Stealing from Other Games

Post » Mon Feb 21, 2011 4:16 pm

Add Ideas that are in other games that you'd like to see in ESV

Sprinting/jumping (roof to roof)- Assassins Creed/Mirrors Edge
Decent Horseback Riding- Red Dead Redemption (Shooting from horses, at least spells goddamit)
The Combat System from Dark Messiah/Condemned (Fluency)
Detail - ESIII
Force Push Spell - Fable
Ability to have Family- Fable 2
Almost Everything I've seen from Brink so far (sliding into cover and stuff z0mg loox so cool)
Customize your house -sims (lol)
Jobs- Fable 2 (but..... better
Co-op (split-screen and online)- Borderlands (I don't care what people say all games should have a co-op option, if you don't like it don't use it.)
Destructible Environments- Battlefield BC 2 (I want to hack away doors and windows to get into a room, imagine trees falling down at you're really powerful spells or something)
Physics- Lots of Games. Namely the body physics from GTA
Climbing- Assasin's Creed( *Nauraushaun)
Stealth (Carrying Bodies!!!) - Splinter Cell/Assassin's Creed (*perilisk)
Body Types (Fat, Skinny, Tall, Short) - GTA/Saints Row/Fable/Lots of Games Really
Spreadable Fire- Far Cry 2
Big Battles- Gow2/Lotr/Assasin's Creed 2
More Mounts (Boats,Carridges)- Zelda (Windwaker)/Red Dead
Everyone's Killable- ESIII
Emphasis on Hunting- Red Dead
Fishing- Zelda
Mark and Recall, Levitation- ESIII
Dismemberment- Fallout 3
Gambling- Fallout: New Vegas/Red Dead/Fable
Robberies- GTA/Red Dead (I want to be able to rob a store/person instead of kill them or stealthily steal from them)
Everything's a weapon- Dead Rising
Followers- FO: New Vegas
Perks? (maybe) - FO/COD

(lolz)
Grapple Hook- Just Cause 2
Skate Park Creator- Tony Hawk
V.A.T.S.- Fallout 3
Motorcycle Level- Like in Road Rash
Streetbreaker dunks- NBA Street


think of better ones I blanked
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Elisha KIng
 
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Post » Mon Feb 21, 2011 3:36 pm

A bit of combat from Dark Messiah would be nice.
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Laura Elizabeth
 
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Post » Mon Feb 21, 2011 2:47 pm

I would definitely like some Mirrors Edge Style first person animation. Imagine being a thief who can actually climb and freerun. I might play a stealthy character more if I could.
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Matt Bigelow
 
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Post » Mon Feb 21, 2011 7:31 pm

Add Ideas that are in other games that you'd like to see in ESV


Decent Horseback Riding- Red Dead Redemption (Shooting from horses, at least spells goddamit)



Mount and Blade.
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renee Duhamel
 
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Post » Mon Feb 21, 2011 10:35 am

Gray morality - Fallout 3's The Pitt DLC
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Chloe :)
 
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Post » Mon Feb 21, 2011 10:20 am

Mount and Blade.


I can 2nd this statement and one more thing OP if you're talking about physics you probably mean the video I have in my signature - check it out!

Also agree with most of what OP said and most of all CO-[censored]-OP, if bethesda makes co-op I'll probably stop living and cement myself into the basemant with a lifetime supply of food and a lan connection to my friends
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Danger Mouse
 
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Post » Mon Feb 21, 2011 4:10 pm

Character dark and light scale based on choices ala KOTOR, complete with Fable's physical changes that come with these choices.
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Susan Elizabeth
 
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Post » Mon Feb 21, 2011 5:13 pm

Character dark and light scale based on choices ala KOTOR, complete with Fable's physical changes that come with these choices.

No
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Portions
 
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Post » Mon Feb 21, 2011 10:47 am

No

I feel compelled to agree with you.
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kiss my weasel
 
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Post » Mon Feb 21, 2011 7:17 pm

Euphoria physics engine.
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Lilit Ager
 
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Post » Mon Feb 21, 2011 11:27 pm

Some of these things I don't want to see. For example, the free running system is really the main focus of Mirror's Edge and Assassin's Creed, putting the whole lot in TES would sort of shift the focus from what it's meant to be. Aspects of it though, definitely. Climbing is something that could add a lot to the game.
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Manuela Ribeiro Pereira
 
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Post » Mon Feb 21, 2011 12:21 pm

Some of these things I don't want to see. For example, the free running system is really the main focus of Mirror's Edge and Assassin's Creed, putting the whole lot in TES would sort of shift the focus from what it's meant to be. Aspects of it though, definitely. Climbing is something that could add a lot to the game.

It was in Daggerfall too.
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Juliet
 
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Post » Mon Feb 21, 2011 4:43 pm

Character dark and light scale based on choices ala KOTOR, complete with Fable's physical changes that come with these choices.


