There must be a simpler way, using the CS and some scripting knowledge. Is it? Or is it not?
So my question is: can we make a script to restrain a creature in a pose by choosing what key frames to loop from the .kf file? Let's say that I want to make a stuffed spriggan and I want it posed in one of the frames from the selfcast animation. Can we make a script in the CS in which we command the creature to loop 1 or 2 identical frames? Technically, the spriggan would be actually moving because it is animated, but to the player's eye it would be motionless.
If this is not possible, then I have an alternative idea. Can we edit a .kf file to have only 1 or 2 identical frames and then assign it to a creature? Making the animal loop the animation would be no problem in the CS, I imagine.
Cheers!