Stealing from Other Games

Post » Mon Feb 21, 2011 12:06 pm

Some difficult decisions to make, like the Witcher, rather than your basic "CLICK HERE TO BE EVIL. CLICK HERE TO BE NEUTRAL. CLICK HERE TO BE GOOD." options we see far too much of.
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daniel royle
 
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Post » Tue Feb 22, 2011 2:08 am

The economy from Monopoly

lololol
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Lakyn Ellery
 
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Post » Mon Feb 21, 2011 4:34 pm

body physics and AI neural simulation from Red Dead Redemption, or GTA IV.
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joannARRGH
 
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Post » Mon Feb 21, 2011 2:08 pm

Character dark and light scale based on choices ala KOTOR, complete with Fable's physical changes that come with these choices.


NO FOR THE SAKE OF SANITY PLEASE GOD NO!
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Riky Carrasco
 
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Post » Tue Feb 22, 2011 12:35 am

NO FOR THE SAKE OF SANITY PLEASE GOD NO!


big ben from fmills mall?
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Devils Cheek
 
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Post » Mon Feb 21, 2011 11:55 am

The economy from Monopoly

This.

I'm being serious.
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TRIsha FEnnesse
 
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Post » Mon Feb 21, 2011 3:18 pm

This.

I'm being serious.


now that i think about it, that would be so cool
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xx_Jess_xx
 
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Post » Mon Feb 21, 2011 3:22 pm



Alchemy: Liked the feel of potions in The Witcher (much longer durations, but had a "toxicity" concept that prevented you from using too many at once). The oils there were much more useful than poisons in Oblivion, and bombs would be a nice addition. The requirement for potent Bases and numerous reagents for powerful potions would be another useful balancing tool. However, it didn't have the flexibility of creating your own potions, which would have to be addressed. Liked the Research concept from BS2, and think something similar (involving combining ingredients rather than damaging enemies) would be great for Alchemy.



Quests: Daggerfall's random quest system would be nice; not for important quests, but more as a way to earn money and skill through your guild without aimlessly wandering around. That is, as way to be a full time Fighter, Thief, Assassin, Gladiator, etc. Hunting bounties, guarding caravans, assassinations, gladiatorial fights, chariot races, courier deliveries, targeted burglaries, all fairly straightforward repeatable quests. Mages aren't well represented, but research could be sort of a freeform quest system for them, if ingredients tended to be found in specific remote locations. Also, mages could have "country doctor" style quests for alchemists and restoration specialists. I suppose enchanters could also have "quests" that require them to create specific enchanted items for NPCs (that would typically be useless to PCs -- an Enchanted Broom of Sweeping sort of scenario).


Alchemy: I hated the silence and paralyzation, which duration was always too short. When i'm at skill level 100, i want to be able to have someone paralyzed for 60 seconds so i can take out a group of spellcasters or marauders with my low-health stealthy thief. More potent potions at higher levels would be nice. (Side-note: bombs involving alchemy would lead to gunpowder eventually.)

Quests: Big hooray if they would re-introduce that. I always felt looting bodies as very necessary to gain gold in OB, with the carrying capacity being rather low it would take lots of time to buy a house. There are mods like wonderdog's purse of wonder to 'increase' it, but a regular job to make money is more satisfying. And also, mages guild quests involved getting "mummy wrappings" (And of you went to defeat a lot of undead.) It also involved casting a spell on someone who couldn't sleep or to deliver some research from one place to the other while being chased by necromancers. (I've just played a lot of MG quests in DF)

And to add a theft from other games: "The bag of holding" with limited capacity and explosion effect if another bag of holding is put into it (from various games i can not remember the names of).
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Darlene DIllow
 
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Post » Mon Feb 21, 2011 5:51 pm

(Side-note: bombs involving alchemy would lead to gunpowder eventually.)




or spells that were timed or sumthing. so u can cast it and have it go off in 30 seconds.
or spells that were remote triggered, so you can cast it on sumthing, wait for someone to walk by and boom.

