StarX Vanilla Vampires Revised

Post » Wed Mar 09, 2011 4:32 am

Thanks for updating this... As you see I've been waiting for this one :celebration:

Will you continue to take care of this? (fixing bug, adding stuff and so on)
I'll use this alongside a compatible vampire mod and some of the resources you posted on TES Alliance.
Thanks for sharing :foodndrink:
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Agnieszka Bak
 
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Post » Tue Mar 08, 2011 10:39 pm

Thanks for updating this... As you see I've been waiting for this one :celebration:

Will you continue to take care of this? (fixing bug, adding stuff and so on)
I'll use this alongside a compatible vampire mod and some of the resources you posted on TES Alliance.
Thanks for sharing :foodndrink:


Heya! I will take care of reported bugs here, but will not add anything new.
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Allison Sizemore
 
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Post » Wed Mar 09, 2011 7:18 am

Hehe, you guys were faster than I was! :foodndrink:

But I'm gonna say it myself as I like to shout a lot:

Get the updated version of http://www.invision.tesalliance.org/forums/index.php?/files/file/533-starx-vanilla-vampires-revised/

Major kudos to Darkrider for being my favorite host that's there when needed! :foodndrink:

Anyway the Nexus file has only the esp and a mirror to TesAlliance for the required resources. It's still at the same spot: http://www.tesnexus.com/downloads/file.php?id=16417

Keep me posted on any strange stuff you come across with the new file!

Cheers,

StarX :foodndrink:


I celebrated by doing Fanacas with the updated version and everything works perfectly. First time I use the OOO patch as well and it seems to do its job - no overlapping at all. Thanks for updating this gem!
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Genevieve
 
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Post » Wed Mar 09, 2011 4:59 am

I celebrated by doing Fanacas with the updated version and everything works perfectly. First time I use the OOO patch as well and it seems to do its job - no overlapping at all. Thanks for updating this gem!


You celebrated it by butchering my poor vampires? :lol:

But seriously: that's great to hear, mate! :foodndrink:

I added some pics I found floating around in my backups to the Nexus download page, as the only nice pics there were from a user of the mod. It's nothing groundbreaking, but just thought I should mention it.
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DAVId Bryant
 
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Post » Wed Mar 09, 2011 7:51 am

Congratulations on the new update, I think you may have the oldest "currently supported" vamp mod I know of! Kind of makes it a "classic" :goodjob:

My next update for my mod will be to give companions the same abilities as the player to go vampire hunting with the player. (per a request) But I must admit I am intimidated by the work I foresee on this.

Is your mod applicable to companions as it is now?
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Angela
 
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Post » Wed Mar 09, 2011 7:02 am

Congratulations on the new update, I think you may have the oldest "currently supported" vamp mod I know of! Kind of makes it a "classic" :goodjob:

My next update for my mod will be to give companions the same abilities as the player to go vampire hunting with the player. (per a request) But I must admit I am intimidated by the work I foresee on this.

Is your mod applicable to companions as it is now?


Heya Duke! Thanks for the heads up. I'm not much of a companion user, but if you can pull that off it would be amazing. I think SVVR is suited enough for companions, though I'm not sure how companions behave in new worldspaces (there's only one, so no big problem there). And there's an elevator ( :whisper: well it's actually a teleporting activator), but as most companions have a summon spell now that shouldn't be a problem. Not sure if that's what you meant, but feel free to ask more if you want.

Cheers mate! :foodndrink:
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leni
 
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Post » Wed Mar 09, 2011 2:01 am

Thank you very much.
Any suggestions for tagging;
Main esp
OOO Patch.esp
Standalone improved death
?
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ezra
 
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Post » Wed Mar 09, 2011 12:37 am

Thank you very much.
Any suggestions for tagging;
Main esp
OOO Patch.esp
Standalone improved death
?


No idea, really. Ask in the Wrye Bash thread? Or maybe Arkngt has some advice on tagging.
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RObert loVes MOmmy
 
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Post » Wed Mar 09, 2011 2:19 am

No idea, really. Ask in the Wrye Bash thread? Or maybe Arkngt has some advice on tagging.


No idea either, I follow what the BOSS masterlist says and it has no tags for any of them (at least my ancient masterlist version).
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JESSE
 
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Post » Tue Mar 08, 2011 10:14 pm

Quick question, is it possible to merge this mod with another vampire mod, such as LTD's? I like what you've done to the dungeons, vampires, etc, but I prefer other vampire mods' parts as far as abilities, aging, feeding, and all that go.

It's great that you're coming back to this to do some touch-ups, a lot of good mods just sit on TES Nexus forever with no updates ever again.
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mimi_lys
 
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Post » Wed Mar 09, 2011 4:33 am

Quick question, is it possible to merge this mod with another vampire mod, such as LTD's? I like what you've done to the dungeons, vampires, etc, but I prefer other vampire mods' parts as far as abilities, aging, feeding, and all that go.

It's great that you're coming back to this to do some touch-ups, a lot of good mods just sit on TES Nexus forever with no updates ever again.


As described in the readme, SVVR doesn't touch the player vampire game mechanics. You can use mods that change this alongside SVVR. ;)
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Naomi Ward
 
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Post » Wed Mar 09, 2011 12:24 pm

can this be used together with Duke Patricks Nosferatu Vampires mod as it uses the same ragdoll script and also adding an unique death sequence ? I really would like to to use this vampire overhaul for my next game ....

