At first I didn't care, but I'm with REL_Dovahkin on this one now. He has some great points.
At first I didn't care, but I'm with REL_Dovahkin on this one now. He has some great points.
I like the thought of leaving the vault during a storm ... it was a dark and stormy night when Sole Survivor left Vault 111.
I dunno, I kinda like the blinding sunlight when I leave the boat or tunnel or whatever. It just gives me the feeling on starting out fresh.
So are these storms gonna work like emissions from S.T.A.L.K.E.R or just be something that irradiates you if you happen to be outside?
Sie, I'm not sure why you're so upset. It seems to me that you're looking to pick a fight with the members of the forums. If you can't handle someone disagreeing with your opinion, then don't post in the forums.
Dovahkin was very reasonable and tried to explain himself calmly, and all you did was tell him he lacks intelligence. Maybe his posts gave you a negative vibe for some reason, but he wasn't attacking you or anything.
Emerging from Vault 111 in a storm would be an interesting change, and there's certainly good reasons for it. But in the context of this game, where there is a pre-war segment set on a bright and sunny morning, I think it makes more sense to have the weather the same when you exit the vault. Again, that's just my opinion.
I'd say that the way that the Wasteland is introduced to you is very important. It's the game's http://www.zekefilm.org/wp-content/uploads/2014/11/TTC-4.jpg moment, where you step out of the last vestiges of your old world and step into the new world. It's your fist look at the world you will be spending dozens if not hundreds of hours exploring, and as such first impressions are important. There should be nothing distracting you from soaking in the world around you, which is why I advocate you stepping out of Vault 111 on a cloudless sky in a silent area. It maximizes your ability to take in your surroundings. Storms, clouds, the night, and enemies all diminish that ability, either by actually limiting your visibility, or by producing distractions that keep you from taking your surroundings in.
What? You haven't played STALKER? This is an emission and what I am hoping for in Fallout 4.
https://www.youtube.com/watch?v=4fXPxR3biFg
Huh. That was a bit more dramatic than what I was expecting to happen in Fallout 4; but I think that would actually be a pretty good way to implement radiation storms. Where it's a bit more dramatic and telegraphed, and you have time to find cover from an approaching wave of radiation. I'd almost bet that Bethesda adopted the idea straight from STALKER; pared it down a little bit so that it's not as melodramatic, maybe.
Here is what happened. REL_Dovahkin initially posted that he felt that emerging into a calm, sunny day would be best, because the contrast between the calm and the preceding chaos would have a good, dramatic impact.
You then asked him why he believed the vault would be chaotic.
He replied, "If you want to start with a bang, why not start with a bang?" It is a rhetorical question. He does not mean you specifically. He did not say that you wanted a bang. He is asking that if you were a developer, and if you wanted to start with a bang, then wouldn't you want to start with a big bang? He is telling you why he himself would expect chaos in the vault.
You then replied, "Firstly i didnt say i wanted a bang i agreed with some one elses comment. Secondly i would have expected you to know that it was a metaphor but clearly you lack the inteligence." Your response was uncalled for. He said nothing to give offense.
My advice is to share some ice cream and get back to the fun.
I would like it to be in a stormy night, but in will be sunny.
They will want to do the same thing they did in Fallout 3, you leaving the vault and blinded be the sun thing. I think they even showed it on one of their videos.
My mistake. I neglected to check if his first post might have been in response to your post that preceded it. I do things like that from time to time, no deliberate spinning intended. His second post makes more sense to me now, thanks.
So, you said that emerging into a dramatic storm could be a good thing, and that allowing us a period of calm before the storm could be even better. He replied that having us surface into a storm is a bad idea, on the same level of bad as emerging to 20 deathclaws. His comparison seems more hyperbole than sarcasm to me, but I see how it could be annoying.
On topic, I hope that when we awake from our 200 year sleep, that time inside the vault is the same as time outside the vault. If we delay our departure, then we can step out into the night. I have no weather preference.
I think I just have emerged into a dramatic storm.
As for the game, maybe. Perhaps an electrical storm some way off, where you can see the flashes, but there's no rain yet and not much sound. That can be quite tense and unsettling.
But I wouldn't be against the full works either. You could have a mad dash for some kind of shelter until it passes and then get the big revealing shot of the landscape a little later.
Whoa! That wasn't exactly what I was thinking of when I said I would like a stormy night. Cool non-the-less.