StarX Vanilla Vampires Revised

Post » Wed Mar 09, 2011 7:51 am

Updated the esp on Nexus. Thanks to Ladymilla for suggesting the quick fix. It worked perfectly in her game so please test out if Aramgor is at the King and Queen Tavern now. Esp update at TESAlliance is coming later, so please use the file from TesNexus!

http://www.tesnexus.com/downloads/file.php?id=16417

:celebration:
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Jade
 
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Post » Wed Mar 09, 2011 9:28 am

First off nice work with this mod love it. Also love the rip heart out spell very nice! Now my problem is the dreaded face bug. Ive been feeding off sleeping people and that now my female char's face has changed to almost like a males face. Ive looked in the showracemenu and her age went from -1000 to 240. I know of the unoffical patch to fix that but wanted to ask here does that fix it or is it because my char is custom off a save ive made earlier.
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Chris Jones
 
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Post » Wed Mar 09, 2011 4:18 am

First thanks for the new update I met the guy in the King and Queen now.

I am having a bit of a problem with old type vampires still spawning in Redwater. I have OOO, MMM and FCOM installed and SVVR plus the SVVR ooo comp esp. But I still get vanilla vampires spawning in redwater. I actually get a mixture of SVVR vamps and vanilla vamps spawning and they fight one another, they also killed the Head vamp I am meant to meet.

I did try going to testinghall and waiting 10days (just tobe sure) and then going there but they still spawn. I am loading SVVR and SVVR for OOO as per BOSS.

Any ideas?
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Jennie Skeletons
 
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Post » Wed Mar 09, 2011 8:27 am

it works great :thumbsup: i have a question if i join vampire guild then later if i cure my vampirisim can i join vampire hunters guild?

Good one. I have no idea, it's been so long since I created this. I don't think you get out of the Serentin faction once you cured yourself, so that would make the vampire hunters very hostile. Maybe just try it out and make sure to make a saved game before trying to join the hunters.

First off nice work with this mod love it. Also love the rip heart out spell very nice! Now my problem is the dreaded face bug. Ive been feeding off sleeping people and that now my female char's face has changed to almost like a males face. Ive looked in the showracemenu and her age went from -1000 to 240. I know of the unoffical patch to fix that but wanted to ask here does that fix it or is it because my char is custom off a save ive made earlier.

SVVR should completely take care of the vampire aging problem. Maybe you use another mod that overwrites this?

First thanks for the new update I met the guy in the King and Queen now.

I am having a bit of a problem with old type vampires still spawning in Redwater. I have OOO, MMM and FCOM installed and SVVR plus the SVVR ooo comp esp. But I still get vanilla vampires spawning in redwater. I actually get a mixture of SVVR vamps and vanilla vamps spawning and they fight one another, they also killed the Head vamp I am meant to meet.

I did try going to testinghall and waiting 10days (just tobe sure) and then going there but they still spawn. I am loading SVVR and SVVR for OOO as per BOSS.

Any ideas?

That's weird, I thought the OOO patch fixed that. :shrug:
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Philip Rua
 
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Post » Wed Mar 09, 2011 1:07 pm

I have that problem as well their all fighting each other and already twice the patriarch was dead before i could talk to him. Gonna try a 3rd time and see what happens. I turned off OOO even though i have the patch for it.
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Veronica Martinez
 
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Post » Wed Mar 09, 2011 1:04 am

First thanks for the new update I met the guy in the King and Queen now.

I am having a bit of a problem with old type vampires still spawning in Redwater. I have OOO, MMM and FCOM installed and SVVR plus the SVVR ooo comp esp. But I still get vanilla vampires spawning in redwater. I actually get a mixture of SVVR vamps and vanilla vamps spawning and they fight one another, they also killed the Head vamp I am meant to meet.

I did try going to testinghall and waiting 10days (just tobe sure) and then going there but they still spawn. I am loading SVVR and SVVR for OOO as per BOSS.

Any ideas?


That's weird, I thought the OOO patch fixed that. :shrug:


I have that problem as well their all fighting each other and already twice the patriarch was dead before i could talk to him. Gonna try a 3rd time and see what happens. I turned off OOO even though i have the patch for it.


