StarX Vanilla Vampires Revised

Post » Wed Mar 09, 2011 1:19 pm

http://tesnexus.com/downloads/file.php?id=16417

Thanks for the update, StarX :foodndrink:
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JLG
 
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Post » Wed Mar 09, 2011 3:25 am

Will give this update a shot and hope their not killing each other.
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Queen
 
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Post » Wed Mar 09, 2011 2:20 am

http://tesnexus.com/downloads/file.php?id=16417

http://www.invision.tesalliance.org/forums/index.php?/files/file/533-starx-vanilla-vampires-revised/

Thanks StarX! Finally got caught up on the updates that have been steadily flowing this week... really appreciate your continuing work on this!
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Nina Mccormick
 
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Post » Wed Mar 09, 2011 9:34 am

Thank you! Now I can stop getting that message about mergeable mods (the old patch was marked mergeable, but it's not).
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^_^
 
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Post » Tue Mar 08, 2011 11:34 pm

Thanks all! This will probably be the last update for a while, unless something really gamebreaking comes up. I have lot's of other stuff to do, but I'm glad I decided to dust off SVVR and make it as flawless as possible with the help of others. :foodndrink:
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Rhysa Hughes
 
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Post » Wed Mar 09, 2011 5:10 am

Thanks all! This will probably be the last update for a while, unless something really gamebreaking comes up. I have lot's of other stuff to do, but I'm glad I decided to dust off SVVR and make it as flawless as possible with the help of others. :foodndrink:

The thanks all goes to you, Star! Thanks for this awesome piece of work, and for making it even better! :bowdown:
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Trevi
 
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Post » Wed Mar 09, 2011 12:50 am

Update to version 2.6 Beta. Only needed for OOO-FCOM users as only the included patch gets an update.

Removed all vanilla and OOO spawnpoints from every SVVR dungeon to get rid of the faction fighting once and for all. OOO's named vampire bosses were added to the appropiate SVVR factions depending on their location.


http://tesnexus.com/downloads/file.php?id=16417

http://www.invision.tesalliance.org/forums/index.php?/files/file/533-starx-vanilla-vampires-revised/

Cheers! :foodndrink:
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Anna Watts
 
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Post » Wed Mar 09, 2011 2:43 am

thanks!
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TWITTER.COM
 
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Post » Wed Mar 09, 2011 1:58 am

Update to version 2.6 Beta. Only needed for OOO-FCOM users as only the included patch gets an update.

Removed all vanilla and OOO spawnpoints from every SVVR dungeon to get rid of the faction fighting once and for all. OOO's named vampire bosses were added to the appropiate SVVR factions depending on their location.


http://tesnexus.com/downloads/file.php?id=16417

http://www.invision.tesalliance.org/forums/index.php?/files/file/533-starx-vanilla-vampires-revised/

Cheers! :foodndrink:

Sweet! Thanks again! I finally updated the first post with the beta version, btw!
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Laura Samson
 
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Post » Tue Mar 08, 2011 10:04 pm

Only problem i have with this is of the vampire face bug. Im using cute elves race mod and it changes her face to a males. I used showracemenu to get her looks back to where they were before and yet it still changes to a males face.
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Sasha Brown
 
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Post » Tue Mar 08, 2011 10:49 pm

You're welcome, Vegtabill! :foodndrink:

Only problem i have with this is of the vampire face bug. Im using cute elves race mod and it changes her face to a males. I used showracemenu to get her looks back to where they were before and yet it still changes to a males face.


I'm not sure if SVVR can be blamed for that, it should actually make your vampire character look much better. :shrug:
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Karen anwyn Green
 
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Post » Wed Mar 09, 2011 3:41 am

Its not svvr its the bug in game itself or bethesda having something against female vamps.Nothing the unofficial patch cant fix. Good job btw with the vamps not killing each other anymore. I walk in talk to the patriarch and not watch him become ash.
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Javier Borjas
 
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Post » Wed Mar 09, 2011 3:51 am

Hi StarX!

First off thanks for updating this mod - ever since first reading over dev's recommended mods and learning that this was not going to be compatible with FCOM - it was like something that always seemed out of reach for my load order, so thanks for returning to it and giving us a vampire overhaul that (seemingly so far) works now.

I have questions though.

I have used and really like SpookyFX's http://www.tesnexus.com/downloads/file.php?id=15236 with the burning deaths and deadly vamps - that seems to all be in this mod. What isn't (or at least doesn't seem to be) is the use of religious symbols to turn the vampires. I assume using this with Spooky's mod is not a good idea. Is there anything of this sort in this mod?

