Starting my own Level 1 Character...

Post » Thu Jan 23, 2014 12:43 pm

...With a few other restrictions. I'm playing on Expert, and I found a mod that lets you remove the level requirement for all the level-locked quests, so I won't miss out on any content.

Using Basic Needs and Frostfall for added immersion. I need to carry around enough food and water, as well as basic supplies like bedroll/tent, wood-chopping axe, torches, firewood, etc. I'm adventuring with the added backpacks included with Frostfall.

The only things I can loot are gold, gems, some other small items that would actually be used, and jewelry. No weapons or armor, unless I plan on replacing what I'm already using. I can hunt and carry as many pelts as possible, though, as a way to make money. No crafting.

My only sources of gold will be looting it directly, selling gems and jewelry, and quest rewards. I can see myself doing a lot of bounty quests for the Jarls to make ends meet. While waiting for new bounty quests to be generated, I'm not above chopping some wood or doing a bit of mining/farming to pay for my rooms at the end and food and drink.

Gold sinks will be training (mod will let me train 100 times at level 1), house purchases (not sure which, yet), and sustinance.

Thanks to SkyUI, I have "sets" of clothing. My adventuring gear consists of banded armor, hide bracers and boots, and an Iron helmet. Pretty rough looking, hahah. My weapons are a steel war axe, steel crossbow, and a steel dagger. My city gear is just a belted tunic with the hide boots and bracers...lugging around the backpack to store the armor, of course. I have some cold-weather gear consisting of the full fur armor, fur gloves, hide boots, and a bearskin hood and cloak.

So far it's been fun. Not really rolling over anybody due to being at Expert, some areas will be off limits for a while, such as any area that might contain spriggans, falmer, automatons, and the like. They are deadly for a level one character.

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Annick Charron
 
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