Starting Out as a Kid?

Post » Wed Oct 27, 2010 6:12 pm

It would be pretty cool if they could go old school and do these questionnaire with moral dilemmas like in Arena/Daggerfall. Then, theg ame will show you a movie of sorts of your backstory depending on your decisions.
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Wed Oct 27, 2010 10:57 pm

hmmm...with detailing the background story...could someone emphasize the need for the prison-repetition...why not make it like your an orphan on the road found by Esbern...that way you grow up and you have the ability to detail the backstory...personally i always didn't care about background story because I think about character progression where YOU shape what its future is and who the person is...instead of having a past determining the persona and decisions...etc
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Thu Oct 28, 2010 4:42 am

why is it that every game starts you off in jail? Morrowind you came from a prison (on a boat) then Oblivion your in jail..starting off as a kid would be different then the same old "oh crab i'm in jail..again!" start
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Thu Oct 28, 2010 2:36 am

I'd rather not.

User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Wed Oct 27, 2010 4:09 pm

No.

I like to imagine the Elder Scrolls as one of the last great bastions of "traditional", DnD/Tolkeinesque fantasy. Heavily romanticized, you know? Everybody's a badass cutthroat adventurer or at least a respectable profession. Don't need any sentimental mushy time montages.
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Wed Oct 27, 2010 9:49 pm

I would like it. I really enjoyed this aspect of Fable and FO3. As others have mentioned, though, that leaves the issue of BGS telling us our characters' back stories rather than letting us dream them up ourselves which is pretty integral to role playing - something I'm sure BGS want to preserve.

How about an optional sequence? Or origin stories like in DA:O? I loved that about DA:O. The origin stories were probably the highlight of the game for me because they fleshed out my character the way I chose.

Of course I would rather that Skyrim's origin stories were significantly shorter (probably a series of flashbacks rather than DA:O's long tutorial sequences) so that they could be more diverse. How about they're a compilation of choices you make at character creation in a way similar to Mount and Blade? Except replacing the text M&B gives you with short gameplay sequences.

For those who don't know, M&B lets you choose your
  • Father's living
  • How you spent your childhood (I would see this broadened out massively in TES compared to the options in M&B...)
  • How you spent your early advlthood (again, more choice)
  • Motivation for adventure

I would also like to see different spins on these per race and homeland. A "how you got to Skyrim" sequence would be cool as well.

This is how I would see childhood tutorials done in TES if they were definitely being implemented. If the decision rested with me, though, I'd rather they put all that diversity and effort into the ending of the game rather than the beginning.

Edit: but I still think that we should come back to the present in prison, whether we were imprisoned wrongly, are prisoners of war or are just thieves would be pretty clear from the background story you chose.
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Thu Oct 28, 2010 2:24 am

why is it that every game starts you off in jail? Morrowind you came from a prison (on a boat) then Oblivion your in jail..starting off as a kid would be different then the same old "oh crab i'm in jail..again!" start


As I said, kind of a tradition. Arena and Daggerfall' starts were also set on prisons.
User avatar
Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Wed Oct 27, 2010 9:04 pm

why is it that every game starts you off in jail? Morrowind you came from a prison (on a boat) then Oblivion your in jail..starting off as a kid would be different then the same old "oh crab i'm in jail..again!" start

The jail start lets the player fill in their own story. Why are you in jail? What did you do before you got thrown in? Things like that.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Wed Oct 27, 2010 9:56 pm

It worked in Fallout 3, as the player character's backstory was intrinsic to the main plot, and the relationships that occured in that early time allowed the narrative to have it's emotional touches. HOWEVER, in TES games the PC's backstory is generally your own to make up, and I find it works better that way as TES is more RP friendly. Having an origin forced upon you in TES just doesn't work, especially since many of the RPers on here are very creative, and the backstory that would define their character wouldn't be one that the developers would necessarily think of.
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Wed Oct 27, 2010 8:11 pm

It worked in Fallout 3, as the player character's backstory was intrinsic to the main plot, and the relationships that occured in that early time allowed the narrative to have it's emotional touches. HOWEVER, in TES games the PC's backstory is generally your own to make up, and I find it works better that way as TES is more RP friendly. Having an origin forced upon you in TES just doesn't work, especially since many of the RPers on here are very creative, and the backstory that would define their character wouldn't be one that the developers would necessarily think of.