Anyway just typing in your moniker to nexus this also came up: http://tesnexus.com/downloads/file.php?id=32892 which allows your mod to be used with http://www.tesnexus.com/downloads/file.php?id=30568 which I was planning to use until I saw your mod (also looking interesting is http://www.tesnexus.com/downloads/file.php?id=30568).

Were you aware of the patch? Any thoughts? Especially with the FCOM patch in the mix?

I made a BAIN package of all the related material ... looks like this (if you ever thought of creating an all inclusive package):
StarX Vampires-BAIN
├[10 StarX Vampires Revised]
├[15 FCOM-OOO patch]
├[20 SVVR Optional Files]
├[21 blue eyes]
├[21 Eyes Salems Lot]
├[21 white eyes]
├[21 yellow eyes]
├[30 Serentin Vampire Armors]
├[35 StarX WitchHunter Armor]
├[36 WitchHunter HGEC c-cup]
├[40 StarX Vampire Deaths Improved]
├[50 SVVR meets OVB patch]

Then finally I assume that removing the 101 identical to oblivion.esm is ok.
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Big mike
 
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Post » Tue Mar 08, 2011 10:46 pm

Heya!

I haven't tested, but it's very unlikely that SVVR will play with DP Nosferatu Vampires in a nice way. There are some specialized vamp slaying weapons in SVVR, but they work different than the ones in DP's mod.

I'm aware of the patch for the Order of the Virtuous Blood, as far as I can tell it should work fine with the FCOM patch.

As I don't play anymore I'm not using BAIN packages, so wouldn't have a clue about that. :)
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Rozlyn Robinson
 
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Post » Wed Mar 09, 2011 12:56 pm

Whoa I hadnt seen Vampire Hunting mod OR the Order of Virtuos Blood Expanded Psymon thanks for the heads up. Seems like a cool options for those of us who might have multiple characters and might like one to turn vamp and the other vampire hunter without having to swamp mods, so how do they handle together, any weird conflicts?
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Vickytoria Vasquez
 
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Post » Wed Mar 09, 2011 12:28 pm

Don't know which is why I asked.

Vampire hunter was modded to work with OVB (which is a dangling beta as it is) and although there is a patch for OVB and this I don't know how VH may upset that.

I know that VH recommends starting OVB first so it may be because of the same issue the patch for this is addressing.

Then thematically it may be a mess - possible up to 3 vampire hunting factions might be too much of the same thing.
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Ebou Suso
 
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Post » Wed Mar 09, 2011 5:13 am

Has anyone played http://www.tesnexus.com/downloads/file.php?id=30568 with SVVR? There's a patch for them, http://www.tesnexus.com/downloads/file.php?id=32892, so on paper it looks like it should work. Anyway, anyone who has tried them out together?

Also, anyone who has tried SVVR and http://www.tesnexus.com/downloads/file.php?id=15236?
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Franko AlVarado
 
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Post » Wed Mar 09, 2011 7:17 am

All that I asked - literally right above your post. Answers not known except that DP Nosferatu is probably a no go.
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Silvia Gil
 
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Post » Wed Mar 09, 2011 9:52 am

Ah, right, missed all that... :rolleyes: I'll see how it works with the Order Of The Virtuous Blood quest and its aftermath very soon as I'm currently doing that with this load order:

84 StarX Vanilla Vampires Revised.esp
85 StarX VVR_OOO_FCOM Patch.esp
86 Vampire Hunting - Order of the Virtuous Blood.esp
++ Starx-OVB Patch.esp

EDIT: Don't think it's such a good idea to run OOO, SVR and Vampire Hunting - Order of the Virtuous Blood together. If nothing else, I've had several CTDs in a short amount of time. Think I'll just skip Vampire Hunting for the time being rather than check what might cause it more closely.
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matt
 
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Post » Wed Mar 09, 2011 12:24 pm

bug: With SVVR active, Martin can't summon the gate to Paradise. Makes it a little difficult to beat the main quest.
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..xX Vin Xx..
 
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Post » Wed Mar 09, 2011 6:03 am

Has anyone played http://www.tesnexus.com/downloads/file.php?id=30568 with SVVR? There's a patch for them, http://www.tesnexus.com/downloads/file.php?id=32892, so on paper it looks like it should work. Anyway, anyone who has tried them out together?

Also, anyone who has tried SVVR and http://www.tesnexus.com/downloads/file.php?id=15236?