That's too bad. I also thought that the faction issue was exactly what the patch fixed - together with OOO container placement compatibility. :(
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Emilie M
 
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Post » Wed Mar 09, 2011 1:28 pm

Maybe it is bash issue,

Try adding Bash Tags

Actors.Aidata, Actors.Stats, Actors.Acbs, Actors.SpellsForceAdd, Faction, Relations and Scripts and see if that helps any's..

give me a few minutes to see what else could be causing it..

edit: That should be all the bash tags SVR needs..
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GPMG
 
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Post » Tue Mar 08, 2011 11:47 pm

Maybe it is bash issue,

Try adding Bash Tags

Actors.Aidata, Actors.Stats, Actors.Acbs, Actors.SpellsForceAdd, Faction, Relations and Scripts and see if that helps any's..

give me a few minutes to see what else could be causing it..

edit: That should be all the bash tags SVR needs..


Thanks! I'll try with those and Redwater ASAP.
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Emma Parkinson
 
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Post » Wed Mar 09, 2011 1:11 am

Thanks! I'll try with those and Redwater ASAP.


Cool! Let me know if that helps, so I can add that to the description. :)
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hannaH
 
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Post » Wed Mar 09, 2011 12:28 am

Cool! Let me know if that helps, so I can add that to the description. :)


that is all the bash tags that I have found so far that could be of use to help resolve compatiblity problems per say with other mods.

If bash is setup right then your changes to vanilla ones will stick from what I am looking at. I have not changing the load order yet and move it up above MMM in load order and try to import everything over yet..Will do that next..

====

tes4edit shows a Adventurer being changed was that intended..

formid 0001F1A8 AdventurerOrcWarrior01
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Heather Stewart
 
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Post » Wed Mar 09, 2011 5:27 am

that is all the bash tags that I have found so far that could be of use to help resolve compatiblity problems per say with other mods.

If bash is setup right then your changes to vanilla ones will stick from what I am looking at. I have not changing the load order yet and move it up above MMM in load order and try to import everything over yet..Will do that next..

====

tes4edit shows a Adventurer being changed was that intended..

formid 0001F1A8 AdventurerOrcWarrior01


Thanks for that info, Core. I currently don't run many mods (not even OOO and that's saying something!) as I spend most of my time modding for Senchal. So I can't really try for myself.

About the Orc adventurer: This wasn't intended, so that's a dirty edit right there. That'll be fixed in the next update. Thanks for pointing that out! :foodndrink:


Edit: found a few more unwanted edits so I'll scan through the esp with Tes4Edit.
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CYCO JO-NATE
 
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Post » Tue Mar 08, 2011 10:56 pm


Edit: found a few more unwanted edits so I'll scan through the esp with Tes4Edit.


Did you find this one that bash content's checker reports..

StarX Vanilla Vampires Revised.esp
? Cleaned LVLI: 1

? STXLeicherPatriarchsWeaponWizards100 : 1

Editor ID: "1PwRaceSiraShield", Object ID 000ED5: Defined in mod "StarX Vanilla Vampires Revised.esp" as SPEL


edit: search by editorid in tes4edit

This spell

1PwRaceSiraShield "Peau de dragon" [SPEL:22000ED5]

is placed in this leveledlist

STXLeicherPatriarchsWeaponWizards100
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ANaIs GRelot
 
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Post » Wed Mar 09, 2011 5:25 am

Did you find this one that bash content's checker reports..

StarX Vanilla Vampires Revised.esp
? Cleaned LVLI: 1

? STXLeicherPatriarchsWeaponWizards100 : 1

Editor ID: "1PwRaceSiraShield", Object ID 000ED5: Defined in mod "StarX Vanilla Vampires Revised.esp" as SPEL


edit: search by editorid in tes4edit

This spell

1PwRaceSiraShield "Peau de dragon" [SPEL:22000ED5]

is placed in this leveledlist

STXLeicherPatriarchsWeaponWizards100



Yup, just found it! Very weird, must have been drunk when I did that! :rofl:

Fixed it now!
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Marine Arrègle
 
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Post » Wed Mar 09, 2011 7:41 am

Maybe it is bash issue,

Try adding Bash Tags

Actors.Aidata, Actors.Stats, Actors.Acbs, Actors.SpellsForceAdd, Faction, Relations and Scripts and see if that helps any's..

give me a few minutes to see what else could be causing it..

edit: That should be all the bash tags SVR needs..


