StarX Vanilla Vampires Revised

Post » Wed Mar 09, 2011 3:34 am

I've got the same file you do, Veg - I'm missing all the stuff Arkngt posted, except for the three files with the faulty paths.
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Dj Matty P
 
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Post » Tue Mar 08, 2011 9:44 pm

Thanks for the nice words all! It's really good to know that people are still enjoying SVVR. :foodndrink:

At the moment I'm really to busy with building Senchal for Onra's heightmaps, but any reported missing meshes/textures in SVVR I'll eventually release a hotfix for. Though Vegtabills reports are very encouraging! :)

Thanks all and sorry for being a bit short, but I'm to tired to make a long post.

Cheers,

StarX

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Matt Terry
 
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Post » Wed Mar 09, 2011 7:30 am

I've got the same file you do, Veg - I'm missing all the stuff Arkngt posted, except for the three files with the faulty paths.

Thanks for the input. Perhaps if we can keep this thing alive long enough, someone will step up with the missing items... :whistling:
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remi lasisi
 
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Post » Wed Mar 09, 2011 7:20 am

Thanks for the info so far, guys. I have some cleaning up to do this weekend and it just occured to me that I probably still have a DVD backup of my old SVVR files somewhere. If I find it, I only need to redownload the Nexusfile and use the TES4Files logs to see what's probably missing or is a possible error. More news after I cleaned up my mountain of discs! :P
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Wayland Neace
 
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Post » Wed Mar 09, 2011 1:23 pm

Thanks for the info so far, guys. I have some cleaning up to do this weekend and it just occured to me that I probably still have a DVD backup of my old SVVR files somewhere. If I find it, I only need to redownload the Nexusfile and use the TES4Files logs to see what's probably missing or is a possible error. More news after I cleaned up my mountain of discs! :P

:celebration:
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cosmo valerga
 
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Post » Wed Mar 09, 2011 12:08 am

Thats sounds like great news, and Im guessing that if you do have those files then the mod would be "complete" sans the features you never did get into the mod, so it would be Complete
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Yvonne
 
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Post » Wed Mar 09, 2011 12:24 am

Thats sounds like great news, and Im guessing that if you do have those files then the mod would be "complete" sans the features you never did get into the mod, so it would be Complete


Exactly. Though I might include the standalone version of the vampire deads made by Chris. :)
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Margarita Diaz
 
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Post » Wed Mar 09, 2011 5:18 am

Exactly. Though I might include the standalone version of the vampire deads made by Chris. :)


Then we only need a full FCOM integration and we're set. :P

Just kidding. It would be awesome with a fixed version of SVVR. It definitely deserves it. What's the vampire deads btw?
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Adam Kriner
 
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Post » Tue Mar 08, 2011 9:41 pm

Then we only need a full FCOM integration and we're set. :P

Just kidding. It would be awesome with a fixed version of SVVR. It definitely deserves it. What's the vampire deads btw?


I'll leave the FCOM integration up to anyone that wants to tackle that. ;)

This is what I was talking about: http://www.tesnexus.com/downloads/file.php?id=27421. I spoke to the author a while ago (who happens to be Dutch as well) and we had some ideas on how to further improve the death sequence, but we lost touch.
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Lil'.KiiDD
 
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Post » Wed Mar 09, 2011 2:01 am

I'll leave the FCOM integration up to anyone that wants to tackle that. ;)

This is what I was talking about: http://www.tesnexus.com/downloads/file.php?id=27421. I spoke to the author a while ago (who happens to be Dutch as well) and we had some ideas on how to further improve the death sequence, but we lost touch.


*cough*

Ah, yes, I'm actually using that together with SVVR. Wouldn't it make SVVR dependent on OBSE? Not that I would mind.

EDIT: Are there any drawbacks in splitting SVVR into an esm and an esp? It would make FCOM integration easier I reckon - and also easier for other mods to take advantage of SVVR features.
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Jade
 
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Post » Wed Mar 09, 2011 1:06 am

Ahh, this is getting interesting... please let me know if I can be of assistance in any way, shape, or form!

OT: Man, Europe is where it's at! You guys, and a few others around here, really represent the continent well!
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NeverStopThe
 
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Post » Wed Mar 09, 2011 2:46 am

*cough*

Ah, yes, I'm actually using that together with SVVR. Wouldn't it make SVVR dependent on OBSE? Not that I would mind.

EDIT: Are there any drawbacks in splitting SVVR into an esm and an esp? It would make FCOM integration easier I reckon - and also easier for other mods to take advantage of SVVR features.

I don't think it would cause any problems to put the resources in an esm. If you feel up to it you can make the esm once I have fixed the files.

Ahh, this is getting interesting... please let me know if I can be of assistance in any way, shape, or form!

OT: Man, Europe is where it's at! You guys, and a few others around here, really represent the continent well!

Will do, chief!

