Spouse and Child Not Dead

Post » Fri Nov 27, 2015 9:45 pm

I think they both die for "feels"

User avatar
Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Fri Nov 27, 2015 6:45 pm

I don't think what Bethesda is doing is bad, trying to make the player more invested through emotional ties, but if I had to critique them it would be that they are possibly forcing the player's character to have characteristics that the player doesn't want. I say possibly because for some players such as myself I like the idea of having a family in the game, or they may give you the option of whether they live or die, which while still forcing them in the players history it allows the player to self determine in a major way.

User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Sat Nov 28, 2015 2:24 am

I hope they die personally. A traumatic event like that could cause a major change in a person. Then at least all the complainers (Is it weird that almost every person I've seen constantly complain has an anime related avatar?) can have their roleplay. Aside from that it's also too obvious of a plot point to have the "family reunion" thing happen. Give us a unique story for Fallout 4, not Fallout 3 in reverse, or Post-apocalyptic https://www.youtube.com/watch?v=-GdoXUmeLXw

As far as getting to customize the husband and spouse, that means nothing. It's just trying to be a unique and immersive forum of character creation (and if you recall, Todd specifically mentioned that they want no sliders, so there wasn't really any other way to go about it).

While yes it would be a lot of work to have the baby 50-50 dad and mum, I hope that the furthest it goes is to make you feel attached, like your character made that, so you feel loss when they die (kinda like the reason they say we get to start pre-war)

User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Fri Nov 27, 2015 4:41 pm

That's my preferred theory too, that the spawn being modeled after the parents and deciding what the spouse looks like is because if you personalize NPCs you'll feel more attached to them. Basically, you created them so they're "yours" and you feel worse when they get destroyed, because they broke "your" things that you care about because you made them so they belong to you, instead of just killing pre-made NPCs and simply be told you care about them as a matter of fact. Even though besides looks, they *are* just pre-made NPCs who we're supposed to like just because they're "our" family, and you only care because you feel like you created them yourself.

User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Fri Nov 27, 2015 10:42 pm


The lack of "have you seen my family?" Question when talking to tunaworths implies we find out what happened to spouse&child while in the vault.
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Fri Nov 27, 2015 4:41 pm

Your spouse and child will come into the story towards the end of the main quest, as this will allow you the freedom to explore as much as you like without being tied down. It will also give you an incentive to strive forwards, as suggested by Brian Delaney during his interview.

Your spouse (who also breaks you out of vault 111 by remotely triggering a system failure) will have been subjected to several years of DNA extraction and other experimentation inside the Institute. As such, they will likely not have long to live when you finally discover them.

Your son will have been genetically enhanced over his lifetime, and will be faced on the battlefield as the game's main protagonist. The twist will be that he actually believes himself to be a synthetic, and you will be tasked with proving otherwise using the Memory Den.
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Sat Nov 28, 2015 2:39 am

If they are alive at the games beginning, they will no longer be once the epilogue sequence comes to pass. I'll make sure to that...
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Fri Nov 27, 2015 4:46 pm

My guess is that Shaun somehow left the vault around 100 years earlier. Over time he became a cyborg and became the leader of one of the factions - most likely the villain of the game. You meet him as an old man near the end of the main quest (or he is dead but you meet his descendants). (Your spouse is probably dead).

User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Fri Nov 27, 2015 5:49 pm

[censored], we literally couldn't even have the cake in Fo3 either. Thanks a lot Andy you big dingus.

User avatar
Siidney
 
Posts: 3378
Joined: Fri Mar 23, 2007 11:54 pm

Post » Fri Nov 27, 2015 8:44 pm

That is totally possible, well played.

User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Sat Nov 28, 2015 1:52 am

I hope the sole survivors family is alive.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Fri Nov 27, 2015 8:20 pm

I want them to die in my arms not to be evil but to allow me to create my story of moving on but the child will probably be live dammit Shaun!!! But I'd like to spouse to die in my arms create a last dramatic moment to say goodbye.

User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Sat Nov 28, 2015 7:41 am

They're both dead because they both obviously have fixed names. They die for plot reasons.

User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Fri Nov 27, 2015 5:01 pm

Interestingly, the only real memories Shaun would have of ever being human are during the first six weeks of his life, culminating with the day of the Great War and going into stasis. But due to the way the conscious mind develops, any memories at such an early age would be nothing more than sensory imprints. But the Memory Den could actually be used to properly trigger some of these memories, specifically the scene in the tutorial where we interact with Shaun in his crib, but actually played out from his viewpoint.

This would be all the evidence he needs to confirm that the Institute have been deceiving him his entire life. Cue huge plot twist and turn around of events.

EDIT: changed the 'six years' above so that it correctly reads 'six weeks'. I blame sleep deprivation for that one lol!

User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Fri Nov 27, 2015 9:33 pm

You mean "first six months", right? Otherwise, that's a damn small six-year-old!
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Fri Nov 27, 2015 7:02 pm


Um...pretty sure that's not a six year old. Unless Shaun has some sort of genetic condition of which we're unaware of that stunts his growth process.
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Fri Nov 27, 2015 6:26 pm

I want them to be a false memory and never have existed.

User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Sat Nov 28, 2015 7:12 am

Kid is dead.

Spouse is a Ghoul.

User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Fri Nov 27, 2015 11:46 pm

our child actually takes the fev virus and mutates into a supermutant and the whole questline revolves around the idea of "can we accept/love our son in his current muteted state?"
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Sat Nov 28, 2015 1:22 am

Um...that would make me like him waaaay more...

User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Sat Nov 28, 2015 5:25 am

WE GET IT, YOU DON'T LIKE THE FAMILY

I swear, the same people who complained about it three weeks ago still won't stop talking about it.

User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Sat Nov 28, 2015 2:13 am

I'd get used to it, 'cause they'll be complaining about it until Fallout 5 is announced. We're one of the few who don't mind the fact that Sole Survivor has a family.
User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Sat Nov 28, 2015 2:30 am

I think there will be a twist, you will eventually find out that your character is a clone and that the original you, spouse and child are a long time dead and that your memory鈥檚 where implanted so you the clone would be more mentally stable. Like how in blade runner some of the replicants had implanted memory鈥檚 in an experiment to see if they would be more mentally stable.
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Sat Nov 28, 2015 1:53 am

As bad as it sounds I hope they're dead. Otherwise it's just going to be a rehash of Fallout 3's plot with a little twist.

User avatar
Alex Blacke
 
Posts: 3460
Joined: Sun Feb 18, 2007 10:46 pm

Post » Sat Nov 28, 2015 6:44 am

I hope that they are dead or just not overly important to the main plot once found. I don't want the family to be the focus of the entire game, as that would be too similar to Fallout 3.

User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

PreviousNext

Return to Fallout 4