StarX Vanilla Vampires Revised

Post » Tue Mar 08, 2011 9:46 pm

I've read through the entire thread I think, but I don't think I saw anything about whether the CharGen bug has been fixed in this revised version. In making a new character, would we still need to use the "showracemenu" command prior to exiting the sewer to fix/customize features, or is that aspect now "unlocked" during initial chargen?
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Verity Hurding
 
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Post » Wed Mar 09, 2011 2:10 am

I've read through the entire thread I think, but I don't think I saw anything about whether the CharGen bug has been fixed in this revised version. In making a new character, would we still need to use the "showracemenu" command prior to exiting the sewer to fix/customize features, or is that aspect now "unlocked" during initial chargen?


Heya! The chargen bug should be fixed. :foodndrink:
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louise tagg
 
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Post » Wed Mar 09, 2011 2:21 am

anyone know if this is compatible with the beautiful people mod?
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LuBiE LoU
 
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Post » Wed Mar 09, 2011 6:10 am

anyone know if this is compatible with the beautiful people mod?


No idea. But if I recall correctly there were some issues with BP, mainly the famous googly eyes bug because it used a different eye mesh. But this was a long time ago, so things might be different now. :shrug:
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BRIANNA
 
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Post » Wed Mar 09, 2011 1:04 pm

Hi, I'd like to make a request. If it's not too much trouble, could you make a plugin containing only the vampire dungeon aesthetic changes? This mod looks pretty awesome, but I'm already using a different vampire overhaul mod with my current character, and I don't want to quit halfway through. Next time I start a new character I plan to install this mod instead, but until then I'd really like to have scarier vampire lairs to explore. I'd really appreciate it.
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His Bella
 
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Post » Tue Mar 08, 2011 9:32 pm

Hey Jupiah. To be honest I concider this mod done. I have moved on to other things and this very thread was the only reason I worked on it again to squeeze out the real annoying bugs that I had neglected for so long. :)
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emma sweeney
 
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Post » Wed Mar 09, 2011 9:03 am

I see, sorry to have bothered you then. :sad:
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Kevin Jay
 
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Post » Wed Mar 09, 2011 5:26 am

I downloaded this mod last night to give it a try and had a question about Bash tag recommendations for use with FCOM.

I see there was a good deal of discussion about that last summer, but currently there aren't any tags added to the StarX VVR_OOO_FCOM Patch.esp patch either on the ESP itself or via BOSS. In looking at a conflict report, it looks like at a minimum it needs the Actors.Spells tag in order to import the STXAbVampires ability for the vampires into the Bashed Patch, otherwise that gets lost. I believe this should be added regardless of whether you're just using OOO or FCOM.

With a full FCOM setup it looks like other things like stats shouldn't be imported in order to maintain maximum compatibility with FCOM Convergence as the stats in the patch seem to be based more on OOO than FCOM. If you don't import stats you'll get higher stats on the vampires (from FCOM) than those in the patch file.

Are there any other recommended tags for StarX VVR_OOO_FCOM Patch.esp other than Actors.Spells (and is Actors.SpellsForceAdd recommended instead - it doesn't seem necessary based on what I'm seeing)?

I'm happy to report this in the BOSS thread so others can benefit but figured I should ask here first.
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Amber Hubbard
 
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