I have a request. I have stopped using MCA for a variety of reasons. First off it had issues with too many bandits and a variety of other reasons.
I was really reluctant to due to the fact that it was compatible with Clothiers of Vvardenfall and a lot of the NPC's looked great. I was wondering (if you had time) if you could create a patch for you mod that
worked with Clothiers of Vvardenfall so sometimes they would spawn with the really cool clothes in there.
I don't know if this is outside the scope of this mod but it's just a request.
Thanks again for all you've done so far I love the mod.
I could make an addon that does this and it wouldn't take much time. However the issue would be that I am not sure I can get permission to use those clothes from COV seeing as I have never spoken to the makers of CoV and also I believe they have left modding (unfortunatly) If I could get permission to use the clothes to make an addon then I would happily make you an addon. Another thing is I am quite warey of making certain clothing/armor/weapon addons as I feel it might be stepping on MCA's toes.
With all these new classes, what if you add Antare's animations to them? Like for the alchemists and other classes to make the world seem alive.
I havn't spoken to Antare about this but I think he probally wants to release his own mod that adds npcs with the new animations. However if Antare would like his animations to appear on some of my npcs I would love it... between that and danae possibly adding her hold it items to my npcs it could really be something special.
Hehehe, so you did that?
Actually I went back to take a look at Fargoth yesterday and tried not to look at the fighting boys (from CoM) who were there again. They vanished out of sight as they're supposed to, but place was still a bit crouded. Anyway, no NPCs got stucked this time and Fargoth made his ridiculous sneaking in front of everybody that was around. He got to his hideout this time.
Still couldn't check the upgrades (being checking the forums only at work hours).
But I noticed something odd earlier today with merchants, which I believe you've already fixed. I'll update and pay attention again and give some feedback later.
Yeh I removed the npc that spawns near the pool so hopefully that will help things from my mods end
Also I can promise you that any issues and oddness with the traders are now completely sorted with the new scripts in version 1.1.
@everyone... cheers for all the feedback guys
keep all the suggestions, thoughts, feedback etc flooding in I find it all really helpfull.