Are you adding these tag via Wrye Bash. Because I can not find any of those in the bash tags commands.
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Fiori Pra
 
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Post » Tue Mar 08, 2011 8:55 pm

Well I added these bash tags

{{BASH:Factions,NPC.Ai,NPC.Stats,Relations,Scripts,SpellStats}}

First to SVVR....no change
then to SVVR for OOO......no change
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Stephanie Kemp
 
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Post » Wed Mar 09, 2011 5:54 am

Are you adding these tag via Wrye Bash. Because I can not find any of those in the bash tags commands.


Update bash to 2.85 version, then you will have them, most likely you have a older version..
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D IV
 
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Post » Wed Mar 09, 2011 9:07 am

Update bash to 2.85 version, then you will have them, most likely you have a older version..



Ok thanks I downloaded version 2.85 and added the tags, except Actors.SpellsForceAdd, which I still can not find.

After the rebuild of Bash patch, should I then go to testinghall and wait for re-spawn, or can I just go straight into Redwater. If the later is the case then it did not work, will try waiting till re-spawn.

No didnt work. I went to testing hall waited 11 days to be sure then back to redwater and still both vampires there (vanilla and SVVR)
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lilmissparty
 
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Post » Wed Mar 09, 2011 6:03 am

Ok thanks I downloaded version 2.85 and added the tags, except Actors.SpellsForceAdd, which I still can not find.

After the rebuild of Bash patch, should I then go to testinghall and wait for re-spawn, or can I just go straight into Redwater. If the later is the case then it did not work, will try waiting till re-spawn.

No didnt work. I went to testing hall waited 11 days to be sure then back to redwater and still both vampires there (vanilla and SVVR)


I'm on the way there to test myself, but it does sound like we would need a new OOO patch. :(
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Tha King o Geekz
 
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Post » Wed Mar 09, 2011 4:31 am

I'm on the way there to test myself, but it does sound like we would need a new OOO patch. :(


Well, Ziggy's esp would probably just need to be updated. Any takers?

On another note: does anyone have trouble with the map marker for the secret entrance not appearing after talkin to Phelliam (your contact for the Vampire Hunters Guild)?
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Danel
 
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Post » Wed Mar 09, 2011 4:00 am

Well, Ziggy's esp would probably just need to be updated. Any takers?


I'd love to help out but I'm afraid I'm not knowledgeable enough. I sort of started once before, a long time ago, and got more confused than anything else. I'd guess a guy like dev_akm could patch it in 30 minutes with Tes4Edit.

Take this, for example: the only thing the OOO patch changes when it comes to factions is XNAM - Relation - Modifier from -40 to 100 for the three SVVR vampire factions. Not sure what that is first of all - and it just doesn't seem enough IIRC. :unsure:

IIRC, I had to add vampire faction to all SVVR faction vamps - and some other stuff as well. (Plus ideally I think they should be merged, with both SVVR and OOO abilities. SVVR spells plus OOO buffs would mean even nastier vamps. But to just have them play nicely together is of course primary.)

EDIT: In fact, when I think about it - as you're already working on the main esp with fixes I think the easiest approach would be to add VampireFaction to all the SVVR vampires. Many of them belong only to their own faction, i.e. STXHouseSerentinFaction etc. Wouldn't that alone fix OOO/SVVR vamp infighting?
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Jessie Butterfield
 
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Post » Wed Mar 09, 2011 12:18 pm

I'd love to help out but I'm afraid I'm not knowledgeable enough. I sort of started once before, a long time ago, and got more confused than anything else. I'd guess a guy like dev_akm could patch it in 30 minutes with Tes4Edit.

Take this, for example: the only thing the OOO patch changes when it comes to factions is XNAM - Relation - Modifier from -40 to 100 for the three SVVR vampire factions. Not sure what that is first of all - and it just doesn't seem enough IIRC. :unsure:

IIRC, I had to add vampire faction to all SVVR faction vamps - and some other stuff as well. (Plus ideally I think they should be merged, with both SVVR and OOO abilities. SVVR spells plus OOO buffs would mean even nastier vamps. But to just have them play nicely together is of course primary.)


