Starting Gear too Powerful?

Post » Wed Dec 09, 2009 7:18 pm

Understandable, I can agree with that.

In Oblivion, you didn't start out with extremely powerful armor, I'm pretty sure it was bottom of the barrel. This allowed for a build-up depending on how you played. I hope that this stays the same.

Yes, but one thing about OBs gear did bother me a little: The fact that the high lvl gear became avaivable(?) to soon. Lvl 20 out of the 45,5-52,5 lvls a normal character can reach at when all the skills is at 100. I hope this is more balanced this time, but unique stuff should be unique(and the best ones should be hard to get of course).
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glot
 
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Post » Thu Dec 10, 2009 3:18 am

I have a feeling that Bethesda will do a good job at balancing the start items this time around. It looks like they are workin hard on this one and they have a lot better resources this time around. Well, resources and techniques. They now have a better way to compress data so Skyrim should be packed with more content. I hope that more content means more armor and weapons. Seeing as there are already more enemy types makes me happy. It is still nice to discuss though. Another thing that bothered me about Fallout 3 was that they had all of these clothing types like pre-war clothing but they never made it worth using. I wanted to dress in pre-war attire and look that certain way but then you would sacrifice all of your armor :\. I hope that they address this issue in Skyrim. If I have a cloth-wearing mage make it worth my time to even wear clothes at all.. or else I will be known as the streaking mage >: )
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glot
 
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Post » Wed Dec 09, 2009 2:51 pm

I've been thinking that, since we're saved by a Blade, we would start off with a katana.
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Izzy Coleman
 
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Post » Wed Dec 09, 2009 12:38 pm

I've been thinking that, since we're saved by a Blade, we would start off with a katana.

More than likely we'll start off/find either a rusty iron dagger or a rusty iron long sword, then some basic bow
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Madison Poo
 
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Post » Thu Dec 10, 2009 2:25 am

More than likely we'll start off/find either a rusty iron dagger or a rusty iron long sword, then some basic bow

I can always hope.
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Bryanna Vacchiano
 
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Post » Wed Dec 09, 2009 8:13 pm

I can always hope.

lol. I wouldn't mind a katana only if it were katana mostly in looks and not in power. Like a Rusty Katana or something.. Maybe a hand-me-down blade katana Esbern gives you. "It's not much, but it will do for now". Also, Anyone know if they are going to include different damage types like in Morrowind for thrusting and slashing and whatnot?
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Paul Rice
 
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Post » Wed Dec 09, 2009 4:29 pm

In Oblivion, you didn't start out with extremely powerful armor, I'm pretty sure it was bottom of the barrel. This allowed for a build-up depending on how you played. I hope that this stays the same.

I agree with this.
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Kitana Lucas
 
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Post » Wed Dec 09, 2009 12:35 pm

lol. I wouldn't mind a katana only if it were katana mostly in looks and not in power. Like a Rusty Katana or something.. Maybe a hand-me-down blade katana Esbern gives you. "It's not much, but it will do for now".

Well, thats was what I meant. It's not like the Blades have too many smiths left anyhow.
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JaNnatul Naimah
 
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Post » Wed Dec 09, 2009 2:15 pm

Well, thats was what I meant. It's not like the Blades have too many smiths left anyhow.


yeah, well.. Considering that their armor and weaponry are secretive to their organization their blacksmiths were probably blades themselves. Considering Esbern is the last remaining blade in Skyrim I can see that being very plausible.
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CArlos BArrera
 
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Post » Wed Dec 09, 2009 6:53 pm

As long as there is no first day DLC or something like that that gives the player stuff he would actually get much later.
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brenden casey
 
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Post » Wed Dec 09, 2009 3:31 pm

You were given a dagger and a lockpick and a few gold pieces (more if you are willing to steel some items and pawn them off).


I want this setup.

