in the quest the player talks to someone, then an NPC is enabled nearby and needs to track down and force start a conversation with the player
script currently looks like this, attatched to the quest
scn MISHq4scriptshort talkedtorifBegin GameMode if talkedtorif == 0 MISHrifref1.startConversation Player MISHrif1 set talkedtorif to 1 endifend
basically, sets a variable to check if the command has happened. the actor is enable elsewhere, and should walk up to the player and initiate the conversation. but he doesn't. help pls?