http://www.tesnexus.com/downloads/file.php?id=25876
http://www.tesnexus.com/downloads/mirror.php?id=139215
http://www.tesnexus.com/downloads/mirror.php?id=139216
Star's Rest v3.01
DESCRIPTION
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Here you'll find a little whimsy and a lot of charm. This two-bedroom, retreat-style house is modest in size, but extremely refined on the inside. Custom, story-based decor makes this abode truly unique. There is a short adventure quest to earn the house; after loading your game for the first time with the plugin activated, a journal update will appear to get you started.
Interactive Maps
This optional feature provides some fun teleport features for the player.
Custom Clutter
A retextured set of Meo's Ayleid Clutter 2.0 is included in this mod. Not only does it decorate the house, but there is a respawning chest (labeled Pale Welkynd Finery) in the basemant so you can have as much as you like for in-game decorating.
Bathroom
A small, cozy bathroom with an optional copper tub and water heater can be found upstairs. Activate the water heater to heat/stop heating the bathwater. The bathtub itself is optional, so those using Bathing Mod can place their own tub in its place.
Alchemy Lab
Cobl users will find the static apparati, ingredient storage shelves, and Grinder they are used to.
An optional spellmaking & enchanting altar is included for all users (see Toggle Options, below).
Non-Cobl users will still have an automated ingredient storage shelf, and may bypass the menu for it by holding down the left SHIFT key when activating it.
Same-Cell Basemant
The basemant is in the same cell as the house, which means you will experience no load times when going back and forth between the house and basemant. It also means your companions will treat the basemant as part of the house, which I find to be a much more natural behavior.
Safe Storage
Plenty of safe storage has been added throughout the house, particularly in the basemant. You'll also find a mannequin base, a display case, and several weapon racks to show off your favorite acquisitions. Please note that the Pale Welkynd Finery chest respawns, and should not be used for storage. You'll get a reminder of this the first time you open it. Likewise, the wastebasket in the dining room (which also has a reminder) and the Cobl grinder empty themselves regularly, and should not be used for storage. All other containers inside the house & basemant are safe for storage.
Teleport Spell
A teleport spell is available that sends you (and your active companions, and your horse) home, if you wish. Please use common sense in choosing when to use it. If you are unsure, it is better to wait, or use standard fast-travel.
Cobl features, if you use the Cobl version:
- Dinner plate
- Water source
- Cobl standard ingredient storage
- Cobl standard alchemy lab
- Grinder
This is not a comprehensive list of all features - some you will have to discover for yourself.
At some point, you'll be glad I told you that your activate key (spacebar by default) will get you back on the ground.
All meshes have been pyffi'd for best performance, and all plugins have been cleaned with TES4Edit for best compatibility.
All Natural and See You Sleep support are included in the main download.
HOUSE OPTIONS
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When activated, the control panel in the basemant opens a menu so you can customize some features to your liking. Here are some details on each option:
Toggle Ayleid Well: Enables or disabled the Ayleid Well in the front yard.
Toggle Bathtub: Enables or disables the bathtub upstairs. This is so if you are using Bathing Mod, you can disable my tub and use one from that mod instead if you wish. (Enabled by default)
Toggle Anvil Functionality: Enables or disables the interactive anvil in the basemant, in case you find the feature too powerful for your character. If you disable it, it will be replaced with a static anvil that is for decoration only. (Enabled by default)
Toggle Altar Functionality: Enables or disables the spellmaking & enchanting altar in the alchemy lab, in case you find the feature too powerful for your character. If you disable it, it will be replaced with a static altar that is for decoration only. (Disabled by default)
Toggle Dining Table Clutter: Enables or disables the clutter on the dining room table, in case you want to decorate it yourself. If you are using the Cobl version, the dinner plate is moved atop the taller cupboard nearby when the clutter is disabled. (Enabled by default)
Toggle Starry Nights: As of version 3.0, you can see the sky through the windows. If you don't care for this effect, you may toggle it off here.
Using the included All Natural patch changes how this option works. Since All Natural already handles seeing the sky through the windows, the patch disables Star's Rest's day/night effects, except for some extra stars at night that display no matter the weather. You can use this option, Toggle Starry Nights, to disable or enable these extra stars.
Books Controls: There are many book piles around the house. They can be just for decoration, or work as containers, up to you (containers by default).
Map Controls: Choose how you want the interactive maps to function. From here you can toggle Open Cities compatibility, make the maps for decoration only, or remove them from the table entirely.
REQUIREMENTS
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Minimum
- Requires the latest official Oblivion patch (1.2.0.416).
- Requires OBSE v0018 or higher.
Optional
- Requires Cobl if you want the Cobl features. A non-Cobl plugin has been included.