:foodndrink:

cheers
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Emma Louise Adams
 
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Post » Wed Mar 09, 2011 4:35 am

can this be used together with Duke Patricks Nosferatu Vampires mod as it uses the same ragdoll script and also adding an unique death sequence ? I really would like to to use this vampire overhaul for my next game ....

:foodndrink:

cheers


Heya Onra! I don't think they would work well together, as you probably won't see a lot of Duke's Nosferatu Vampires. My mod deletes the vanilla spawnpoints inside vampire lairs which are used to spawn the Nosferatu Vampires. It's a bit sad, as Duke's vampire hunting weapons (stakes and holy water) are very cool to use.

And... ehm for your next game? Where the heck do you find the time to play? I know I can't! :rofl:
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Tarka
 
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Post » Wed Mar 09, 2011 5:35 am

Heya Onra! I don't think they would work well together, as you probably won't see a lot of Duke's Nosferatu Vampires. My mod deletes the vanilla spawnpoints inside vampire lairs which are used to spawn the Nosferatu Vampires. It's a bit sad, as Duke's vampire hunting weapons (stakes and holy water) are very cool to use.

And... ehm for your next game? Where the heck do you find the time to play? I know I can't! :rofl:


:laugh: between 2018 and 2022 I am planning to take a short break from modding and start to play all my games again
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Karl harris
 
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Post » Tue Mar 08, 2011 10:14 pm

Well I have searched around a lot and can only find a post on another forum about meeting the guy at the King and Queen. I have been there for nights. I have been in there at 100 vamp and all the ones up and have been there after i have fed. But I can not find the person mentioned in the read me to further the mod.

So what am I doing wrong?
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claire ley
 
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Post » Wed Mar 09, 2011 6:59 am

Well I have searched around a lot and can only find a post on another forum about meeting the guy at the King and Queen. I have been there for nights. I have been in there at 100 vamp and all the ones up and have been there after i have fed. But I can not find the person mentioned in the read me to further the mod.

So what am I doing wrong?


There'll be an updated esp later this week to fix this issue. Two people reported this at Nexus and one of them mentioned a better way to detect if the player has fed.
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Laura Samson
 
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Post » Tue Mar 08, 2011 10:00 pm

There'll be an updated esp later this week to fix this issue. Two people reported this at Nexus and one of them mentioned a better way to detect if the player has fed.


actually 3 people i have same issue too my character vampire but i cant find that guy you mentioned in readme.

i have a question is it imposible to sneak those vampires? they detect me when i go near on them
especially sleeping ones
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Christina Trayler
 
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Post » Wed Mar 09, 2011 12:25 pm

actually 3 people i have same issue too my character vampire but i cant find that guy you mentioned in readme.

i have a question is it imposible to sneak those vampires? they detect me when i go near on them
especially sleeping ones


I changed nothing about the vampires in regards to sneak or detection since the previous version. With a high enough sneak skill you can approach them and stab 'em with your stake. How high is your sneak skill?
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Umpyre Records
 
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Post » Tue Mar 08, 2011 11:43 pm

I changed nothing about the vampires in regards to sneak or detection since the previous version. With a high enough sneak skill you can approach them and stab 'em with your stake. How high is your sneak skill?


my sneak skill is 40 level 9 i am using deadly reflex and martigen monster mod i think MMM make them like that :shrug:
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Skivs
 
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Post » Wed Mar 09, 2011 1:03 am

Having trouble with aragom or w/e his name is showing up in the ic elven gardens king and queen tavern. Hes not there when i become a vampire.
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suzan
 
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Post » Tue Mar 08, 2011 11:14 pm

Having trouble with aragom or w/e his name is showing up in the ic elven gardens king and queen tavern. Hes not there when i become a vampire.


Please read the posts above...

my sneak skill is 40 level 9 i am using deadly reflex and martigen monster mod i think MMM make them like that :shrug:


I don't think a sneak of 40 makes you qualified enough to sneak up on vampires. Try raising it up and try again. :)
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phillip crookes
 
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Post » Wed Mar 09, 2011 2:03 am

Updated the esp on Nexus. Thanks to Ladymilla for suggesting the quick fix. It worked perfectly in her game so please test out if Aramgor is at the King and Queen Tavern now. Esp update at TESAlliance is coming later, so please use the file from TesNexus!

http://www.tesnexus.com/downloads/file.php?id=16417
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Amanda Furtado
 
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Post » Wed Mar 09, 2011 9:01 am

Updated the esp on Nexus. Thanks to Ladymilla for suggesting the quick fix. It worked perfectly in her game so please test out if Aramgor is at the King and Queen Tavern now. Esp update at TESAlliance is coming later, so please use the file from TesNexus!

http://www.tesnexus.com/downloads/file.php?id=16417



Going to test it out now star thanks for this!
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tiffany Royal
 
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Post » Wed Mar 09, 2011 11:16 am

Cool! Let me know if it works!

TesAlliance now has the updated version 2.1 esp as well! :foodndrink:
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Kat Stewart
 
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Post » Wed Mar 09, 2011 8:16 am

Cool! Let me know if it works!

TesAlliance now has the updated version 2.1 esp as well! :foodndrink:


it works great :thumbsup: i have a question if i join vampire guild then later if i cure my vampirisim can i join vampire hunters guild?
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Rodney C
 
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