» Sun Dec 19, 2010 6:43 am
Oblivion already did respawn items in interior cells, it's just that items taken by the player was an exception. So if an NPC picks food off the table and eats it, it'll be back after three days but not if the player does. So it could just be a matter of deciding what items can be respawned and what can't.
Trying to think of a way that less static items could work outside of containers... Maybe you could put down "table markers", which would be an invisible block that you could put on flat surfaces, then assign them an owner and and item type that's supposed to go there. Then if one of the markers was empty the owner would replace it with another item of the same type, or try to buy one if they don't have any. I dunno; maybe that would eat too much computing power. Or maybe it could work if they only checked it like once a week.
Item sizes might be a problem though. Like if a table is originally setup with muffins and they're replaced with pumpkins there'd be clipping all over the place.