No no NO NO NO
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Tracey Duncan
 
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Post » Tue Feb 22, 2011 1:37 am

Eh I don't want my character to change so significantly. and they kinda already do that when your a vampire
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KiiSsez jdgaf Benzler
 
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Post » Mon Feb 21, 2011 7:45 pm

body limb decapitation- Fallout 3
professions( cooking, armorsmith, weaponsmith, enchanting, etc)- WoW
killmoves- the chronciles of Riddike: assault on dark athena
tons and tons of weapons ( including weapon customization)- WoW
need to think of more...
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Darlene Delk
 
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Post » Mon Feb 21, 2011 9:33 pm

[quote name='Choice' date='07 June 2010 - 09:30 PM' timestamp='1275960602' post='16018342']
body limb decapitation- Fallout 3
professions( cooking, armorsmith, weaponsmith, enchanting, etc)- WoW
killmoves- the chronciles of Riddike: assault on dark athena
tons and tons of weapons ( including weapon customization)- WoW
spell effects ( guy burning to a crisp, guy frozen in place, levitation, etc)
Running System- agree with BRINK or Mirrors EDGE
many sorts of weapons ( spears, duel wielding, crossbow, flail, double bladed swords, maybe some cool fantasy swords)- WoW
Online with friends- Two Worlds
HOODED CAPES!!!- dont know a game that has this.
tons of factions- dont know a game
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Prisca Lacour
 
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Post » Mon Feb 21, 2011 11:43 am

Mirrors - Duke Nukem

I can't believe I didn't think of this before. I spent so much time in the player creator designing my character's face, and the only time I ever saw it was when I was in my inventory... It would be nice to see it when out and about in the world. I am sure it was in other games too, but it was the first one I could think of.
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Talitha Kukk
 
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Post » Mon Feb 21, 2011 12:40 pm

Character dark and light scale based on choices ala KOTOR, complete with Fable's physical changes that come with these choices.


I'm going to add another "no" to that.

As for what I want (granted, it's a lot of things, and only a few, if any, would be implemented):
Melee Combat: Lots of places to look for inspiration (dark messiah, mount and blade, as have been mentioned). I liked the unarmed combat and timed counter system in Arkham Aslyum (not to mention grapples and throws), and the Prince of Persia series has some good ideas for a more active style of combat (vault attacks, dodge rolls, off-handed strikes, etc.). Of course, better horses and mounted combat would be great too.

Athletics/Acrobatics/Climbing: Mirror's Edge, Assassin's Creed, Prince of Persia, etc.

Stealth: You still have a Thief dev on the roster, dammit. I want to put out torches at range, blackjack some fools going off about rats, and carry their bodies off into a dark corner. I'd like to care about the sort of ground I'm walking on and have a need to stick to the shadows and places that are out of NPC's direct line of sight. I'd especially like for my lockpicking to take place in real-time, with guards patrolling on a regular basis, while I mutter "dammit, dammit, hurry up!" at the computer. Would also be nice to incorporate social stealth and disguise concepts from Assassin's Creed and Hitman, respectively.

Magic: Plenty of places to pull ideas from there, no surprise. I'd recommend they focus on ideas about controlling the environment rather than doing direct ranged damage (since it emphasizes the "clever" nature of mages, and overlaps less with the role of Marksman). Bioshock (particularly BS2) and Dark Messiah have some good ideas, and I like the Shield and Pyrokinesis abilities in Psychonauts too. For actually creating spells (and enchanting items!), I hope they pull some ideas from Freedom Force in terms of flexibility. I'd also love to see some army control for Conjurers in the vein of Overlord, a squad shooter, or even an RTS. But I'd settle for an army that does its own thing.

Alchemy: Liked the feel of potions in The Witcher (much longer durations, but had a "toxicity" concept that prevented you from using too many at once). The oils there were much more useful than poisons in Oblivion, and bombs would be a nice addition. The requirement for potent Bases and numerous reagents for powerful potions would be another useful balancing tool. However, it didn't have the flexibility of creating your own potions, which would have to be addressed. Liked the Research concept from BS2, and think something similar (involving combining ingredients rather than damaging enemies) would be great for Alchemy.

Armorer: Would be nice to see it extend to weapon creation or modification. The "simulated" forging sequences in Dark Messiah (and Ultima 7, I suppose) were pretty neat, but lots of games have decent craft systems.

Quests: Daggerfall's random quest system would be nice; not for important quests, but more as a way to earn money and skill through your guild without aimlessly wandering around. That is, as way to be a full time Fighter, Thief, Assassin, Gladiator, etc. Hunting bounties, guarding caravans, assassinations, gladiatorial fights, chariot races, courier deliveries, targeted burglaries, all fairly straightforward repeatable quests. Mages aren't well represented, but research could be sort of a freeform quest system for them, if ingredients tended to be found in specific remote locations. Also, mages could have "country doctor" style quests for alchemists and restoration specialists. I suppose enchanters could also have "quests" that require them to create specific enchanted items for NPCs (that would typically be useless to PCs -- an Enchanted Broom of Sweeping sort of scenario).
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Danial Zachery
 
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Post » Mon Feb 21, 2011 9:47 pm

I'd like everything from Red Dead Redemption, because that game is perfect.
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Alexis Estrada
 
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Post » Mon Feb 21, 2011 11:28 am

I'd like everything from Red Dead Redemption, because that game is perfect.


Gah, you want multiplayer, in a TES game?

You disgust me. :P
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Ysabelle
 
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Post » Mon Feb 21, 2011 12:27 pm

I'd like everything from Red Dead Redemption, because that game is perfect.

It's actually pretty crappy.
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Ludivine Dupuy
 
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Post » Mon Feb 21, 2011 1:45 pm

It's actually pretty crappy.

Well I think the game is awesome.

That's two against one, you lose. :P
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Abi Emily
 
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Post » Mon Feb 21, 2011 12:49 pm

It's actually pretty crappy.


nah dood it was awesome. but i don't know why everyone thinks the graphics are so great
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Sweet Blighty
 
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Post » Mon Feb 21, 2011 3:20 pm

Character dark and light scale based on choices ala KOTOR, complete with Fable's physical changes that come with these choices.


Only if it was very mild. Maybe change the animations only.

I would like to see changes in physique based on strength and Endurance a la Fable.
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Czar Kahchi
 
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Post » Mon Feb 21, 2011 6:45 pm

The economy from Monopoly
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amhain
 
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