I don't see any currently open threads on this topic.
Anyhow, based on today's AMA, as we all know they appear to be going forward with the 'nix' the starter islands as the default location to arrive after Coldharbour.
They did say they ARE going to put an NPC close by that will offer players the opportunity to go back to them. Which of course doesn't actually address the major gripes over this change.
At any rate, they didn't say anything about fixing (or completely revamping as would be required) the story line. Answering such questions as "Why would my character choose to sail all the way to that island after just waking up from unconsciousness? What major motivation would drive him to take such a journey there? We know why we want to get OFF the island." or "What are the people on those islands doing there, why are they stuck there, why are ships which are perfectly fine in the main city, now at this island an in disrepair or without a crew, etc..?"
Nor did they address whether, given that the islands are now 'optional' content, how will that affect our leveling experience? Will we have less on-level content to do, given they will make the starter islands the same level range of other content we could choose to do instead? Where if we do city content we will out-level the starter island content, and if we do starter island content we will out-level city content.
They didn't provide ANY assurances whatsoever that this change was adequately thought through, and despite the cut-up bloody mess they've created, they DO have a band-aid to offer (making the NPC to send you back more visible).