Current Load Order:
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CALIBR.esm
FOOK2 - Main.ESM
FOOK2 - [DIK] DLC Improvement Kit.ESM
Mart's Mutant Mod.esm
EnclaveCommander-OA-Pitt-Steel.esm
CALIBRxMerchant.esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
WeaponModKits.esp
WeaponModKits - FOOK.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp
xCALIBR.esm
xCALIBR_override.esp
xCALIBRmunitions.esp
EDIT:After reloading old save games, problem seems to occur after the start of "Those!" Upon this, I have decided to start a new game. Just one question, do any of these mods affect the quest and Dr.Li's AI?