Now thats a good idea you have there... I could add abit to the script on the assassin classes that tells them to attack certain npc id's if they come within a certain distance of them. It would be a cool way to create randomised attacks. Then I could add specific npcs in the wilderness which could be made to attack each other. The fights would have to make sense and be lore correct... any ideas on which npcs would attack each other?
A few ideas I came up with:
Morag Tong assassinations > Which might be against House Nobles, since I think the Houses use the MT to settle disputes between each other. Otherwise, against wealthier/ more prominent NPCs (people against whom others might have scores to settle). Fences, Thieves, etc might also be targets for the same reason maybe?
Dark Brotherhood attacks > Not sure who they'd be most likely to target, since I never figured out what their "aims" were really supposed to be. Maybe ?. everybody & anybody?
Camonna Tong vs Thieves Guild The CT are supposedly ruthless, and hate the Thieves Guild, but this never seems to turn into anything in game (though I've never done any TG quests, so I might be wrong).
Mage vs Mage > Which I guess would most likely involve Telvanni Mages: either settling disputes between each other, or maybe attacking members of the Mages Guild (or vice versa)?
There are also references in game to groups of Telvanni encroaching into Hlaalu & Redoran territory, which might conceivably lead to confrontations between these & Redoran or Hlaalu Guard patrols (away from the towns) too.
Ordinators & Dissidents > Not so much a combat idea, but since the Ordinators are supposed to operate a brutal & effective Inquisition, it would be cool to occasionally see Temple Ordinators escorting someone (maybe an NPCA Pilgrim, retagged as "Dissident Priest"?), or even very occasionally to see the bodies of Dissidents floating in the canols around Vivec? :blink:
Dunmer vs Imperials > Since the Dunmer (many of them anyway) are hostile to the very presence of Imperial Legions in their lands, you'd really expect to see this happening from time to time. Maybe the Camonna Tong, or Sixth House NPCs, or simply random Dunmer warrior-type NPCs? I guess likely targets would be any Imperial NPC, or Hlaalu Noble, or Imperial Cult member, etc.
You might also see militant Dunmer attacking Imperial or Hlaalu Guard patrols away from the towns (in the wilderness).
Warrior vs Warrior > (Which might involve Knights, Battlemages, Spellswords, Nightblades, etc) Since these type of NPCs will inevitably create enemies, who will inevitably want to settle scores, in one way or another.
Freed slaves vs Slavers > Armed Argonian or Khajiit exacting revenge on their former owners (a Dunmer House Noble, or something like that?)
Ashlanders vs ??? I'm not sure if you add NPCs to the Ashlands, but since Ashlanders are supposed to be extremely hostile to outsiders, this might also be a possibility (maybe in the vicinity of settlements ? Ashlanders vs Guard patrols, or something like that?)
Commoner vs Commoner (etc) > In real life most disputes are about everyday things, so you might occasionally see regular, Commoner/ Merchant or other NPCs settling scores between each other?
Anyway those are just a few ideas. I'm sure other people can probably come up with better/ more interesting ones, but it was fun coming up with those anyway! I'll post any more if I can think of any which might be useful........ ^_^