Starting a new game: would these mods work well together?

Post » Mon Aug 25, 2014 6:49 pm

The time as come for another visit to the wasteland, and the idea was to go with the following mods. But how well do they work together - or perhaps not at all? What would be a preferable loading order? Am I missing out on some awesome mod?

  • Fellout http://www.nexusmods.com/fallout3/mods/2672/?

  • FWE - FO3 Wanderers Edition http://www.nexusmods.com/fallout3/mods/2761/?

  • Unofficial Fallout 3 Patch for Fallout 3 http://www.nexusmods.com/fallout3/mods/19122/?

  • Fallout 3 Redesigned http://www.nexusmods.com/fallout3/mods/6341/?

  • Marts Mutant Mod http://www.nexusmods.com/fallout3/mods/3211/?

  • Fallout 3 Re-Animated http://www.nexusmods.com/fallout3/mods/7670/?

  • DCInteriors Project http://www.nexusmods.com/fallout3/mods/5573/?

  • EVE http://www.nexusmods.com/fallout3/mods/8340/?

  • Enhanced Weather http://www.nexusmods.com/fallout3/mods/6170/?

  • Hair Pack http://www.nexusmods.com/fallout3/mods/1146/?

  • DIMONIZED TYPE3 female body http://www.nexusmods.com/fallout3/mods/4280/?

  • NPC Height Randomizer http://www.nexusmods.com/fallout3/mods/3202/?

  • Bridge Town http://www.nexusmods.com/fallout3/mods/13725/?

  • AK-74U http://www.nexusmods.com/fallout3/mods/18137/?

  • Hunter's Ridge http://www.nexusmods.com/fallout3/mods/17444/?

  • Arefu Expanded http://www.nexusmods.com/fallout3/mods/8976/?

  • Megaton Reborn http://www.nexusmods.com/fallout3/mods/19230/?

  • UHQ Terrain Overhaul http://www.nexusmods.com/fallout3/mods/19799/?

  • Bullet Time http://www.nexusmods.com/fallout3/mods/1193/?

  • Flora Overhaul http://www.nexusmods.com/fallout3/mods/19864/?

  • Pipboy Readius http://www.nexusmods.com/fallout3/mods/12144/?

  • Cube Experimental http://www.nexusmods.com/fallout3/mods/6270/?

  • Sprint Mod http://www.nexusmods.com/fallout3/mods/1854/?

  • Hi-Res Weapons http://www.nexusmods.com/fallout3/mods/481/?

  • Ties that Bind http://www.nexusmods.com/fallout3/mods/19941/?

  • Vault 101 Revisited http://www.nexusmods.com/fallout3/mods/13308/?

  • Alton IL http://www.nexusmods.com/fallout3/mods/16949/?

  • NMC's Texture Pack http://www.nexusmods.com/fallout3/mods/12056/?

  • DC Moods http://www.nexusmods.com/fallout3/mods/19191/?

User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Tue Aug 26, 2014 1:33 am

Choose between DC Moods and Fellout. DC Moods is a replacer for Fellout.

You do not need Spring Mod, it is part of FWE.

Arefu Expanded is a fun mod, however, there is a conflict in the worldspace around Arefu that leads to crashes if you attempt to walk to or from Arefu. This limits you to fast travel to and from Arefu.

It has been updated with Crimson Caravan http://www.nexusmods.com/fallout3/mods/12466/?

You will need a compatibility patch for MMM and FWE. http://www.nexusmods.com/fallout3/mods/18173. You do not need MMM-Tougher Traders, Increased Spawns, Zones Respawn, they are included in FWE.

With NMC's Texture Pack, you must use the Large Address Aware Enabler: http://www.nexusmods.com/fallout3/mods/6510/?

Along with Dimonized Type 3, I recommend BOG Type 3 HiRez HiDetailed Replacer http://www.nexusmods.com/fallout3/mods/13241/?

One awesome mod you are missing is A World of Pain for Fallout3 (AWOP4F3) http://www.nexusmods.com/fallout3/mods/17965/?

Enhanced Weather might interfere with DC Moods. I'm not sure since I don't use Enhanced Weather.

For a recommended load order, go to the FWE page and scroll to the bottom.

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Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm


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