You look back from all the dragon slaying and realized you got here with a knife, one lock pick, and a fist full of septims.
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priscillaaa
 
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Post » Wed Dec 09, 2009 6:15 pm

I want this setup.

agreed. I want scraps when I am released to the world. This gives the player much more choice in what he/she does. Do I steal to get better items or do I buy them? What items do I go for? What do I get first? Etc.
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mike
 
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Post » Wed Dec 09, 2009 4:09 pm

... but the armor on it was pretty dang high.


Huh? The armour rating on that one was pathetic, even Leather Armour was better when fully repaired. The only thing it had going for it was the skill bonuses. And by level 3 you could come across Combat Armour which was much, much better. I certainly never considered it to be overpowered, not did I feel that way in Oblivion. I think starting out with over-powered gear is the least of our worries in Skyrim.
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Jinx Sykes
 
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Post » Wed Dec 09, 2009 11:15 pm

I mean, you're starting as a prisoner - You have litterally nothing.
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Sunny Under
 
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Post » Thu Dec 10, 2009 4:37 am

I mean, you're starting as a prisoner - You have litterally nothing.


Right, but my point is that they CAN give you something too powerful within the first hour of the game. You start out on Fallout 3 as a vault dweller who doesn't even have anything above a BB gun to use but then are quickly handed a 10mm and vault tech security armor/helmets etc. The pacing was just a bit off for me in Fallout 3. I am not saying Skyrim WILL give away powerful items at the start.. not all of their previous titles did so. I only bring this up because Fallout 3 was Bethesda's most recent open world title (i am not going to count New Vegas as Obsidian developed that). If it was an issue in say something like Daggerfall or Arena or some other very old Elder Scrolls game I wouldn't think to bring it up. It is just more of a recent problem to me. Some people might not even agree that it was an issue or problem and I am totally cool with that :)
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Michael Korkia
 
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Post » Wed Dec 09, 2009 1:00 pm

i agree if you start out with nothing when you finally get a great piece of armour it feels even greater because of the struggle getting it and knowing youve come from nothing :woot:
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Rachel Hall
 
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Post » Wed Dec 09, 2009 3:26 pm

Some of you guys need to be careful with spoilers, i did not want to know what happens at the beginning of Skyrim. But yeah it was a little too overpowered getting the 10mm pistol at the beginning of Fallout 3. It was more powerful then most of the other pistols in game. Oblivion did a way better job at this but it was kind of silly getting a full set of armor before you even got out of the sewers.
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Phoenix Draven
 
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Post » Wed Dec 09, 2009 4:41 pm

You start out on Fallout 3 as a vault dweller who doesn't even have anything above a BB gun to use but then are quickly handed a 10mm and vault tech security armor/helmets etc.


Oh please! The 10mm was next to useless very early in the game and the security armour/helmet was next to useless as soon as you got it. I would have found it totally unbelievable if the vault security personnel didn't have items that were more powerful than the average vault dweller. It's not like you start the game with a Combat Shotgun and some Combat Armour. And Fallout worked quite differently than the TES games, it didn't have the scaled items that existed in those games. You could find almost anything right from the start of the game. Like that Assault Rifle in Springvale Elementary, and sometimes a Combat Shotgun in the Super Duper Mart. I'm pretty sure that Skyrim will function just like the other titles in the series where you start with next to nothing, and you won't come across the really good stuff until you're at a higher level.

Some of you guys need to be careful with spoilers, i did not want to know what happens at the beginning of Skyrim.


What spoiler, no one even knows what happens at the start of the game. All we know for sure is that we start out in prison again. We have no way of knowing how we manage to get out yet though, so I'd hardly call that a spoiler.

But yeah it was a little too overpowered getting the 10mm pistol at the beginning of Fallout 3. It was more powerful then most of the other pistols in game.


That's only because all pistols in the game were useless, except for the 44 Magnum. That's hardly a valid comparison of all the kinds of weapons that were available.

Oblivion did a way better job at this but it was kind of silly getting a full set of armor before you even got out of the sewers.