Yeah, we're only the last person capable of saving the world because of our heritage.

Our back story isn't important at all :wink:
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Wed Oct 27, 2010 3:16 pm

Considering that I want to continue the story of one of my characters who became the Nerevarine, I'd rather not have this forced on me.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Wed Oct 27, 2010 3:00 pm

Too long and drawn out.

In Fallout 1 you start out as a guy from the vault, if you die, you start out as the next guy from the vault, and the next, and the next as needed, in Fallout 3 you start out as an infant and have to go through all that hassle every time just to start the game. In Morrowind you get let out on the dock, and in Oblivion you go through all that hassle to escape instead of just having a skip-able opening cinimatic that leaves you at the tunnel door with your mission.

I would not be in favor of starting out as a kid (or in prison ~though it may well be the 'law' of this series :laugh:). So many options available to them, including alternate starts, I would hope the game starts you off at the door to the world, ready to begin... This time make the tutorial something that can be skipped the second time around.
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Wed Oct 27, 2010 6:52 pm

It would be interesting if they used it as a clever way to flesh out our characters starting stats and establish different elements of their background or something. Sure, they already did a scenario where you start out as a kid in Fallout 3-but what if they took it in a more interesting and non-linear direction?
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Wed Oct 27, 2010 6:01 pm

why is it that every game starts you off in jail? Morrowind you came from a prison (on a boat) then Oblivion your in jail..starting off as a kid would be different then the same old "oh crab i'm in jail..again!" start

Elder Scrolls is the only RPG that continually starts you out in prison. Countless other open-world RPG's in existence have had you start as a child and I don't want the Elder Scrolls to become the other open-world RPG's.

I would like it. I really enjoyed this aspect of Fable and FO3. As others have mentioned, though, that leaves the issue of BGS telling us our characters' back stories rather than letting us dream them up ourselves which is pretty integral to role playing - something I'm sure BGS want to preserve.

How about an optional sequence? Or origin stories like in DA:O? I loved that about DA:O. The origin stories were probably the highlight of the game for me because they fleshed out my character the way I chose.

Of course I would rather that Skyrim's origin stories were significantly shorter (probably a series of flashbacks rather than DA:O's long tutorial sequences) so that they could be more diverse. How about they're a compilation of choices you make at character creation in a way similar to Mount and Blade? Except replacing the text M&B gives you with short gameplay sequences.

For those who don't know, M&B lets you choose your
  • Father's living
  • How you spent your childhood (I would see this broadened out massively in TES compared to the options in M&B...)
  • How you spent your early advlthood (again, more choice)
  • Motivation for adventure

I would also like to see different spins on these per race and homeland. A "how you got to Skyrim" sequence would be cool as well.

This is how I would see childhood tutorials done in TES if they were definitely being implemented. If the decision rested with me, though, I'd rather they put all that diversity and effort into the ending of the game rather than the beginning.

Edit: but I still think that we should come back to the present in prison, whether we were imprisoned wrongly, are prisoners of war or are just thieves would be pretty clear from the background story you chose.


The reason I still hate that is because it puts words in my mouth before I even have a feel for the game. When a characters background is subject to one's imagination it is open to change and flexibility. When we are forced to choose a background, it pidgeon-holes us into a character archetype that we aren't even sure that we want to play with in the very beginning. I don't know about everyone else here, but when I start a new character I very rarely know their background from the start and instead form their personality and such as I play. I have to ask. Why is it even necessary to have a background? It's not as if anyone you meet in the game will know you. The background feature's only purpose is to disrupt the welfare that the player enjoys while creating their character. If you are that anol about your character having a background then why not formulate one in your head? It's a single-player game, your the only that will know your characters background whether it is pre-chosen or imagined. I do not wish for my and everyone else' characters to be inhibited for a game mechanic that has no use.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Thu Oct 28, 2010 4:36 am

but you have to start out in prison- its the law.
Daggerfall didn't start you off in prison. Hah!
And no, I wouldn't want to start off as a kid. But having the option to do so would be great for those that do.
User avatar
Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Thu Oct 28, 2010 1:05 am

What if we end up in jail from stealing bread as a kid? =(

Or beating up three kids who asked for your sweet roll.
User avatar
Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Wed Oct 27, 2010 11:37 pm

Daggerfall didn't start you off in prison. Hah!
And no, I wouldn't want to start off as a kid. But having the option to do so would be great for those that do.

