If it would work well in a TES game, use it and paraphrase (slight modification).
Out-and-out "stealing" without modification to streamline and integrate with the rest of the game would, of course, produce a disjointed atmosphere and gameplay mechanics.
Besides, it isn't really stealing, per se. Many of these mechanics are present in other games, including previous TES games.
Mounted combat
climbing and parkour
locational damage and locational attacks
MOAR GORE!!!!11!
non-combat activities (small jobs, gambling, hunting, crafting, etc)
Interactive environments that also respond to physics
good NPC AI
Large Lush Landscapes
Out-and-out "stealing" without modification to streamline and integrate with the rest of the game would, of course, produce a disjointed atmosphere and gameplay mechanics.
Besides, it isn't really stealing, per se. Many of these mechanics are present in other games, including previous TES games.
Mounted combat
climbing and parkour
locational damage and locational attacks
MOAR GORE!!!!11!
non-combat activities (small jobs, gambling, hunting, crafting, etc)
Interactive environments that also respond to physics
good NPC AI
Large Lush Landscapes
I think you meant to post this in the suggestions thread as this isn't stealing from another game, just stuff you want to see.