Starting an LP of Morrowind. I want your feedback!

Post » Wed Sep 21, 2011 8:07 am

So, I'm a pretty experienced Machinimist and I make a lot of WoW videos, boss kill videos, tributes, etc. I want to expand my youtube audience to something beyond World of Warcraft, so I've decided to do an LP of my favorite game of all time: Morrowind!

I record in high quality HD, and I edit using pretty nice software. The thing is, I don't know where to start in MW. I don't want to do a traditional LP of Morrowind, because those are a dime a dozen. I want to do something different! So, my options are:

1) Do a regular basic LP of MW (from the start, level 1, slow and gritty)
2) Do a more exciting LP of MW, starting at a higher level and going through the main quest (I'd start at around level 20)
3) Do a slightly more exciting LP and start at around level 20 and do the Tribunal expansion in it's entirety
4) Do a even more exciting LP of MW and start at around level 30, and go through Bloodmoon expansion

The thing is, I want to bring action and suspense to the audience, grinding out the first 20 levels in MW are extremely dull. And I'm an avid MW fan, I love it, but I would never ever watch an LP of someone doing that. I want to get to the story, and not be a complete gimp and die every fight. I wouldn't boost my stats at all, I would estimate and make him completely viable as a level 20, or 30. I wouldn't give him ridiculous amounts of HP, I would use an HP calculator based off of Endurance gains to calculate how much HP he would actually have per level and add it. This would not be an OP character, or a God Mode LP. It would just be starting where the game ACTUALLY starts.

Opinions? Please, share your thoughts.

Again, no characters will be OP or God Mode characters. They will be logical and realistic. No Power gaming.
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Add Me
 
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Post » Wed Sep 21, 2011 12:22 am

Heya, nice idea there. I'm going to enjoy watching it.

I chose the 1st option, because (imo) at higher levels there's hardly any challenge, unless you choose some exotic restrictions (as example - wearing only cloth items, using only staves and restoration spells).Speaking from my personal experience: at level 20 most my characters are undefeatable monsters.
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Lily Something
 
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Post » Wed Sep 21, 2011 5:56 am

I don't personally feel that what makes Morrowind great is difficult combat; I think presentation, immersion, and character story/quest story is what makes the game amazing to me. I couldn't care less if I kill a horker in 5 swings or 10 swings or 25 swings. :shrug:
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priscillaaa
 
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