Spring training!

Post » Tue Apr 27, 2010 10:56 am

Hey all, curious to know how you're all exercising your objective-gaming muscles before the release of Brink. I recently went out and got myself a copy of Bad Company 2. Not that I'm not a team player, but I'm pretty used to the play-for-myself attitude from the CoD series and such. Figured getting into a more objective oriented game'll help shock me out of that mindset. Want to start Brink off right!--crazy kills and crazy team points. I want it all. How about you?

By the way, It's cool if you're just hanging back, waiting for the game's release.
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Zoe Ratcliffe
 
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Post » Mon Apr 26, 2010 10:35 pm

Hey all, curious to know how you're all exercising your objective-gaming muscles before the release of Brink. I recently went out and got myself a copy of Bad Company 2. Not that I'm not a team player, but I'm pretty used to the play-for-myself attitude from the CoD series and such. Figured getting into a more objective oriented game'll help shock me out of that mindset. Want to start Brink off right!--crazy kills and crazy team points. I want it all. How about you?

By the way, It's cool if you're just hanging back, waiting for the game's release.


Personally, me and my mate have been playing alot of ETQW. Get's us into an objective based team game mindset, plus I suppose BRINK will run similarly to this as they're both Splash Damage Games.

:flamethrower: CoD Every man for himself mentality.
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Flesh Tunnel
 
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Post » Tue Apr 27, 2010 11:21 am

i've been playing KILLZONE 2! as its somewhat similar to brink
in some of the objective based and team tactical gameplay :thumbsup:
and im MORE than ready for this game to hit! :mohawk:
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Cathrin Hummel
 
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Post » Tue Apr 27, 2010 9:05 am

I'm not really trying hard, until I see more info about BRINK. In fact, due to the steam-sales I'm currently playing more games which are completely different.
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Samantha hulme
 
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Post » Tue Apr 27, 2010 10:04 am

I really want to play quake wars but I don't have a computer in my home that's up to snuff.
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Mari martnez Martinez
 
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Post » Tue Apr 27, 2010 7:31 am

I bought TF2 for the sole purpose of getting used to objective based gameplay. Im usually a team player anyway, since being self centered in FPS games will earn you more losses than glory. But having more of a goal than "kill everyone, plant bomb" is different from what I'm used to.
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Kitana Lucas
 
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Post » Tue Apr 27, 2010 2:57 am

I bought BFBC2 (again) for the new content and because I was missing blowing holes in buildings.
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[ becca ]
 
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Post » Tue Apr 27, 2010 6:17 am

I bought TF2 for the sole purpose of getting used to objective based gameplay. Im usually a team player anyway, since being self centered in FPS games will earn you more losses than glory. But having more of a goal than "kill everyone, plant bomb" is different from what I'm used to.

What kind of goals does TF2 have? I was thinking of getting the orange box.
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Evaa
 
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Post » Tue Apr 27, 2010 2:25 am

What kind of goals does TF2 have? I was thinking of getting the orange box.


there are basically 3 different types of maps... every map there are two teams. red and blue.
one map, blue spawns right by a cart, red gets a min to setup defenses and then blue tries to push cart to the endpoint. you just have to be near the cart to move it... there are checkpoints along the way when you reach them, more time is added to the clock. once blue wins or loses, blue becomes red and red becomes blue.

2nd map type is there are 2 or more control points on a map. the control points initially are red, and blue needs to try to cap them. blue can't cap them if theres a red player on them, and the more blue players on the point, the faster they will cap it. once blue captures a control point it is locked and red can't capture it.

the 3rd map type and typically the most competitive type of map is there are 5 control points, at the beginning both red and blue control the 2 closest to their spawns. the middle point is grey. the red and blue teams race to the middle point to cap it, once blue caps a point or red caps a point, the other team can still cap it back. so this map type can go back and forth quite alot and forces players to play both offense and defense at the same time, unlike the other map types that put you in the role of either offense or defense depending on what team you're on.

edit: one more thing, tf2 has an overtime mechanic. so for the pushcart maps, if time runs out, it goes into overtime and the round does not end until blue does not touch the cart for i think 5 secs. with the capture point maps there is basically a bar and the bar needs to be all the defending team color, all red, for overtime to end. i don't think the 3rd type of map with the 5 capture points has an overtime mechanic.
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Nicole Elocin
 
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Post » Tue Apr 27, 2010 1:15 am

What kind of goals does TF2 have? I was thinking of getting the orange box.