the spells needa look more like the explosions do in battlefield bad company also
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Roy Harris
 
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Post » Mon Feb 21, 2011 8:11 pm

And also, mages guild quests involved getting "mummy wrappings" (And of you went to defeat a lot of undead.) It also involved casting a spell on someone who couldn't sleep or to deliver some research from one place to the other while being chased by necromancers. (I've just played a lot of MG quests in DF)


Hadn't heard of the sleep one. Hopefully, someone would be clever enough to think of MG quests that couldn't just as easily be done by non-mages (e.g., killing things for ingredients, transporting items). To some extent, it will depend on what sort of abilities mages have.
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kitten maciver
 
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Post » Tue Feb 22, 2011 4:04 am

as far as the co-op, split screen would svck balls. i HATE sharing my screen. make it system link.
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Laura Shipley
 
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Post » Mon Feb 21, 2011 10:15 pm

Character dark and light scale based on choices ala KOTOR, complete with Fable's physical changes that come with these choices.

Jesus christ!!!

What were you thinking when you wrote this!!!

Also if we could NOT refer to Euphoria as "GTA IV or RDR physics engine"

EUPHORIA try to remember its real name...
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Project
 
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Post » Tue Feb 22, 2011 1:07 am

I've always imagined that a game with the openness of the Elder Scrolls series with Dark Messiah combat would be amazing. I absolutely loved booting people off of cliffs in that game. I can just imagine what it would be like to boot barbarians off of the mountains of Skyrim. :)

(Also, as in Mirror's Edge, being able to see your feet adds a lot of realism for me.)
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Adriana Lenzo
 
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Post » Mon Feb 21, 2011 5:24 pm

Jesus christ!!!

What were you thinking when you wrote this!!!

Also if we could NOT refer to Euphoria as "GTA IV or RDR physics engine"

EUPHORIA try to remember its real name...

Hahaa, I am not sure... but I am sure that it is not a well received idea :) Someone else made a better idea out of it though that does make sense to me... at least from a realistic standpoint. There should be skinny, fat, muscley, and everywhere inbetween NPCs and characters if you want to evoke more realism, so I can see characters who place points on their strength becoming more muscle-bound as it were... not trying to defend the fable part, I get it, you hate the idea :)
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Charlotte Henderson
 
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Post » Mon Feb 21, 2011 9:30 pm

I've always imagined that a game with the openness of the Elder Scrolls series with Dark Messiah combat would be amazing. I absolutely loved booting people off of cliffs in that game. I can just imagine what it would be like to boot barbarians off of the mountains of Skyrim. :)



Actual (large) cliffs would make a lovely addition by themselves.
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Katie Louise Ingram
 
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Post » Mon Feb 21, 2011 6:08 pm

Actual (large) cliffs would make a lovely addition by themselves.

I'm imagining the cliffs in Point Lookout (FO3 DLC) on the northeastern portion of the map. Those cliffs make an amazing sight. Just add in Umbra Software, and when you're facing the cliffs, nothing else beyond it is rendered so you can move around in the beauty of it with amazing frames-per-second.
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Mr. Allen
 
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Post » Mon Feb 21, 2011 1:04 pm

I added more stuff
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evelina c
 
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Post » Mon Feb 21, 2011 8:19 pm

It's actually pretty crappy.

I have to agree.

I'm not a fan of a lot of these ideas, as most of them would change the focus of the game.
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Ana Torrecilla Cabeza
 
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Post » Mon Feb 21, 2011 12:18 pm

Very intelligent AI - Crysis (guards don't react immediately etc.)
Combat system - Dark Messiah
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josie treuberg
 
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Post » Mon Feb 21, 2011 7:44 pm

I'm not a fan of a lot of these ideas, as most of them would change the focus of the game.