OT: I like how international this community is, it gives you the chance to work with several nationalities.
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Amber Ably
 
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Post » Wed Mar 09, 2011 6:28 am

Will do, chief!

Excellent!

OT: I like how international this community is, it gives you the chance to work with several nationalities.

One more OT comment: Let me be the first to congratulate your countrymen on ousting the Brazilians! Well done! (nothing against Brazil!)
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David John Hunter
 
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Post » Wed Mar 09, 2011 3:23 am

Heya StarX,

If you're updating the mod, there are two null references that cause problems when cleaning. See here:

http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide#StarX_Vanilla_Vampires_Revised.esp_Special_Cleaning_Instructions

Maybe you already know about this. Anyway, just pointing it out.

I too thank you for the mod!
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Heather Stewart
 
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Post » Wed Mar 09, 2011 9:37 am

Excellent!


One more OT comment: Let me be the first to congratulate your countrymen on ousting the Brazilians! Well done! (nothing against Brazil!)


Thanks! Had one hell of a party after the match! :foodndrink:

Heya StarX,

If you're updating the mod, there are two null references that cause problems when cleaning. See here:

http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide#StarX_Vanilla_Vampires_Revised.esp_Special_Cleaning_Instructions

Maybe you already know about this. Anyway, just pointing it out.

I too thank you for the mod!


Thanks for pointing that out, I didn't knew that. :)
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Raymond J. Ramirez
 
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Post » Tue Mar 08, 2011 11:42 pm

Good news! I fixed all the meshes/textures errors so far. The only thing I can't seem to find what it's used by in the CS is:

Program/Bethesda Softworks/Oblivion/Data/textures/Effects/areaeffectvamp.dds


Any ideas on how to track down by what this is used in the CS?
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Sabrina garzotto
 
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Post » Wed Mar 09, 2011 6:24 am

Good news! I fixed all the meshes/textures errors so far.


Awesome! :celebration:

Any ideas on how to track down by what this is used in the CS?


Seems to be used by the EffectShader STXHeartRipShredder.
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jennie xhx
 
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Post » Wed Mar 09, 2011 4:13 am

Seems to be used by the EffectShader STXHeartRipShredder.


Ah, I overlooked that! Thanks! Can't find the dds file for it anywhere so I just removed it from the EffectShader.
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jasminε
 
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Post » Wed Mar 09, 2011 9:17 am

Good news! I fixed all the meshes/textures errors so far.

This is good news, indeed!
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CSar L
 
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Post » Wed Mar 09, 2011 12:46 pm

Well, I can't find the null references the CS wiki is talking about when using undelete and disable in TES4Edit.

This is what the wiki says:

StarX Vanilla Vampires Revised.esp Special Cleaning Instructions
If you run undelete on this .esp the game will crash game when using some mods like UOP due to error in mod. After you run undelete, you will see two NULL References in the list of things undeleted. You MUST manually search for REFR:0009D137 & REFR:0009D1A0 and REMOVE both. You can do this by simply typing in the REFR numbers in the FormID search box in TES4Edit. After searching, the REFR will be highlighted in the left side of the program. Right-click on this REFR row and pick "Remove". Do this for both.


It won't highlight anything after typing REFR:0009D137 in the FormID box and hitting enter. Any clues/hints/tips/help would be appreciated.
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Susan
 
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Post » Tue Mar 08, 2011 9:28 pm

It won't highlight anything after typing REFR:0009D137 in the FormID box and hitting enter. Any clues/hints/tips/help would be appreciated.


Navigate to Cell > Block 0 > Sub-Block 3 > 000493FE FortRedman02 > Temporary and delete 0009D137 and 0009D1A0 from there.
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NAtIVe GOddess
 
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Post » Wed Mar 09, 2011 4:32 am

Navigate to Cell > Block 0 > Sub-Block 3 > 000493FE FortRedman02 > Temporary and delete 0009D137 and 0009D1A0 from there.


They just aren't there... :shrug:

Mind if I upload the esp somewhere so you can have a look, before I start doubting my sanity?
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Kim Bradley
 
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Post » Wed Mar 09, 2011 12:06 am

They just aren't there... :shrug:

Mind if I upload the esp somewhere so you can have a look, before I start doubting my sanity?


No problem. Upload away. Weird, though - are you using the esp that comes with the TES Nexus download?
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Donatus Uwasomba
 
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Post » Wed Mar 09, 2011 8:40 am

Yep, I used the esp from Nexus. I'll send you a PM with a download link. Undelete and disable has already been done.
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Phillip Hamilton
 
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Post » Wed Mar 09, 2011 1:01 pm

Yep, I used the esp from Nexus. I'll send you a PM with a download link. Undelete and disable has already been done.


No, you're right - they aren't there. Seems like undelete and disable took care of them somehow - but then that note would be unnecessary, so I don't know. So still a bit weird. I'll retry cleaning the original esp.
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Jennie Skeletons
 
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