Atavax's description is pretty much spot on. Just a bit of advice though, if you don't have a microphone, spend a few bucks and at least get a cheap one. Communication is VERY important for team strategy. I suppose i would give the same advice for anyone playing FPS games, but its even more important with games that require team strategy to get anywhere (like TF2)
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Jah Allen
 
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Post » Tue Apr 27, 2010 4:21 am

Atavax's description is pretty much spot on. Just a bit of advice though, if you don't have a microphone, spend a few bucks and at least get a cheap one. Communication is VERY important for team strategy. I suppose i would give the same advice for anyone playing FPS games, but its even more important with games that require team strategy to get anywhere (like TF2)

This is all opinion. I have plenty plenty of TF2, both on PC and cosole, and I never use a mic. I have no problem playing and coordinating with my team. As long as you know/learn the fundamentals o the games and how the classes work, you will be fine.
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Michelle Smith
 
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Post » Tue Apr 27, 2010 4:58 am

This is all opinion. I have plenty plenty of TF2, both on PC and cosole, and I never use a mic. I have no problem playing and coordinating with my team. As long as you know/learn the fundamentals o the games and how the classes work, you will be fine.

No matter how good you are, being able to say "there's a spy behind you" or "I'm going in through the side" always helps. Sure, you can play just fine without it, and its not required, its just very helpful.

There is a difference between simply coordinating with your team and being able to actually make a team strategy.
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x_JeNnY_x
 
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Post » Tue Apr 27, 2010 4:36 am

I'm playing Risk the table top strategy game.
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Monique Cameron
 
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Post » Mon Apr 26, 2010 8:32 pm

im playin marvin morgan fishinn
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Pants
 
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Post » Mon Apr 26, 2010 10:59 pm

And SORRY! and also Uno on XBLA. And some monday night combat. Even though I keep getting pwned.
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Emily Shackleton
 
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Post » Tue Apr 27, 2010 5:11 am

No matter how good you are, being able to say "there's a spy behind you" or "I'm going in through the side" always helps. Sure, you can play just fine without it, and its not required, its just very helpful.

There is a difference between simply coordinating with your team and being able to actually make a team strategy.

So by your logic, teams were unable to coordinate and form strategies before voip was even around? Some players (me included) grew up playing games when voip was either not around or brand new. We learned how to coordinate in-game and pick up on player habits. Forming team strategies were/are completley doable without voip, through methods such as type chat, vsays, and just knowing the game. Map knowledge and understanding of a games features/mechanics, goes a long way and makes for completley viable methods for developing team strategies without a mic. It's kinda hard to explain and discuss, but some people "just have it," where using voip has little to no gain over what they already know.

voice chat may makes things easier, but it is by no means essential, and it also doesn't necessairly make forming team strategies anymore effective than without it. A team using voip vs a team that isn't, is not guaranteed to win.
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Amelia Pritchard
 
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Post » Tue Apr 27, 2010 12:01 am

So by your logic, teams were unable to coordinate and form strategies before voip was even around? Some players (me included) grew up playing games when voip was either not around or brand new. We learned how to coordinate in-game and pick up on player habits. Forming team strategies were/are completley doable without voip, through methods such as type chat, vsays, and just knowing the game. Map knowledge and understanding of a games features/mechanics, goes a long way and makes for completley viable methods for developing team strategies without a mic. It's kinda hard to explain and discuss, but some people "just have it," where using voip has little to no gain over what they already know.

voice chat may makes things easier, but it is by no means essential, and it also doesn't necessairly make forming team strategies anymore effective than without it. A team using voip vs a team that isn't, is not guaranteed to win.


I agree with this. I have a friend I play split screen with all the time and we know each other so well we don't even have to say a word to each other even though we're sitting two feet apart. Usually discussing stuff messes us up.
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Isabella X
 
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Post » Tue Apr 27, 2010 10:03 am

I agree with this. I have a friend I play split screen with all the time and we know each other so well we don't even have to say a word to each other even though we're sitting two feet apart. Usually discussing stuff messes us up.

I'm sure shadowcats argument to this, would be that she was referring to random pub matches, not playing with people you know or play with a lot. If that is the case, then the benefits of using voip is really unpredicatble, since pub matches tend to be filled with players who do their own thing, regardless if there is a voice in their ear trying to help out.
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Veronica Martinez
 
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Post » Tue Apr 27, 2010 3:30 am

Im actually playing Left 4 Dead 2, full co-op. Its very team based if you get with friends and work together! And its different everytime you play, so it kinda of reminds me of Brink's play style. Sort of
With a little bit of BFBC2 thrown in
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Liv Brown
 
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Post » Tue Apr 27, 2010 6:58 am

theres two scenario's... you are playing on a competitive team and you are playing on pubs. if you are on pubs, then you will most definitely not be intimately familiar enough with the majority of your team where a mic would not improve your ability to coordinate. if you are on a competitive team then you will need to share a massive amount of information and the only realistic way to do that is through mics. such as theres an enemy scout at this location, i took this much health off their medic, ect.
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Kaylee Campbell
 
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Post » Tue Apr 27, 2010 5:19 am

I'm sure shadowcats argument to this, would be that she was referring to random pub matches, not playing with people you know or play with a lot. If that is the case, then the benefits of using voip is really unpredicatble, since pub matches tend to be filled with players who do their own thing, regardless if there is a voice in their ear trying to help out.

Even if you're playing with friends, it will help them more if you can tell them that there is a spy behind.
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Breanna Van Dijk
 
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Post » Tue Apr 27, 2010 8:26 am

Even if you're playing with friends, it will help them more if you can tell them that there is a spy behind.

Kind of hoping I meet some people on Brink that aren't idiots... but I'm kind of worried that being that I'll be playing on console this might be hard to achieve.

Or you could let your friends learn a hard lesson in being more aware of their surroundings I guess.
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Samantha Mitchell
 
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Post » Tue Apr 27, 2010 1:15 am

I guess you just don't want to agree with the fact that using VoIP will always allow you to cooperate better, huh?

Because even the most skilled, hardest to make out, spy (or Operative for that matter) can be called out easily.
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keri seymour
 
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Post » Tue Apr 27, 2010 10:19 am

Even if you're playing with friends, it will help them more if you can tell them that there is a spy behind.

I guess you just don't want to agree with the fact that using VoIP will always allow you to cooperate better, huh?

Because even the most skilled, hardest to make out, spy (or Operative for that matter) can be called out easily.

The auto-pvssyr feature in Brink covers most, if not all, of the "important" things you would need VOIP for, like calling for backup, calling for a Medic, notifying your team that a spy is amongst us, ammo, repair, need health, spotting mines, etc. and it does it all automatically. A big reason they have this feature in the first place, is for players that don't use VOIP, and because VOIP is off by default.
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Flesh Tunnel
 
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Post » Tue Apr 27, 2010 3:50 am

The auto-pvssyr feature in Brink covers most, if not all, of the "important" things you would need VOIP for, like calling for backup, calling for a Medic, notifying your team that a spy is amongst us, ammo, repair, need health, spotting mines, etc. and it does it all automatically. A big reason they have this feature in the first place, is for players that don't use VOIP, and because VOIP is off by default.

Look at that. See I usually keep chat off because most people in pub matches are useless or inarticulate. This system sounds a lot more efficient.
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Sara Johanna Scenariste
 
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