I think of it more like, not changing the focus of the game, but adding things you can do.

like if you don't want to scale a building, break through the roof and sprint your way to nearest cover, then don't. walk in like you normally do but thats no fun
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Genocidal Cry
 
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Post » Mon Feb 21, 2011 3:03 pm

Size of landscape from Entropia Universe, you could fit all the countries of TES and all the other continents into one game if you follow the principles of Entropia Universe and it would look spectacular too. Just play that game for a little while and go to your nearest teleporter once you've worked out how to use the map and realized the size of the place you're exploring, at the teleporter you'll see a dropdown box which shows about 4 or 5 other planets you can go to, most are a little bit smaller than the one you're on but there's at least one other world in which the map is as big as Planet Calypso.

What's my point? They managed to create an outstandingly massive landscape and a massively outstanding amount of stuff in the game and processes and actions and critters etc, the game is not all that big (in Gigabytes), I'm sure that with gamesas's exceptional development team on the case that TESV will not only house all the countries and all the towns known in the TES universe but it will add the lands of Oblivion and the heavens and several other continents with their own countries and towns and civilizations and races as well and still have room for millions of items and craftable things and activities and quests etc etc etc. Of this I am confident, of the dev team's ability to match and beat the devs of Entropia Universe I am not so sure... so hire some of them!

Stephen.
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Kelly Osbourne Kelly
 
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Post » Mon Feb 21, 2011 12:17 pm

Size of landscape from Entropia Universe, you could fit all the countries of TES and all the other continents into one game if you follow the principles of Entropia Universe and it would look spectacular too. Just play that game for a little while and go to your nearest teleporter once you've worked out how to use the map and realized the size of the place you're exploring, at the teleporter you'll see a dropdown box which shows about 4 or 5 other planets you can go to, most are a little bit smaller than the one you're on but there's at least one other world in which the map is as big as Planet Calypso.

What's my point? They managed to create an outstandingly massive landscape and a massively outstanding amount of stuff in the game and processes and actions and critters etc, the game is not all that big (in Gigabytes), I'm sure that with gamesas's exceptional development team on the case that TESV will not only house all the countries and all the towns known in the TES universe but it will add the lands of Oblivion and the heavens and several other continents with their own countries and towns and civilizations and races as well and still have room for millions of items and craftable things and activities and quests etc etc etc. Of this I am confident, of the dev team's ability to match and beat the devs of Entropia Universe I am not so sure... so hire some of them!

Stephen.


I would just like to say this: Creating all the provinces of TES is next to impossible with todays technology. And other continents as well? That's more than impossible. At least if you want it to look better than a steaming pile of donkey-excrement. So, yeah...
Not to mention that all those different countries, towns, races and whatnot would probably take a decade or two to create, let alone make it look good. So: how about no?

And I find this particular part very funny: "...it will add the lands of Oblivion and the heavens..." and so on, and so forth. Are you actually implying that Oblivion is Hell, and that there therefore must be a place called "Heaven"? You amuse me. A lot.
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Kyra
 
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Post » Mon Feb 21, 2011 5:09 pm

If it would work well in a TES game, use it and paraphrase (slight modification).

Out-and-out "stealing" without modification to streamline and integrate with the rest of the game would, of course, produce a disjointed atmosphere and gameplay mechanics.

Besides, it isn't really stealing, per se. Many of these mechanics are present in other games, including previous TES games.
Mounted combat
climbing and parkour
locational damage and locational attacks
MOAR GORE!!!!11!
non-combat activities (small jobs, gambling, hunting, crafting, etc)
Interactive environments that also respond to physics
good NPC AI
Large Lush Landscapes
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Isaac Saetern
 
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Post » Tue Feb 22, 2011 3:04 am

The Development time of DNF
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Joanne Crump
 
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Post » Mon Feb 21, 2011 2:27 pm

Gah, you want multiplayer, in a TES game?

You disgust me. :P

MP in TES would be kinda fun

think of it from an RP view.
you and two buds are down to your last coin and a successful business man and mug him.
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Steph
 
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