Stealth Boy Reworked
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This mod reworks the Stealth Boys found in Fallout 3. Instead of adding a permanent stealth field for a longer duration, the player can switch it on/off once the Stealth Boy has been used. To keep it balanced, the stealth field is only stable for a short duration, after which it needs time to regenerate.
As a result, the player can now freely decide when/how to use the stealth field, however, only short continuous stealth periods are possible, resulting in a more dynamic and suspenseful gameplay experience.
http://fallout3nexus.com/downloads/file.php?id=11025
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Requirements:
FOSE, tested with version v1.2 b2 and later
@ http://fose.silverlock.org/
(!OPTIONAL!)
DarN UI, tested with version 0.11.0 and 0.11.1
@ http://www.gamesas.com/bgsforums/index.php?showtopic=1063937
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Features:
- Stealth Boys are now switched on/off by hotkey after they are used
- The stealth field is influenced by its stability
- When unstable, the stealth field can collapse and cause damage to the Stealth Boy
- HUD display elements for stability, charges and Stealth Boy condition
- All parameters configurable via menu
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How to Use:
When activated for the first time, the configuration menu will pop up. Default values should be reasonable, but feel free to change them.
Use a stealth boy like before to enable the stealth field. Activate/Deactivate it by pressing X (default hotkey).
In your inventory under the category Aid you will find an item called "< Stealth Boy Config >" you can use to re-open the configuration menu.
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Changelog:
v1.0.:
- Script optimizations
- Hotkey now configurable per menu
- Added inventory item to bring up the configuration menu
- HUD position can now be adjusted ingame with the configuration menu
- FOMM support with installation script
v0.2.:
- Added HUD files that don't require DarN UI
v0.1.:
- Initial beta release