[relz] Stealth Boy Reworked

Post » Wed Nov 17, 2010 7:24 pm

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Stealth Boy Reworked
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This mod reworks the Stealth Boys found in Fallout 3. Instead of adding a permanent stealth field for a longer duration, the player can switch it on/off once the Stealth Boy has been used. To keep it balanced, the stealth field is only stable for a short duration, after which it needs time to regenerate.
As a result, the player can now freely decide when/how to use the stealth field, however, only short continuous stealth periods are possible, resulting in a more dynamic and suspenseful gameplay experience.

http://fallout3nexus.com/downloads/file.php?id=11025

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Requirements:

FOSE, tested with version v1.2 b2 and later
@ http://fose.silverlock.org/

(!OPTIONAL!)
DarN UI, tested with version 0.11.0 and 0.11.1
@ http://www.gamesas.com/bgsforums/index.php?showtopic=1063937

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Features:

  • Stealth Boys are now switched on/off by hotkey after they are used
  • The stealth field is influenced by its stability
  • When unstable, the stealth field can collapse and cause damage to the Stealth Boy
  • HUD display elements for stability, charges and Stealth Boy condition
  • All parameters configurable via menu


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How to Use:

When activated for the first time, the configuration menu will pop up. Default values should be reasonable, but feel free to change them.
Use a stealth boy like before to enable the stealth field. Activate/Deactivate it by pressing X (default hotkey).
In your inventory under the category Aid you will find an item called "< Stealth Boy Config >" you can use to re-open the configuration menu.

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Changelog:

v1.0.:
- Script optimizations
- Hotkey now configurable per menu
- Added inventory item to bring up the configuration menu
- HUD position can now be adjusted ingame with the configuration menu
- FOMM support with installation script

v0.2.:
- Added HUD files that don't require DarN UI

v0.1.:
- Initial beta release
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Wed Nov 17, 2010 5:20 pm

Been meaning to check this out for a while, and finally got around to it. Very interesting idea, and very well executed!

A couple of things...

- I'd love to have an audio setting that has the "warning, destabalized" blip go off every second that I'm still running the stealth field and am in danger of damaging the whole thing

- Would also love to have the option to make the HUD aspect constant - ie, always stay up even when fully charged, or even fully discharged (showing me I need to "use" another SB)

- Can see a need for being able to use a new SB even before the existing one is all used up (have 15 charges left on one, and am about to go into a situation where I know I'm gonna use 30 charges right off the bat without interruption - annoying to have to sit and run down the first 15, before I can use the next SB - would rather have the option to use another SB and have it override the old, resetting the charges to max)


Keep up the great work on awesome mods!
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Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm


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