A set of the most crappy armour you could possibly have. I'd hardly call that over-powered.
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Scott
 
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Post » Wed Dec 09, 2009 10:27 pm

Oh please! The 10mm was next to useless very early in the game and the security armour/helmet was next to useless as soon as you got it. I would have found it totally unbelievable if the vault security personnel didn't have items that were more powerful than the average vault dweller. It's not like you start the game with a Combat Shotgun and some Combat Armour. And Fallout worked quite differently than the TES games, it didn't have the scaled items that existed in those games. You could find almost anything right from the start of the game. Like that Assault Rifle in Springvale Elementary, and sometimes a Combat Shotgun in the Super Duper Mart. I'm pretty sure that Skyrim will function just like the other titles in the series where you start with next to nothing, and you won't come across the really good stuff until you're at a higher level.


"Oh Please!" it was just an opinion, feel free to not agree with me but be respectful.
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Genevieve
 
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Post » Wed Dec 09, 2009 1:27 pm

I have a different take on this. I liked that you had a nice little boost at the start of fallout 3. It helped you get into the game quicker. In oblivion, the game didn't start kicking till half way through. I would like to see the boosted start in skryim. Maybe ,after you finish the tutorial, you are given a choice to pick two minor magic items. (Dagger, sneaking boots, magic staffs, magic shield, magic short sword, ect ) Not horribly strong, but just a tad more powerful then your basic iron. You only get two of them, so it's not like you start with a full set and have nothing to add to it for several levels. The ones you do get should let you start doing what you want faster. Pick the dagger, and you can start backstabbing people right away rather then waiting several levels for it to be viable.
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Saul C
 
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Post » Thu Dec 10, 2009 4:48 am

"Oh Please!" it was just an opinion, feel free to not agree with me but be respectful.


Well you make it sound like you were suddenly given the most powerful weapon in the game, which was certainly not the case. I rarely even used my 10mm once I got my hands on things like Assault Rifles and Combat Shotguns. They were only useful against really low end creatures like Mole Rats and Radroaches.
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A Lo RIkIton'ton
 
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Post » Wed Dec 09, 2009 3:51 pm

I wouldn't worry too much about too powerful starter gear. Although I'd bet my left sneaker since the intro is probably a tutorial you gain a dragon shout early on.
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luis ortiz
 
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Post » Wed Dec 09, 2009 1:40 pm

Well you make it sound like you were suddenly given the most powerful weapon in the game, which was certainly not the case. I rarely even used my 10mm once I got my hands on things like Assault Rifles and Combat Shotguns. They were only useful against really low end creatures like Mole Rats and Radroaches.


My point was you were given a BB gun and didn't use it very much. Should have at least waited a while before getting your 10mm. Sure, it's nothing compared to a combat shotgun or rifle but I think that giving the player a 10mm before really utilizing the BB was a bit too premature, and no matter what argument you make it does not excuse rudeness. Let's keep it civil. There is no reason to get uppity about an opinion. I respect that you have one as well.
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Darren Chandler
 
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Post » Wed Dec 09, 2009 7:39 pm

I didn't like having a steel shortsword as my very first weapon in Oblivion. It was nice, but it makes you skip over all of those iron weapons. It wasn't bad on armor, but it could have been a little better with weapons.
Of course second tier isn't a huge complaint, but first tier would likely have been best
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Dina Boudreau
 
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Post » Wed Dec 09, 2009 10:53 pm

Actually the part about Morrowind that was goofy and game breaking to me was that it was too easy to get gold because you kept getting attacked by the Dark Brotherhood and their gear sold for a LOAD of gold. I once got attacked by two and I had two sets of DB gear to pawn for gold not to mention the gear itself was good for stealth characters. Too accessible. I know that Oblivion made this better and I hope that it is even better in Skyrim. I just hope the item database is a LOT bigger in Skyrim this time around. Oblivion disappointed me there.


I abused this to no end. I hope if you get attacked in this manner in Skyrim you can't grab the assailant's equipment.
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Jamie Moysey
 
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