Sprinting animation glitch - possible cause of stutter?

Post » Sat Nov 28, 2015 4:27 am

I've been driven quite mad by a weird kind of stutter that only happens when sprinting. The only working fix I've found is to use iFPSClamp which breaks game events as we now know. I suspect it's some kind of animation glitch/desync, it doesn't happen all the time but it seems to kick in after sprinting over long sections of more complicated geometry such as cracked roads and the pathways in Diamond City.

Using the console to enable no clipping immediately solves the stutter, I suspect because the character model isn't physically interacting with the game geometry. When no-clipped I can run (use godmode to sprint forever) around for as long as I like and not see any stuttering but as soon as I enable clipping it's only a matter of time until the stuttering kicks in.

It's as if the character animation gets desynced by colliding with certain types of geometry, maybe iFPSClamp forces everything to sync up and this is why it fixes the stutter yet breaks other things...I dunno, I'm no coder :brokencomputer:

It doesn't happen when walk/running, only when sprinting. If you're sensitive to these things and want to test for it - open the console and enable godmode (tgm) for infinite sprinting and run all around Diamond city for a minute or so (especially around the rear) and see if you can sense a juddering motion...it even slightly messes with the post process temporal anti-aliasing so the stutter is definitely affecting motion of the in game camera.

*edit*

I'm not 100% sure it affects the anti-aliasing, might just be seeing things because of the stutter.

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louise tagg
 
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Post » Sat Nov 28, 2015 1:11 pm

No one else noticed this particular stutter?

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renee Duhamel
 
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Post » Fri Nov 27, 2015 11:36 pm

I modified my walk speed with the console and simply moving faster causes the stutters, no need to sprint. Problem is still fixed by disabling clipping or using iFPSClamp=60.

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Charlotte Buckley
 
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Post » Sat Nov 28, 2015 4:58 am

Sounds a bit like the old Oblivion A-bomb bug, good o'l Gamebryo!

http://www.uesp.net/wiki/Oblivion:Technical_Support#Animation_slowdown_.28Abomb_bug.29

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Yung Prince
 
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Post » Sat Nov 28, 2015 5:40 am

At least everyone got the Abomb at some point, seems it's just me with this particular kind of stutter.

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Cameron Garrod
 
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Post » Sat Nov 28, 2015 3:20 am

I can't quite get my head around the idea that I'm the sole person to either notice or suffer from this. Every other game I've got works fine, no previous Bethesda game suffers from it.

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FirDaus LOVe farhana
 
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