Start IMOD when other IMOD is finished?

Post » Mon Dec 30, 2013 1:28 am

Hi everyone,

I was wondering how I use the PopTo-Command to have an IMOD start after the first one (which is animatable) has finished playing. I looked how Bethesda did it in their magicimod-script, and they seem to be using a delay. However, this doesn't work at all for me, even if I set the wait-time to be exactly how long the first IMOD should last. Any ideas? :)

Thanks in advance,

Nicolas

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Beulah Bell
 
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