Stats ... And reaction to NPC's

Post » Sat Aug 21, 2010 10:58 am

Stats, Attributes to make you character .... You might play a Wizard with low Strength but pretty high intelligence, you might play a Barbarian who is pretty strongh, but really lacks in Intelligence ....

In my eyes this should react to NPC's ... I missed it in Oblivion, and I think I havn't seen much of it in Morrowind but it was better played out in Morrowind than Oblivion, specially if you did get diseased ... 'You are diseased, you should see a healer' ....

A couple of months back I played Neverwinter Nights with a character of Low Intelligence I dropped on a conversation the NPC directly did react with 'you aren't very smart', or something like that ...

I can Imagine that in Skyrim the AI is pretty much better than in a game of the year 2003 .... I would love to see NPC's react on characters with low Charisma / Personality ... 'mommy that is a ugly one' .... A character with low intelligence 'You want to join the mages guild, hahaah - you can't even speak out you name properly' ....

Give me some thougth about this ....

For that matter there also should be npc's who are lacking in certain parts of there attributes, a npc who isn't very bright, or very strong should be included ...
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Heather beauchamp
 
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Post » Sat Aug 21, 2010 4:50 am

I would support it, if you have low intelligence and speechcraft then when you talk with people you should reply in a manner suited to your "IQ" and ability to converse. This should also be reflected back to you by the NPC's by talking to you in a condescending manner.

The same would go for say Strength and its relation to lifting/moving objects in game, the larger the object then the less likely someone with low Strength should be able to lift it. The NPC's could then mock you because your a weakling.

Sure it would take a lot of work to make something like this have enough depth and feel right in game but I see it as the future of interactive RPGs with better AI.
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RAww DInsaww
 
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Post » Sat Aug 21, 2010 8:11 am

Skyrim won't have attributes.
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Kira! :)))
 
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Post » Sat Aug 21, 2010 11:53 am

Look at the muscles on you! :hubbahubba:
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Guinevere Wood
 
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Post » Sat Aug 21, 2010 3:33 pm

Skyrim would not have attributes, but the choice of race, body types, face features, scars, beards, war-pains and the like, not to say character and skill levels and selected perks can have their effect in a conversation, like this:

  • Guard: You stand right there fat lady!
  • None of your business, scar-face, why I'm talking to a pointy eared nobody!
  • Such a distinguished member of our war clan should have a war paint on his face.
  • I do not think that you can forge such a weapon yet, keep practicing.


And the like...
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stevie critchley
 
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Post » Sat Aug 21, 2010 10:19 am


A couple of months back I played Neverwinter Nights with a character of Low Intelligence I dropped on a conversation the NPC directly did react with 'you aren't very smart', or something like that ...


you probably had intelligence below 10 and under DnD rules that makes you barely able to speak, so you miss out on a ton of information and dialogue options . . . what im saying is, its not exactly a complex system, and it probably doesnt work with any other attribute except for intelligence, its just the games way of telling you why your dialogue options are limited
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Jessie Butterfield
 
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Post » Sat Aug 21, 2010 12:21 pm

Look at the muscles on you! :hubbahubba:

You're a sneaky looking sort!


Aall that trouble you go through to try to look innocent and forgettable and then you get that! :P
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Jesus Duran
 
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Post » Sat Aug 21, 2010 12:48 pm

"Who ate all the cheesewheels? You fat b......"

But seriously, the same as OB would be fine for the skill comments, if there were a few variations, and it didn't happen quite so often. They've made a bit of a mention about racism, and the Nords not liking Mer, so maybe your race will draw even more of a reaction this time around.
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danni Marchant
 
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Post » Sat Aug 21, 2010 11:08 am

Stats, Attributes to make you character .... You might play a Wizard with low Strength but pretty high intelligence, you might play a Barbarian who is pretty strongh, but really lacks in Intelligence ....

In my eyes this should react to NPC's ... I missed it in Oblivion, and I think I havn't seen much of it in Morrowind but it was better played out in Morrowind than Oblivion, specially if you did get diseased ... 'You are diseased, you should see a healer' ....