To anyone who played Daggerfall for the very first time, Privateers Hold practically was a prison.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Wed Oct 27, 2010 3:21 pm

No thanks. Best left to the imagination.
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Wed Oct 27, 2010 4:25 pm

The idea that kids have been introduced makes me wonder, will there be a tutorial of us growing up? I think it's plausible, whether I like it or not. What do you think?


I sure hope not.
User avatar
Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Wed Oct 27, 2010 5:59 pm

Start out as a kid? Hell no. Ya restricting how open the PC have in term of background. Having background like these usually comes with appearance of that ya parents or "mentors", already screwing up the "past". I did not like how this was done in Fallout 3 with a whole lot of "caring" ya stupid dad this and dad that.

but you have to start out in prison- its the law.

I call bull on that. Oblivion is the only game that one start out in a Prison. Cut and paste and....

In Arena, one start in a dungeon full of monsters just because the Final Boss does not like ya. Daggerfall, there ALOT of reason how the PC got to Daggerfall in the first place, all lead to ship wreck. In Redguard, ya start out fighting pirates. In Battlespire, one was sent to a mission to fight off Dagon himself. In Morrowind, ya got out of the boat. They are not all "minuscule portion of the game that would feature a prison".


To anyone who played Daggerfall for the very first time, Privateers Hold practically was a prison.

I play it and it does not felt like that. Hell, Daggerfall is arguably the most open intro of the series.
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Wed Oct 27, 2010 7:30 pm

starting out in prison was one of my favorite things i liked about the elderscrolls so i dearly hope we'll start out in prison this time too, even if i was kid.
I love it that much.
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Thu Oct 28, 2010 4:49 am

When we are forced to choose a background, it pidgeon-holes us into a character archetype that we aren't even sure that we want to play with in the very beginning.
But... This is what a role playing game is.
You play the role ~of the character; you play "In Character". The best RPG's that I've played were the ones that fashioned the best character origin and motivation (regardless of actual gameplay).

IMO Oblivion doesn't rank on the list when it comes to this, as the PC has no background at all. Lands of Lore 2 had the PC start in prison as well, but you knew his origins and motivations before you ever got to start playing the game. Characters recognized him, and his past mattered. In Planescape the PC is an amnesiac, but NPC's in the world still remember him, and he learns what kind of person he was, what he did, and decides who he is to become; His goals are clear cut ~a well defined role to play.

**Edit:
When the character has some solid past, it allows the developers to write to it, as a known constant, and IMO this can make the world far more believable and adds depth that you don't get in Gauntlet, or games where the actual personality of the PC doesn't matter.
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Thu Oct 28, 2010 4:43 am

I'd much rather play as a kid first and make my own history instead of wondering and just using your imagination for your past.
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Thu Oct 28, 2010 3:01 am

No, it would take too long to grow up so they'll have to split the game in two or more chapters and I don't like that.

It would be nice if Bethesda ever made a serious game where you play as a kid in the TES universe, I'll definitely buy that!
Playing from the perspective of a child is a completely different dynamic, because everything is more powerful than you and advlts never take you seriously or even try to abuse your nativity.

It's the whole vs-the world thing where you have to rely on stealth and trickery to survive that really appeals to me, but I guess a game like that is never going to happen.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Wed Oct 27, 2010 11:14 pm

I heard something about being " a lowly prisoner unaware of their destiny" from the GameInformer issue. So it sounds like we're a prisoner after all...my hopes are they make it an epic sequence this time.
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

PreviousNext

Return to V - Skyrim