Yes, that's what I'm running. Lots of vampire action ... my vampire hunter is beginning to wonder about himself, whether he's obsessed, traveling at night when there are vampires walking the roads and cities... makes a great combo with StarX, if you ask me.
Note that the mod author has combined OVBE with Vampire Hunting, so that all you need is the latest version of Vampire Hunting-Order of the Virtuous blood to have all the mods rolled into one. I did have CTD's using the stand-alone Vampire Deaths (toast!), so be on the lookout for that--it works quite well without it.

StarX Vanilla Vampire Revised
Vampire Hunting - Order of the Virtuous Blood
StarX OVB Patch
StarX VVR-OOO-FCOM patch


Haven't used Duke Patrick's mod, so I can't comment on that.
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lauraa
 
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Post » Wed Mar 09, 2011 6:57 am

Does this mod do anything with the Sun Damage? The sun is supposed to damages vampires but it doesn't in vanilla Oblivion. If this mod doesn't touch upon it, no problem, as there are other mods that specifically do thtat.
Duke Patrick's Nosferatu Vampires also did, and even made the vampires intelligent enough that they would head inside when the sun came up. The Nosferatu Vampires were really scary and even had Jedi powers as shown in http://i176.photobucket.com/albums/w179/octavius243/Kjetto/ScreenShot142.jpg, so it was always scary to explore at night.

Is this mod compatible with other mods, in the sense that vampires added from other mods get the StarX abilities? That was another great thing about Nosferatu Vampires - mod added vampires got Nosferatu abilities via scripts, but I think that required OBSE. It didn't work on all vampires, though, the most notable being those added by Heart of the Dead.
If not, I guess I can easily make patches with TES4EDIT if need be.

Anyone experienced crashes when the vampires die and go up in flames, or if used with Deadly Reflex and getting a critical hit? The old revision of Nosferatu had that problem sometimes.

I loved Nosferatu Vampires, but like most of Duke's mods, it was brutal and I had to nerf the vampires powers a bit to make it more compatible with FCOM.
I get the impression StarX Vampires are not that brutal, and it also adds more stuff like factions, quests and revamped dungeons, so I decided to try StarX's mod for my upcoming game.
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Siobhan Wallis-McRobert
 
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Post » Wed Mar 09, 2011 6:16 am

Does this mod do anything with the Sun Damage? The sun is supposed to damages vampires but it doesn't in vanilla Oblivion. If this mod doesn't touch upon it, no problem, as there are other mods that specifically do thtat.


Pretty sure SVVR doesn't deal with Sun Damage. Haven't checked and I've never tried to lure out a vampire into the sun so not 100%.

Is this mod compatible with other mods, in the sense that vampires added from other mods get the StarX abilities?


Nope. You'd need OBSE for that I guess.

Anyone experienced crashes when the vampires die and go up in flames, or if used with Deadly Reflex and getting a critical hit? The old revision of Nosferatu had that problem sometimes.


Never had a CTD connected to SVVR's vampire deaths. Not using DR so can't comment on that.
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Judy Lynch
 
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Post » Wed Mar 09, 2011 3:28 am

Hehe, you guys were faster than I was! :foodndrink:

But I'm gonna say it myself as I like to shout a lot:

Get the updated version of http://www.invision.tesalliance.org/forums/index.php?/files/file/533-starx-vanilla-vampires-revised/

Major kudos to Darkrider for being my favorite host that's there when needed! :foodndrink:

Anyway the Nexus file has only the esp and a mirror to TesAlliance for the required resources. It's still at the same spot: http://www.tesnexus.com/downloads/file.php?id=16417

Keep me posted on any strange stuff you come across with the new file!

Cheers,

StarX :foodndrink:


OMG I'm so on the late train for this. Why wasn't I informed!?!?!? I can't play without SVVR.
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Alexandra Louise Taylor
 
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Post » Wed Mar 09, 2011 6:22 am

Heya Duke! Thanks for the heads up. I'm not much of a companion user, but if you can pull that off it would be amazing. I think SVVR is suited enough for companions, though I'm not sure how companions behave in new worldspaces (there's only one, so no big problem there). And there's an elevator ( :whisper: well it's actually a teleporting activator), but as most companions have a summon spell now that shouldn't be a problem. Not sure if that's what you meant, but feel free to ask more if you want.

Cheers mate! :foodndrink:


I haven't read the thread to the end yet, but I've taken CM Companions all the way to the end dungeon in SVVR (pre-revision, will try new updated version tonight) with no difficulties.
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Damien Mulvenna
 
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