» Sat Dec 11, 2010 1:34 am
In games like Deus-Ex, the solution would be the sneaker could go to places that others could not go, and activate something that would kill/deeply wound the target to help them finish the job, here a mage can also easily do the same thing.
And what would be the certain something that could help the sneaker characters with killing a full blown Dragon? A group of handy hill giants around ready to be lured into a fight with the dragon? Or a huge boulder above the high drop of a mountain that only good sneakers could find the way and reach without being found out beforehand?
I don't know, but implementing a balanced game-play for each archetype, in such an open world, would be a though one.
The fighter type have the most straightforward solutions, because they can always use the brute force and go strait for the heart of the problems, and eliminate them.
The mage type, are fragile, but have even more damage potential for their opponents, especially with area effect spells, and can have all the defense potential of the fighter type, with defensive spells, and they have the option to to it from far away, and with spells like "open lock", and "Invisibility" they can have all the advantages of the rogue type as well, so with the right arsenal, they can do it all.
The rogue type, are the ones that really need some help in this era, because they are the binary type, either they can keep performing sneak attacks and keep out of sight, which would make them virtually invincible, or they can not do it which would make them really vulnerable. And they do not have any advantage that the mages could not have as well.
So we have to think about a system that would make each archetype a distinct, but balanced experience.
This really needs some though. :grad: