Sprint/SMART fatigue

Post » Thu Aug 05, 2010 4:46 am

Is this is a threat, I hope you know I'm on the Resistance.


I can't put my finger on it, but I'm not sure I believe this.
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Jinx Sykes
 
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Post » Thu Aug 05, 2010 11:56 am

I see what you did there.


:spotted owl:

Honestly I will play for both sides.
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Sunny Under
 
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Post » Thu Aug 05, 2010 5:20 pm

Limiting sprint/parkour functionality will only hinder the game.
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Michael Korkia
 
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Post » Thu Aug 05, 2010 1:46 am

What are you talking about? I lead people into traps all the time in every FPS I have ever played. I setup choke points with my team or have mines setup in case I get in trouble then bait the enemy towards them it works 99% the time. Once someone gets a jump on you and they see you run there instinct is to chase after you to finish you and then they pay for it.

Having unlimited sprint allows a player to not even need to be strategical like this though as they only need to keep sliding and flinging all over keeping the enemy chasing them long enough for there health to come back then they can turn around and confront them.

yah, but if u got shot off guard and run because you panic its kinda hard to just stop and plant a mine when someone is chasing u down. unless u know the map by heart and can hide somewhere
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Rachel Hall
 
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Post » Thu Aug 05, 2010 4:17 am

I can't put my finger on it, but I'm not sure I believe this.


That's cause it was a test. Congratulations, you passed!
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Phoenix Draven
 
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Post » Thu Aug 05, 2010 5:36 am

:spotted owl:

Honestly I will play for both sides.


same hehe
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Scott
 
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Post » Thu Aug 05, 2010 11:27 am

what i've seen there seem to be no "fatigue" meter. how is this solved. i mean obviously they gotta have some sort of limitation on this but how much can a light type sprint/smart, what i've seen a light guy seem to have a high stamina off running and sprinting. i think this can affect the game in a negative way. maybe a light will be able to sprint i little bit to long. reminds me of COD issue where they dah lightweight and marathon.


Do me a favour and don't compare this to CoD, Its no where near the same issue. last time I checked Marathon dosnt drop your hp and keep you from using heavier guns.

Any sort of fatique meter would leave the S.m.a.r.t system as a gimmick.
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Genevieve
 
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Post » Thu Aug 05, 2010 2:28 am

There is no fatigue meter. Imagine your a light and your doing a wall hop and your fatigue meter prevents you from finishing it and you fall 2 stories to your death. Not very fun, so they didn't put one in.
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Saul C
 
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Post » Thu Aug 05, 2010 5:50 pm

Do me a favour and don't compare this to CoD, Its no where near the same issue. last time I checked Marathon dosnt drop your hp and keep you from using heavier guns.

Any sort of fatique meter would leave the S.m.a.r.t system as a gimmick.


I reffererade for cod because it is the one of the most popular fps game and I think many of you may recognize problems in the lightweight and marathon. there is really no other game that have a similar sprint issues.
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A Lo RIkIton'ton
 
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Post » Thu Aug 05, 2010 4:57 am

Why do you think I joined the Security in the first place?

Traitor. I thought you were a merc. >_>
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luis ortiz
 
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Post » Thu Aug 05, 2010 2:47 am

I reffererade for cod because it is the one of the most popular fps game and I think many of you may recognize problems in the lightweight and marathon. there is really no other game that have a similar sprint issues.


I don't believe that there is really a problem. People use lightweight and marathon in place of other things, so theres a trade off. It's only a problem to those that don't like it.
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Darren Chandler
 
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Post » Thu Aug 05, 2010 8:58 am

it's ok for LIGHTS to run around parkouring everything!
SOONER or LATER they will run into an enemy/GROUP of enemies, then they're SOL. FACT.
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Dina Boudreau
 
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Post » Thu Aug 05, 2010 12:21 pm

Traitor. I thought you were a merc. >_>


I am, but I will fight for Security for the right price.
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Jamie Moysey
 
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Post » Thu Aug 05, 2010 10:19 am

I am, but I will fight for Security for the right price.

Then we must pay you MORE.

What is your preferred currency?
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Sierra Ritsuka
 
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Post » Thu Aug 05, 2010 8:42 am

Then we must pay you MORE.

What is your preferred currency?


Depends for time to time but right now I demand to be paid in virgins. :wink_smile:
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Katy Hogben
 
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Post » Thu Aug 05, 2010 4:48 am

Depends for time to time but right now I demand to be paid in virgins. :wink_smile:

Well I can give you one cookie :cookie: . In todays exchange rate 1 cookie is equal to 3.2953 virgins.
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mishionary
 
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Post » Thu Aug 05, 2010 4:20 am

Depends for time to time but right now I demand to be paid in virgins. :wink_smile:

DEVIL! BREAK OUT YOUR EMERGENCY SUPPLY! THIS IS AN EMERGENCY!
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Emilie Joseph
 
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Post » Thu Aug 05, 2010 4:44 am

Well I can give you one cookie :cookie: . In todays exchange rate 1 cookie is equal to 3.2953 virgins.


Only virgins. No exchanges.
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Danel
 
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Post » Thu Aug 05, 2010 11:46 am

The trick to shooting a wirey little $#!% guy that won't hold still and runs at the first sign of trouble: kill them before they make it to their hole. That's asking a lot coming from me, even with a mouse, but it's still the best course of action. Other lights could give chase and I imagine that game of cat and mouse would be HELLA fun. For taking on heavies, they better make those head shots count because they'll be in the open for a good period of time longer than they really should in theory.

Also, a smart player, especially with a mini-gun, would carpet the light's predicted destination with lead then track back onto them, effectively denying them the area and even forcing a change in direction (which could be fatal) or forcing them to pray they make it through the storm of bullets.

My favorite tactic: giving the enemy choices they'd rather not have to make. Hesitation = murdered.

This.

Which is why a good Light will always need at least 2 escape plans...
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Bee Baby
 
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Post » Thu Aug 05, 2010 6:07 am

yah, but if u got shot off guard and run because you panic its kinda hard to just stop and plant a mine when someone is chasing u down. unless u know the map by heart and can hide somewhere


Your missing my point you don't set it when your running it has already been setup. Any good player has hit traps set before he goes running around incase something like that happens he can bait his attacker into it and turn the tables around.
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maya papps
 
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Post » Thu Aug 05, 2010 10:12 am

I can't believe it. Honestly, really? A fatigue meter? On a game whose big mechanical feature is Movement, you want something to limit it? Perhaps you missed the slogan "Freedom of Movement" or how the devs are always applauding (justly I might add) the SMART system. Oh no, but someone might run away...well.....duh? Its the whole trade off deal. A light goes up against a Medium, the Light is at the disadvantage in weapon power and health, so if he fails to take him down quick, yes he runs away faster than the Medium can keep up. Same with a Medium against a Heavy, or Light vs Heavy. Why? Because this game isn't about kills, its about objectives. Its about roles in combat, working as a team.

Enemy team plant the bomb and have to guard it for 40 seconds. 2 Mediums are guarding it while waiting for reinforcements. Your team has 2 lights, they have 2 choices. Try to take out to two mediums and pray to Splash Damage your team backs you up before the enemies arrive and mow you down. Ooooor, run past the bomb and ambush the reinforcements, giving the rest of your team time to get there and take out the mediums and defuse the bomb and plant their own.

Now throw in that fatigue meter. Guess what, you now have one choice. 2 lights vs 2 medium. Bad odds my friend. Fatigue meters work in some games. Not this kind. Movement is everything, it brings a variety in tactics you don't find in other games because they don't have the mechanics for it. This game is different because of its unique take on combat mechanics and it shouldn't change that simply because your enemy might run away and you don't get your kill. Objectives come first, not kills.
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Je suis
 
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Post » Thu Aug 05, 2010 4:43 am

Only virgins. No exchanges.


Be sure to read the fine print, wouldn't want to get all guys lol
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Leanne Molloy
 
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Post » Thu Aug 05, 2010 12:06 pm

Well I can give you one cookie :cookie: . In todays exchange rate 1 cookie is equal to 3.2953 virgins.

Osama Bin Laden is worth 21.84 cookies.
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Manuel rivera
 
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Post » Thu Aug 05, 2010 1:01 pm

I never even thought of a fatigue meter.

OMG, I hope there's not fatigue meter.
It would not be cool (but it would be funny!) to fall off a wall mid-wall-hop because I was running from enemey Heavies and chasing after my ailing teammates too much (as a Light Medic), lol! :D
http://www.youtube.com/watch?v=9_j9i_N6wmA
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BRIANNA
 
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Post » Thu Aug 05, 2010 1:19 pm

It is a run n' gun game, after all.

Shows where your priorities are. :)

It's a run and secure objectives game.

- F
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Bigze Stacks
 
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