Well I suppose its time to interject my opinion. I agree with Capt. Both light and heavy (and medium :wink_smile:) All can work welcome as an operative.
Now the common preconception is that light operatives make the most sense. They can quickly move behind enemy lines: spying, sabotaging, and stabbing (in the back of course).
Capt has a more team oriented operative. Being a heavy operative has the usual heavy fair: more health, bigger guns. more pips. Move with a team and interrogate very enemy you meet. Between that an the operatives ability to see disguised operatives its unlikely that your team will get ambushed or snuck up on. Firewalling is also good although sneaking up on turrets might be a little more difficult for the heavies.
Neither heavy or light is superior in my opinion. Brink is about how you want to play and both Capt and myself will play how we like. There's plenty for the both of us and may the best light win :spotted owl: .
You know, you just brought up a very good, awesome, interesting fact, that I think we all can enjoy (that lots of you have figured out I'm sure, but I'm kind of new to Brink).
The fact that each class works for every body type, really expands the customization options even further, opening up all kinds
of possibilities for competitive teams and non-competitive alike for strategy and tactical planning for the maps in game.
I'm sure a few of them are already doing this as I type.
For example, a clan might find a way for a full team of heavies to still be able to be effective and fast enough to cap and defend,
thus making the team a [censored] Iron Wall.
I'm having all sorts of fun brain spasms thinking about this now. :shocking: