STALKER Discussion

Post » Sat May 28, 2011 9:09 pm

Can I install Complete 2009 over Oblivion Lost?
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!beef
 
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Post » Sat May 28, 2011 4:03 pm

You did get the 'right' ending, I hope? :hehe:


Yup. :)

I tried the other two endings as well. While I did not like the end or the storyline, I had a blast exploring the game world.
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.X chantelle .x Smith
 
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Post » Sat May 28, 2011 10:49 pm

Call of Pripyat complete is running pretty well. FPS is a bit lower during the day, and I get some stuttering when moving fast, but overall it's running alright. And looking great!

I got the settings pretty high too: It's just AA and SSAO that I have disabled, and the sun quality at low.


Yeah, the readme makes note of some features that have the best performance boost to deactivate for smallest benefit loss. I turned them all off, but for me it just took things from "completely unplayable" to "extremely slow on low settings".

I checked the User Manual, couldn't find any info about that. Is there a separate readme too?
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Marion Geneste
 
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Post » Sat May 28, 2011 10:03 pm

I checked the User Manual, couldn't find any info about that. Is there a separate readme too?

If you're talking about CoP Complete, I don't know; I meant Shadow of Chernobyl, and specifically, http://paveldolgov.com/mods/Stalker_Complete_2009_v1.4.4_User_Manual.pdf. Page 13, I believe.
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Captian Caveman
 
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Post » Sun May 29, 2011 1:42 am

Just got a "X-Ray Engine has stopped working" error for the first time, Is this a result of having CoP COmplete installed? It worked the first time I started it up with CoP Complete, no lag or anything.
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Laura Shipley
 
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Post » Sat May 28, 2011 7:36 pm

Just got a "X-Ray Engine has stopped working" error for the first time, Is this a result of having CoP COmplete installed? It worked the first time I started it up with CoP Complete, no lag or anything.

Found this on the Steam forums:
If you don't know already, the reason why the game is crashing during loading on your ATI Crossfire setup is because you have your settings maxed. The game, being a 32-bit application, will not support more than ~3.6GB of RAM, so you need to have low enough settings to not go over this number.

If you set your textures to minimum, you'll find it'll start working again.

Unfortunately, there is no workaround for this (as of yet).

So, lets post our optimum game settings so we can get the best visuals at under 3.6GB. Run the game alongside Task Manager to get some bearings. Be sure to post what video cards you're using.

With my settings at max DX11 except with textures and AA at minimum, the game consumes 2.5GB of memory with my dual 5870s. I'm going to try setting my textures to two below maximum, hoping it'll still run.

Maybe that's the problem?
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Tessa Mullins
 
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Post » Sat May 28, 2011 8:11 pm

If I haven't played the first 2 games, am I missing much?


I would say yes, definitely, at least in the case of Shadow of Chernobyl. Clear Sky I'd recommend too, but it's not as important to the STALKER story as SoC, which is basically the entire basis of the series, the STALKER who deactivated the Brain Scorcher and opened up the center of the zone.

Basically, Clear Sky explains how Shadow of Chernobyl happened, and Call of Pripyat is the aftermath of Shadow of Chernobyl. Without SoC some things in CoP will just fly right over your head, like who certain people are. :P

Edit: On the note of CoP Complete, I gave it a try and I'm having crashing issues too, though turning the settings down seems to help. As it stands now, the game runs but crashes if I try to main-menu during the game with settings at all min, save textures/object detail at 75% and View distance at 100%; static lighting. I have no issues with normal CoP crashing with all settings maxed; save the lighting being on static. I'll turn the settings down further when I later get a chance to try it again, but for now I shall sleep. :P
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Ron
 
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Post » Sun May 29, 2011 2:26 am

Pavel is working on a patch for CoP complete now that is supposed to improve performance.

Edit: http://cloud.steampowered.com/ugc/596931496824580482/B1BF73AFBCEBB48CFDD80C0D8913F2DC5C960AA4/ http://cloud.steampowered.com/ugc/596931496824581036/658E943506E00EBF6F3CD806049A821604BBF27F/

Spectacular stuff.
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Becky Cox
 
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Post » Sat May 28, 2011 11:18 pm

I'll be soon playing COP sometime either this month or next month (gotta do me digital purchase) and i naturally have a few questions

1. [insert mega-big sadface] I heard the SEVA is no longer that beast of an armor it was! What suit do you sugggest to use for late game (its got be able to protect against environmental hazards as well gunfire)

2. Clear Sky left me steaming mad that shotguns were so under-powered, so is the damage-performance more evened-out for them (ive always been partial to a good scattergun)

3. Yes i know this is the first game to feature REAL naturally occuring blow-outs (Clear sky emissions dont count in my book), asides from that any new anomalies?


P.S: I'll give my update on it when ive got it played a bit
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Juan Suarez
 
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Post » Sat May 28, 2011 6:09 pm

1: The reason the SEVA is said to be worse in CoP for most people is because in vanilla it does not come with night vision equipment, and because the exoskeleton has an upgrade that allows you to run with it. So most people end up choosing the exo instead.
But you can play the game with pretty much any equipment. I always play CoP with the SEVA. It's a very good suit and the best to protect you from anomalies.

2: Not a real expert on shotguns in Stalker, but I do know the new shotgun is rather overpowered :P

3: It's still the same distinctions, mostly: gravitic, electricity, fire, etc.
They're practically the same as CS did them, but slightly more refined overall with more combinations.
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lauraa
 
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Post » Sat May 28, 2011 4:05 pm

Question for anyone playing CoP Complete: does anyone else run into a bug in the quest to find the bloodsvckers? Specifically missing dialogue when you talk to the doctor.


Can I install Complete 2009 over Oblivion Lost?

I wouldn't recommend it, although I haven't actually tried. My guess however is that you'll run into numerous inconsistencies from files not matching up, and it won't run at all - or you may run into bugs while you play, breaking quests and whatnot. Better to just do a clean install.
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Jordan Fletcher
 
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Post » Sat May 28, 2011 3:40 pm

Question for anyone playing CoP Complete: does anyone else run into a bug in the quest to find the bloodsvckers? Specifically missing dialogue when you talk to the doctor.



I wouldn't recommend it, although I haven't actually tried. My guess however is that you'll run into numerous inconsistencies from files not matching up, and it won't run at all - or you may run into bugs while you play, breaking quests and whatnot. Better to just do a clean install.



@verlox..........you can just rename your gamedata folder so something like gamedataOL and then you put complete in there. i have 3 seperate gamedata folders so all i have to do is rename them when i want to switch between mods.

as for the missing dialogue...........artistpavel posted a fix on his moddb website.
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lisa nuttall
 
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Post » Sat May 28, 2011 2:30 pm

Found this on the Steam forums:

Maybe that's the problem?


Wait, Is that really saying the game won't run because my computer is to good? It was just running without a problem yesterday.
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Motionsharp
 
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Post » Sat May 28, 2011 10:40 pm

1: The reason the SEVA is said to be worse in CoP for most people is because in vanilla it does not come with night vision equipment, and because the exoskeleton has an upgrade that allows you to run with it. So most people end up choosing the exo instead.
But you can play the game with pretty much any equipment. I always play CoP with the SEVA. It's a very good suit and the best to protect you from anomalies.

But once you get the SVAROG detector you really only need protection from an anomalous area's passive AOE toxic/heat/psy damage, which a fully upgraded Exo covers pretty well.
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Becky Cox
 
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Post » Sat May 28, 2011 11:33 pm

Wait, Is that really saying the game won't run because my computer is to good? It was just running without a problem yesterday.

I don't know, it sounds more like the maximum graphics settings with CoP Complete are more than the game itself can handle. No idea how accurate this is though.

http://dolgovstudio.com/mods/patches/copc_1.0_optimization_patch.zip is a direct download link to the 'optimization patch' that Pavel linked to in the ModDB comments. No idea what it does exactly, and the comments on ModDB about it have been mixed.
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Hope Greenhaw
 
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Post » Sat May 28, 2011 1:12 pm

as for the missing dialogue...........artistpavel posted a fix on his moddb website.

Perfect, thanks. :goodjob:
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MR.BIGG
 
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Post » Sun May 29, 2011 12:48 am

Wait, Is that really saying the game won't run because my computer is to good? It was just running without a problem yesterday.

No, it's saying that COP complete at max settings may have ram requirements beyond the amount the program can utilize, causing crashes when it gets to the point where the program requires more ram than is available to a 32-bit program.
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Danny Blight
 
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Post » Sat May 28, 2011 7:05 pm

No, it's saying that COP complete at max settings may have ram requirements beyond the amount the program can utilize, causing crashes when it gets to the point where the program requires more ram than is available to a 32-bit program.

Ah, I've read about this problem. There's a fix for it somewhere, allowing you to enable a larger address space (above 2GB.) Has to do with setting a header flag for "Large Address Aware" or something. As I recall, Sid Meier's Railroads (and a few other games) have this problem as well.
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bimsy
 
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Post » Sat May 28, 2011 1:55 pm

Ah, I've read about this problem. There's a fix for it somewhere, allowing you to enable a larger address space (above 2GB.) Has to do with setting a header flag for "Large Address Aware" or something. As I recall, Sid Meier's Railroads (and a few other games) have this problem as well.

double check the steam quote Cabius was talking about. The ram amounts talked about in that quote were for large address aware ram sizes. (which are in the 3 gb range for 32-bit OS) So CoP Complete on max settings is apparently hitting the max ram usage for 32-bit programs even when large address aware.
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Brandon Wilson
 
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Post » Sat May 28, 2011 5:29 pm

double check the steam quote Cabius was talking about. The ram amounts talked about in that quote were for large address aware ram sizes. (which are in the 3 gb range for 32-bit OS) So CoP Complete on max settings is apparently hitting the max ram usage for 32-bit programs even when large address aware.


Mine is 64bit with 4gb of RAM, You guys are saying its COP Complete that is too good for the actual game to run? WHy did it run the first time I played with COP Complete? I thin I may just remove it, it didn't seem to do much to me anyway.
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Tessa Mullins
 
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Post » Sat May 28, 2011 9:24 pm

Started playing STALKER again. My ONLY issue is that, for whatever random reason, the game will sometimes be stuck in showing everything like rainbow colors. Even quitting and reloading does not fix it. If I turn the lighting down to Static, then it goes away, but that makes it ugly. I had this problem yesterday, and if I just stopped playing for a while and came back, it loaded up just fine. :shrug:

Thinking about getting Complete 2009. Its worth it?
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john palmer
 
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Post » Sat May 28, 2011 6:20 pm

Mine is 64bit with 4gb of RAM, You guys are saying its COP Complete that is too good for the actual game to run? WHy did it run the first time I played with COP Complete? I thin I may just remove it, it didn't seem to do much to me anyway.

First time you probably didn't hit the limit. But yes, it appears that CoP complete may be too resource intensive to run properly on max settings. This a problem you get with modding. Some modders don't budget resources well, resulting in problems like this.

If you lower the graphics settings, you should be able to get it to work.
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c.o.s.m.o
 
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Post » Sat May 28, 2011 4:53 pm

But once you get the SVAROG detector you really only need protection from an anomalous area's passive AOE toxic/heat/psy damage, which a fully upgraded Exo covers pretty well.
I'm not going to argue over the better suit. I'm just saying that the SEVA is still perfectable serviceable and does have some advantages if you prefer it for whatever reason.

For me, in vanilla I never use the Svarog. Takes the fun out of artifact hunting. I also never use night vision, because I don't like green filters :P
In Redux, the mod I use, I have to use the Svarog to be able to detect all artifacts, but the exo is more of a combat suit in that mod (plus the upgrade is gone) so I still stick with the SEVA. Or even the Sunrise suit, that's a really enjoyable challenge.
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dean Cutler
 
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Post » Sat May 28, 2011 6:36 pm

I'm not going to argue over the better suit. I'm just saying that the SEVA is still perfectable serviceable and does have some advantages if you prefer it for whatever reason.

Both armors work really. I'm just saying I never really needed it (SEVA that is) again after I got my Svarog.

For me, in vanilla I never use the Svarog. Takes the fun out of artifact hunting. I also never use night vision, because I don't like green filters :P

I miss blue-tinted night vision. It was so much easier to use.
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TOYA toys
 
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Post » Sat May 28, 2011 1:09 pm

First time you probably didn't hit the limit. But yes, it appears that CoP complete may be too resource intensive to run properly on max settings. This a problem you get with modding. Some modders don't budget resources well, resulting in problems like this.

If you lower the graphics settings, you should be able to get it to work.

I'm running CoP Complete on max settings, and it works fine (and also well above 40 FPS.) :shrug:
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AnDres MeZa
 
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