A couple of months back I played Neverwinter Nights with a character of Low Intelligence I dropped on a conversation the NPC directly did react with 'you aren't very smart', or something like that ...

I can Imagine that in Skyrim the AI is pretty much better than in a game of the year 2003 .... I would love to see NPC's react on characters with low Charisma / Personality ... 'mommy that is a ugly one' .... A character with low intelligence 'You want to join the mages guild, hahaah - you can't even speak out you name properly' ....

Give me some thougth about this ....


Sorry Macros. In case you haven't heard. Skyrim won't have this mechanic anymore. Attributes have been gutted. However, I did enjoy walking past NPCs in Oblivion and having them comment on my strong arm..
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Inol Wakhid
 
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Post » Sat Aug 21, 2010 3:09 pm

You're a sneaky looking sort!


Aall that trouble you go through to try to look innocent and forgettable and then you get that! :P


Exactly, this should have reflected your clothing rather than your skill.
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Jonathan Braz
 
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Post » Sat Aug 21, 2010 7:40 am

'You have the hands of a healer'

But im wearing daedric gauntlets how can you tell! And how do healing hands look different to regular hands?
I really hope this feature has been cut
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C.L.U.T.C.H
 
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Post » Sat Aug 21, 2010 1:11 pm

Sorry Macros. In case you haven't heard. Skyrim won't have this mechanic anymore. Attributes have been gutted. However, I did enjoy walking past NPCs in Oblivion and having them comment on my strong arm..


Don't feel sorry I noticed and I readed on this forum ...

Not to mention 'guards' who seemly have some kind of six sense and can guess by the look of my character that he is a murderer even while he is wearing 'ordinary' clothes.
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Alba Casas
 
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Post » Sat Aug 21, 2010 2:30 pm

Skyrim would not have attributes, but the choice of race, body types, face features, scars, beards, war-pains and the like, not to say character and skill levels and selected perks can have their effect in a conversation, like this:

  • Guard: You stand right there fat lady!
  • None of your business, scar-face, why I'm talking to a pointy eared nobody!
  • Such a distinguished member of our war clan should have a war paint on his face.
  • I do not think that you can forge such a weapon yet, keep practicing.


And the like...


I can life with that such things they actually can see - but they can't see that my character is a thief, execpt if they catch me when i am pickpockin' someone or burgarling ....

I mean I used to play in a tabletop group, there used to be a 'shady character' but he played , her so good no-one even could notice her being a burglar .... Even thinkin' she might be something else ....

But things as 'intelligence' might sure being noticed, specially while in conversation ... Also people might be getting affraid if you are large, broad shoulderd, and have many scars or tatto's ....
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Benito Martinez
 
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Post » Sat Aug 21, 2010 2:46 am

'You have the hands of a healer'

But im wearing daedric gauntlets how can you tell! And how do healing hands look different to regular hands?
I really hope this feature has been cut

The lacking in flexibility Oblivon's feature had is better than a lack of one.
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Nicholas C
 
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Post » Sat Aug 21, 2010 10:49 am

They responded to your skills in oblivion, if you walked passed them and you had a blade skill of >75 they'd say "looks like you're pretty handy with a blade" or if you had a high block skill they'd say "your shield arm looks strong!"
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kristy dunn
 
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Post » Sat Aug 21, 2010 1:04 pm

The lacking in flexibility Oblivon's feature had is better than a lack of one.


well i.m.h.o there are certain things you can see, there are certain things who you can't see a good thief, or assassin you shouldn't see, and atleast not making comments 'you are a sneaking looking sort' ...

On the other hand a couple of other things you can see, you can notice during conversations if people are smart or know something about certain subject .... Also you can make comments on personality ....

But certain things like a guard saying to me ... 'I know you sort, you are a murderer', doesn't make sense ., except If I did caugth me on doing the deed .... But expect that ...

