Starting a new game, please help me with my mod list

Post » Tue Sep 18, 2012 1:41 am

Hi guys! I'm starting a new game (only played ~15 hours at launch), and I'd like some help. My questions are:

1. Do you see any obvious incompatabilities or other problems?

2. Which other mods would you recommend?

3. Which mods would you recommend me to remove for other reasons (you don't like them etc, please explain why if so)

4. Would you recommend I add FOOK to the list, or would that mean too many incompatabilities?


EVE
http://newvegas.nexusmods.com/mods/42666

Project Nevada (Core only)
http://newvegas.nexusmods.com/mods/40040/

Project Nevada Patches (as needed)
http://newvegas.nexusmods.com/mods/42363

Populated Casinos
http://newvegas.nexusmods.com/mods/35369

rePopulated Wasteland
http://newvegas.nexusmods.com/mods/40176

Auto Save Manager CASM
http://newvegas.nexusmods.com/mods/36730

Active Wasteland
http://newvegas.nexusmods.com/mods/37804

Free Wild Wasteland
http://newvegas.nexusmods.com/mods/35653

Enhanced Shaders
http://newvegas.nexusmods.com/mods/34868

Military Expansion Program
http://newvegas.nexusmods.com/mods/35197

Wasteland Flora Overhaul
http://newvegas.nexusmods.com/mods/39856

Weapon Mods Expanded
http://newvegas.nexusmods.com/mods/39651

Wave Radio
http://newvegas.nexusmods.com/mods/47364/

Book of Water
http://newvegas.nexusmods.com/mods/39873

Weapon Animation Replacer
http://newvegas.nexusmods.com/mods/38527

Weapon Mod Menu
http://newvegas.nexusmods.com/mods/44515

Mod Configuration Menu
http://newvegas.nexusmods.com/mods/42507

oHUD
http://newvegas.nexusmods.com/mods/44757

Delay DLC
http://newvegas.nexusmods.com/mods/42033

Electro City
http://newvegas.nexusmods.com/mods/37908

Nevada Skies
http://newvegas.nexusmods.com/mods/35998/

Better Binoculars
http://newvegas.nexusmods.com/mods/34715

Slower Level Rates
http://newvegas.nexusmods.com/mods/35178
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Return to Fallout: New Vegas