- Requires All Natural if you use the All Natural support patch.
- Requires See You Sleep if you use the See You Sleep patch.
INSTALLATION
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If you are already using 3.0 and you aren't going to use the All Natural support patch, you do not need to make a clean save to update to v3.0.1.
1. Extract the archive you downloaded to a temporary location.
2. From the first folder, copy "Star's Rest.esp" from either of the subfolders (based on whether or not you have Cobl) to your ..Oblivion\Data folder.
3. From the second folder, copy "Star's Rest.bsa" to your ..Oblivion\Data folder.
4. If you have All Natural and you want All Natural weather effects in the house, also copy "Star's Rest - AN Patch.esp" to your ..Oblivion\Data folder.
5. If you have See You Sleep and you want see yourself sleep in the bed, also copy "Star's Rest - SYS Patch.esp" to your ..Oblivion\Data folder.
6. Place a checkmark in the box next to "Star's Rest.esp" and any of the patch plugins in the launcher of your choice.
7. Play!
Load Order
Patches must go after both Star's Rest.esp and their respective masters. For example:
All Natural Main.esm
Star's Rest.esp
Star's Rest - AN Patch.esp
***Star's Rest - AN Patch.esp has been tagged with C.Climate, and you need to rebuild your Bashed Patch for it to work.
P1DseeYouSleep.esp
Star's Rest.esp
Star's Rest - SYS Patch.esp
ALTERNATE TEXTURES
The "Alt Textures" folder contains two subfolders.
Clear Windows - If you don't like the frosted windows and would prefer clear ones, copy and paste the contents of this folder to your ..Oblivion\Data folder and click "Yes" to overwrite.
Old Glowmap - If you prefer the flat glow of the old glowmap to the higher contrast of the new one for the Ayleid Clutter, copy and paste the contents of this folder to your ..Oblivion\Data folder and click "Yes" to overwrite.
You will need some kind of Archive Invalidation for this to work, but OBMM should be handling that for you automatically anyways. You can remove these alternate textures and revert to the default ones at any time by removing the ones you copied. They are in ..Oblivion\Data\Textures\Khettienna\SR\. The originals are safely packed in the .bsa, so you don't have to worry about overwriting them or accidentally deleting them.
If you are having any trouble, please check http://sites.google.com/site/khettienna/mod-user-guides/how-to-install-mods before asking for help. The guide is super likely to provide the answer or solution you need.
COMPATIBILITY, BUGS & TROUBLESHOOTING
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The non-Cobl automated ingredient storage does not move quest items or Nirnroots to promote saved game health & well-being.
Natural Vegetation, or any other mod that dynamically changes the scale of plant life, is very likely to cause plants to clip nearby objects (and this is true for any mod, and the vanilla game).
I have done what I can to make the relic more forgiving about the weather, and to make the weather cooperate while the relic is in use, and I'm not sure it can be improved upon any further. If you get desperate, use the console command "fw 38eee" (no quotes) to temporarily change the weather to clear.
Other mods that handle map markers or Oblivion Gates may re-enable the random Oblivion Gate I have disabled near the house. If you are experiencing trouble with this, please use the console command "startquest KhetSRQuestRemoveGate", which should force-disable those objects. You can type "stopquest KhetSRQuestRemoveGate" to stop the script from constantly running at any time, and start it again if the gate re-appears, or just leave it running, whatever suits you. I do not currently have a save with which to test this feature - so feedback is appreciated. If you already had daedra milling about before installing this mod, you have have to kill them off once, but they shouldn't respawn.
Please understand that it is impossible for any modder to test a mod's compatibility with every single modded configuration of Oblivion and every single configuration of PC hardware. If you experience any trouble with this mod, first check http://sites.google.com/site/khettienna/mod-user-guides/mod-use-troubleshooting. If the solutions there don't solve your problem, please report it by commenting on this mod at TESNexus. Please give details of your symptoms, your current setup, and any suspicions you have or patterns you've recognized. I am happy to lend a hand and eager to fix any bugs that present themselves.
