Now to get back to our mod I have few ideas :
Not sure if it's the appropriate time to post this since the author is 'missing' from a while and already has a filled agenda and lot of planned stuff to implement/fix/correct but still...
Would it be possible to add brigands to this mod ? Yes,
true ones not some possessed
blood thirsty murderers.
Someone who would rob you and require some gold/items instead of trying to kill you. It would work as the beggar in MCA : He would engage you in dialog and say something like : "Hands up! Money or life". If you give him what he was asking from you you're free to go. I think Bethesda games implemented this in the original games : That aggressive and powerful Nord near Hla Oad.
Now few possibilities to expand the idea :
- Scripts to take off a specific item from your inventory exist, I wonder if it's possible to remove ALL your content (or Gold + random items) and place it in the inventory of the 'semi-hostile' NPC . Some greedy/cruel bandits will eventually take everything from you, including your dignity.
If you're playing a cowardly Nobleman or a non combatant old merchant you'll walk you way to the nearest living place naked like Adam and Eve and carrying your shame with you ! Blame yourself for not taking bodyguards with you or using safe travel ways.
- If you're able to resist it would be a good occasion to teach them a lesson (the last one that would eventually conclude their miserable life).
- If you gave them money/items the most disloyal ones would still attack you despite your docility. If you can't overcome them and manage to escape, you'd have lost some money/items in the process. Really great for roleplaying especially for characters who don't actually kill everything that moves.
- We should have a small party (3 NPCs for example) or Solo ones : the Solo guys should be stronger than the ones in groups and more aggressive/nervous.
- If they spare your life you'll be ordered to leave the place immediately, if you speak again with them their (initially very low) disposition drops and they might attack you.
- They (ideally) should have the flee AI implemented by a very popular combat improvement mod as the Vanilla ones.
- They would only spawn in isolated places (mainly roads). The only reason they would let you live is the fact they're in constant movement living in the wilderness so they shouldn't worry too much about authorities.
- Perhaps some character skills : personality, speechcraft...Could play a 'role' (yet to be defined) in the interaction/dialog with bandits.
I am personally sick of those suicidal brigands we had in MCA /vanilla game. If they want money why they don't simply 'ask' for it like the majority of ancient times bandits ? You'd expect them to attack at sight if they're attacking a well guarded caravan for example but they should be a little more confident if they're dealing with a single NPC. In the game, they talk a LOT about outlaws and how dangerous was the province but the concept wasn't developed at all. :shakehead:
I don't know if everything described above is 'doable' but I've already met those functions in mods (not all of them mixed together and not necessarily for the purpose I am talking about).