I agree. While starx's vampires are good lookin' and die fashionably, they just ain’t the badasses they should be. I rarely have any problems going all buffy with the starx's revised vampires while OOO vamps prove to be quite a challenge. The times both starx's vampires and OOO vampires are spawned in the same dungeon, OOO vampires drives the poor starx vampires to extinction.
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Jordan Fletcher
 
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Post » Wed Mar 09, 2011 12:14 pm

I'd love to help out but I'm afraid I'm not knowledgeable enough. I sort of started once before, a long time ago, and got more confused than anything else. I'd guess a guy like dev_akm could patch it in 30 minutes with Tes4Edit.

Take this, for example: the only thing the OOO patch changes when it comes to factions is XNAM - Relation - Modifier from -40 to 100 for the three SVVR vampire factions. Not sure what that is first of all - and it just doesn't seem enough IIRC. :unsure:

IIRC, I had to add vampire faction to all SVVR faction vamps - and some other stuff as well. (Plus ideally I think they should be merged, with both SVVR and OOO abilities. SVVR spells plus OOO buffs would mean even nastier vamps. But to just have them play nicely together is of course primary.)

EDIT: In fact, when I think about it - as you're already working on the main esp with fixes I think the easiest approach would be to add VampireFaction to all the SVVR vampires. Many of them belong only to their own faction, i.e. STXHouseSerentinFaction etc. Wouldn't that alone fix OOO/SVVR vamp infighting?


So the OOO patch only adresses the relation between my vamp factions and the vanilla vamp faction by making them like eachother?

A few reservations I have on adding the vanilla vampire faction to SVVR vampires:

How would the Serentin vampires respond to the player once he tries to join House Serentin? Playerfaction vs Vampirefaction is not good and I really don't think I want to mess with that.

What impact would this have on relations among the SVVR factions? As they would share a common faction they could end up doing a little dance togethr instead of fighting eachother.


Now that I think about it, it's probably best to create the OOO patch myself: remove all OOO "vanilla" spawn points and add the right SVVR faction (depending on their location) to the named vampire bosses. Maybe even add some OOO powers/stats to the SVVR vamps. Does that sound good?
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Amanda Leis
 
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Post » Wed Mar 09, 2011 11:37 am

Won't removing spawn points cause issues with quests and the like.
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Amysaurusrex
 
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Post » Wed Mar 09, 2011 9:55 am

Won't removing spawn points cause issues with quests and the like.


Most vampire lairs aren't quest related. The few ones that are aren't touched by SVVR anyway.

EDIT: To clarify: in the SVVR dungeons, the vanilla spawnpoint are removed anyway. So that would mean OOO adds extra spawnpoints to places like Fort Redwater. Could also be MMM though as many OOO users are on FCOM or use the OOO/MMM combo.
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DarkGypsy
 
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Post » Tue Mar 08, 2011 10:18 pm

How would the Serentin vampires respond to the player once he tries to join House Serentin? Playerfaction vs Vampirefaction is not good and I really don't think I want to mess with that.

What impact would this have on relations among the SVVR factions? As they would share a common faction they could end up doing a little dance togethr instead of fighting eachother.


Now that I think about it, it's probably best to create the OOO patch myself: remove all OOO "vanilla" spawn points and add the right SVVR faction (depending on their location) to the named vampire bosses. Maybe even add some OOO powers/stats to the SVVR vamps. Does that sound good?


I have not looked at the OOO patch, but, can take a look and see what needs to be done.

On the Faction you are correct if you added Vamprie Faction to them then they would hate the player and would cause them to maybe even dance together and kiss has well and not want to fight each other.

From my testing I was able to get OOO Buff spells to get added to Vanilla Vampires and Keep their SVVR Stats spells and script's has well. Had to use Actors.ForceAddSpells on OOO.esp.

Give me a few minutes to look at the OOO patch..

All the OOO patch does is alter the SVVR Vampire Faction Relationship to be 100 which make them like each other..

does not touch any of OOO Vampries at all to resolve the problems between them or give them SVVR effects etc

Beside's the cell changes for chest ..

Remove the OOO patch has that is what is making them Like each..breaking SVVR Vampires faction relationships..
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Margarita Diaz
 
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