CREDITS
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Great Big Massive Thanks to/for (in no particular order):
- The AWLS Team for the original house exterior mesh, smoke & lit window textures, & the IllumAnimation Tool
- Brumbek & the All Natural team for the original house interior mesh, and permission to use their resources for All Natural support
- Meo & Myrilath for the Ayleid Clutter & Mannequin
- Antistar for the bathtub
- Phoenix Amon for the original "The Firmaments" book cover & the original Ingredient Shelves mesh & script
- Vincent VanGogh for the images used in the original book
- Base Map of Cyrodiil from http://www.imperial-library.info/maps/maps_tamriel.shtml
- Trollf for the free-standing lanterns
- Edoc'sil for the original fireplace screen & poker
- lutur for the firewood pile
- WildKarrde for the potbelly stove
- Xiamara & Zimnel for the sofa, chair, pillows, wine rack, and mirror
- Texian for the water statics
- Loth for the staff rack
- Helborne for the weapon racks
- Qarl for half a dozen random textures
- Vince Bly for the HMTK & the iron pot & ladle from Mountain Shack
- Garak for the book sets
- Garnet for the book piles & firewood holder
- Oblivionmonk for the folded towels
- jbvw for the original trinket box from All New House
- The Unofficial TESA Clutterers Guild for the spyglass, abacus, & crystal ball
- Greenwarden & Elm for constant inspiration, support, & delightful company
If I used your resource and didn't credit you, please notify me immediately so I can fix it!
Nearly all of the resources I used were very heavily altered to suit my purposes. If you see a resource you want to use, I heavily recommend you get the original resource so you aren't working with a copy (particularly since I am still learning texturing and Nifskope). You are free to use any of my creations or alterations as long as you have permission from the original creator of the resource, and you list us both in your credits. =)
LEGAL ETC.
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Please do not re-host or re-post this mod in any form without asking first.
You are welcome to translate this mod into other languages and upload it elsewhere, as long as you give me credit for my work, you don't charge for it, you keep the uploaded translation updated to the current English version, and you provide a link to this mod's download page at TESNexus. I would also like to be notified, so I can provide a link to your translation.
You are welcome to use any resources/scripts I created for this mod as long as you give me credit for my work and you don't charge for it. If you use a resource originally created by another modder, you must follow their wishes for use & distribution.
CONTACT
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If you have questions or feedback, find me (Khettienna) at TESNexus and comment on this mod at its download page. Enjoy!
CHANGELOG
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3.0.1-Added All Natural and See You Sleep support.-More work on the house interior meshes-Updated packaging & readme3.0-Added more clutter.-Patched more seams and flickering in the house mesh.-The relic outside is now a little more forgiving about the weather.-In addition, the weather is more likely to turn then remain clear while the relic is in use.-Player controls are now properly disabled while using the relic.-New glowmaps for all the retextured Ayleid Clutter.-You can now see the day or night sky through the windows, depending on time (optional).-Condensed toggle switches into a unified control panel.-The waste basket now force-empties daily.-The teleport spell is now attached to the Hearthstone embedded in the fireplace instead of a scroll.2.1-Removed unrealized Shivering Isles dependency.-Begrudgingly created an optional non-Cobl version.-Tidied up some scripts to improve performance.-Incorporated the separate Mesh Fix download from 2.0 into 2.1.-Added a fireplace screen.-Patched the visible seams & flickering in the house's interior mesh.-Created a walkthrough for the quest, including console commands for those having trouble and cheat codes for those that want them.2.0-Pale Welkynd Finery icons were all udpated with matching recolors of Meo's new Ayleid Clutter icons.-All the storage in the middle room upstairs has been relocated to Star's Rest's new basemant, and was replaced with a hot, steaming bath.-Speaking of basemants: A new, same-cell basemant has been added to Star's Rest for storage, story, and utility.-Fixed a bug with the spellmaking & enchanting Altar not functioning correctly.-Made more furniture persistent, so companions wouldn't always choose the same chair.-Toggle switches (a-la Better Benirus Manor) have been added to the new basemant to provide in-game control over the house's features.-Much of the excessive fluff was removed from the living area of the house.-All textures have been vastly improved: leather was softened, stone was re-stained, and those crappy old rugs replaced with hand-crafted originals.-Lighting completely redone, including replacing the half-working flame spheres with stock candles.-Major layout changes to accomodate the new features.-One potted tree was scaled down to prevent it from reaching through the next level's floor for users of Natural Vegetation.-Decorative wine bottles were made non-drinkable to prevent companions from consuming all the good booze in the player's absence.-A console cheat command was added for those who wish to skip the quest (documented in the walkthrough).-Much more story & character has been added to the house.-All meshes have been pyffi'd.-Mod cleaned with TES4Edit.-Extra measures were put in place to ensure that those in the midst of the main quest wouldn't have unwelcome guests about their front yard.-AWLS smoke textures were copied to my own folder to prevent conflict.1.2-Improved textures.-Improved lighting.-Minor layout/clutter tweaks.1.0-Initial release.
http://www.tesnexus.com/downloads/file.php?id=25876
http://www.tesnexus.com/downloads/mirror.php?id=139215
http://www.tesnexus.com/downloads/mirror.php?id=139216
Hope you enjoy it all. ^_^