By Danae
What it does
The mod places a staff manager in Ebonheart, he will arrange the recruitment of staff for you.
Here's the list of employees you may hire:
Alchemist, mage, necromancer, smith , healer, merchant, guild guide, Ashlander scout, butler, cook, maid, farmer, miner, housekeeper, fisherman, dancer, bard, gardener, librarian, courtesan (male and female), herder, hunter, sailor, agent and 9 trainers in total.
Characteristics of your employees
To hire some new staff, you will need either gold or some equipment (for example, you'll need a broomstick to recruit a housekeeper).
All employees actually carry and display their tools of work (so your housekeeper, will be holding the broom you had for her.
All employees will perform services related to their trade, some of them only once a day. The healer for example will cure/heal you once a day, the alchemist give you a random potion, the bard will play a song, the Ashlander scout will take you to the 4 Ashlander camps. etc.
After a short quest for each employee, they will provide better services for you. For example, your alchemist will give you exclusive potions after you find a particular book, the smith will tell you of a sword and a series of hammers that will enhance the sword, your maid will give you a trinket after you help her teach her boyfriend a lesson, etc.
All employees will share their lore based on their trade. For example, the farmer knows all about crops, the healer about blessings, they'll also have clues as to where the Master trainers are.
The script is a slightly modified version of Grumpy's (with a different name to avoid conflicts with other companions). As such, your staff will follow you, have companion share (with the exception of the merchant), restore themselves, drink potions, levitate / sneak / waterwalk when you do and auto-move if you want them to.
The hunter, agent, sailor, scout and gardener (!!!) are fully fledged companions with combat options and a travel option to take both of you to Balmora. They will also give you first aid if you're hurt and tell you all about their skills, attributes and health condition.
Your staff knows stuff: about skills, trainers, book skills, fauna and flora etc.
Finally, your staff looks quite simply gorgeous thanks to Westly hair and faces as well as Ren's (some of them retextured by Kateri)
In the music folder, you will find 5 mp3 called 'song'1 to 'song5'. You'll need to overwrite them with the songs of your choice renamed 'song1' to 'song5' so the bard will be able to play them for you.
Also, the staff comes dresses in regular clothing, it's up to you to go shopping and find THE right outfit. Adding some outfits in this mod would be a matter of taking from other mods only and it would make the files much bigger to dl as well...
The faces and hair have different IDs and are not playable, if you like them (and honestly who wouldn't) the mods are readily available at TES.
You do not need to run 'hold it' for this mod to work. You may choose to have hold it-replacer if you want more npcs to have the items.
Plans for the future: add a nanny to take care of your kids (Children of Morrowind, MW family), give more personality to the staff (French 'accent' for the maid and cook are on top of the list A necromancer with a bad sense of humour... ), probably an addon for the gardener based on Herbalism, etc., and eventually a house so the staff can do things in particular cell, like the cook placing a pie on the table, the maid taking you to the bathroom, etc
Any comments /ideas / (even) criticism welcome!
Edit: Oops, I didn't put the link to TES, it's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7502