Such said before I play in Tabletop Roleplaying games there is a Dwarf Rogue like character and I know nothing more than that he is a 'lock specialist' .... For that matter ...
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jaideep singh
 
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Post » Sat Aug 21, 2010 9:04 am

I would rather have npc react on level and equipment, also enemies, if you run into level 10 bandits at level 50 they should act very polite, people in towns would not act this way unless you threaten them and have notoriety as they know the guards will protect them.
A warrior in daeric armor looks more dangerous than a mage in dirty clothes even if the mage is more dangerous however I don’t expect the game to factor in this.
Might also work the other way around, people will not respect a low level character expect to be bullied or people demands bribes to help you or even access services.
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Peter P Canning
 
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Post » Sat Aug 21, 2010 6:34 am

Oh look, yet another use for real attributes. It seems like they really can be used for more than calculating total health and magic.
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latrina
 
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Post » Sat Aug 21, 2010 5:05 am

Attributes have been folded into perks and health, magicka, stamina.
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Leticia Hernandez
 
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Post » Sat Aug 21, 2010 12:26 pm

Oh look, yet another use for real attributes. It seems like they really can be used for more than calculating total health and magic.

Nobody said that's all they can be used for. The functionality that wasn't used to calculate health/magicka/stamina can be handled by general skill increases and perks. The example in this thread is no different.
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laila hassan
 
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Post » Sat Aug 21, 2010 11:24 am

I doubt this will be included in Skyrim sorry to say.

Edit: But it would add a lot more to interactions with NPCs, and would be very cool even if it isn't quite that noticable.
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!beef
 
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Post » Sat Aug 21, 2010 9:49 am

Attributes have been folded into perks and health, magicka, stamina.


I know that. But other than for health, magicka, and stamina perks cannot effectively replace the other functions of attributes very well. True they can comment on certain high level perks from the top of the varoius skill trees, but how will they allow for accurate comments on the general strength, intelligence and so on? I would hate to have the rare Orc (or Nord) mage (smart but weak compared to the average) only getting strength comments despite being weak from extended time studying while a very strong (due to using heavy armor and a two handed ax) High Elf simply cannot get any comment other than about how intelligent he is, when actually the opposite is true.

By the way the key words there are "very well". They will certainly try to cover as much as they can, but unless they preserve something like the traditional attributes behind the scenes, I will be shocked it they (or actually anyone) could pull it off without significant sacrificies or glitches.
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Jenna Fields
 
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Post » Sat Aug 21, 2010 7:10 am

Stats, Attributes to make you character .... You might play a Wizard with low Strength but pretty high intelligence, you might play a Barbarian who is pretty strongh, but really lacks in Intelligence ....

In my eyes this should react to NPC's ... I missed it in Oblivion, and I think I havn't seen much of it in Morrowind but it was better played out in Morrowind than Oblivion, specially if you did get diseased ... 'You are diseased, you should see a healer' ....

A couple of months back I played Neverwinter Nights with a character of Low Intelligence I dropped on a conversation the NPC directly did react with 'you aren't very smart', or something like that ...

I can Imagine that in Skyrim the AI is pretty much better than in a game of the year 2003 .... I would love to see NPC's react on characters with low Charisma / Personality ... 'mommy that is a ugly one' .... A character with low intelligence 'You want to join the mages guild, hahaah - you can't even speak out you name properly' ....

Give me some thougth about this ....

For that matter there also should be npc's who are lacking in certain parts of there attributes, a npc who isn't very bright, or very strong should be included ...


This has NOTHING to do with what AI does.
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Kelly Tomlinson
 
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Post » Sat Aug 21, 2010 11:15 am

Attributes have been folded into perks and health, magicka, stamina.



Folded into equals totally done away with.
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kelly thomson
 
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Post » Sat Aug 21, 2010 4:54 am

Haaa its so beautifull how they crippled posibilities in the name of mainstream perks....
Now forget about all this, its dead.

You won t be dumb, you won t be intelligent, you won t be resistant to poison or disease due to your constitution, nor many a miriad RPG possibilities.

You will click on:
Now you can deal bleeding damage with your sword perk.

What ?! Knife don t make people bleed until i choose this specific perk ?!
Let cut a dev neck and see if even inapt people can t do bleeding damage!!!

Enjoy perks people.
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Batricia Alele
 
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