For those of you who already have your hands on a copy of SSE (beta testers, community leaders, etc), or those of you who have an inside source of info on the upcoming release, what can we expect in terms of the game's data files and changes to the game's structure? I'm interested to know primarily in terms of modding, and less so in terms of mod using - although both are important.
Plugins:
We know (I think..) that the DLC records will all be merged into the main master.. I'd also suspect that update.esm will also be integrated, but who knows. This will obviously present significant challenges for the community, especially with plugins that are no longer actively supported. Reminiscent of when @arthmoor combined all of the unofficial patches, I wonder if we'll be able to tweak the @matortheeternal master swap script in order to salvage where possible. What changes can we suspect to see in the vanilla master(s)/plugin(s)
Shaders:
We also know that existing shaders have been rewritten/replaced/changed in some way, and/or added new shaders for completely new effects ... Either way, how much trouble will new shaders be for transitioning current mods/plugins? What specifically will be affected the most? "Remastered art" mean "new textures" to me. Thats fine, as it presents no major conflicts. The addition of god rays, SS reflections, and dynamic DOF ... I'm assuming this will cause problems with ENB shaders, or no? (i know nothing about how native shaders interact/conflict with 3rd party shaders)