
Not to mention how would they do DLC perks if the perks were ALL tied to the 1-10 SPECIAL ranks, and all the ranks had perks in the base game.
I hope to see actual perks to acquire by normally leveling up. Maybe quest/achievement-related perks are unlocked, not acquired.
But the streamlining is actually telling. It's generally a good thing imo - at least in this attribute system.
Not if you can't have them all. If perks are tied to special then hopefully special is limited to 50 total points after all boosts so the jack of all trades is not possible. This coming from someone that likes to play joat characters. I loved FO3 (and would still be playing if it would run on my Win 7) but I can still see the need for more balance.
S.P.E.C.I.A.L. isn't special if you can max all of them to 10. 50 would allow you to max 3 and half the other 4.
this way you would be limited to 50 of the 70 attribute based perks allowing 20-30 more dynamically earned perks to be given without the perk overload of 100+ perks.
Huh, what if there is no hard level cap, and your level in a SPECIAL attribute governs how far down that perk path you can go? Now that would be an interesting progression system, especially if they made SPECIAL much less malleable than it's been in past games.
SPECIAL definitely needs to be less flexible.
I hope that there's choice and I hope we can't have every perk. I'd like to get 60% max.
It's strange, isn't it that people are getting all excited about driving vehicles, when there is very little in the trailer to suggest this will be possible. The trailer is full of flying craft, however and nobody takes any real notice; we see pre-war vertibirds, post-war vertibirds, airships, a sailing ship (USS Constitution?) with rocket engines strapped on, we see a vertibird land right in front of us, and get a view out the open door as we ascend over the city.
Clearly the technology exists (in the game world as well as the actual game engine) for flight, and if the map is going to be as big as rumoured, it'd make for a great fast-travel system if nothing else.
Screw the driving skill books, I want the piloting skill books (I have my eye on a certain armored zeppelin).
If Fallout 4 is at least 3 times bigger than Skyrim, there will definitely be some other form of travel other than foot and fast travel. Driving is still up the air until confirmed at E3. Speaking of being up in the air, it's looking more like vertibirds may be available as transports if anything else.
If it happens, it'll probably be a bit like FO2. Only the Player will really have a working car through some sort of plot/quest so it makes sense.
And I really hope this happens.
I'll roleplay Mad Max.
I guess Mad Max style could work, escort caravan trucks and such, although that would probably make it too fpsy like Rage. The game Autoduel and Interstate series were some of my favorite games, unsure if they fit into Fallout universe though considering big booom when the cars go nuclear in Fallout could be fun though.
https://www.youtube.com/watch?v=ZDDwcznSuuw
https://www.youtube.com/watch?v=jLrd-byiHQ4
Honestly....
....I preferred a jet-pack to transport me to locations and help in battle.