Stealth Discussion

Post » Sat Jul 03, 2010 7:30 am

I am a stealth player mostly. I love being sneaky.. I love the idea of hiding bodies, shooting out light sources (arrows or whatever is offered in the game I am playing), hiding in shadows, picking locks, creating diversions with sound, etc. I was thinking though.. One thing that bothers me about the stealth in TES is that stealth is only really activated when crouched in that squatted stealth position. I do think that that it should be more based on the type of armor you are wearing. I know that they make it so that footsteps make less sound when you rank up the skill higher and higher but I would like more speed added to the stealthy character and in practical senses. I would think that being out of the line of sight and in a shadow but not necessarily crouched SHOULD work if the conditions are in your favor. I think that stealth shouldn't be a matter of activation, it should be as simple as detected, not detected, or somewhere inbetween where enemies come looking or are alerted. Crouching should help in certain situations, sure, but not be required. Honestly I found it a bit goofy to see NPC characters hunched over televising "HEY! I KNOW YOU SEE ME BUT IM BUSY BEING A SNEAKY THIEF!"

I think that by mixing in subtlety into stealth it looks more realistic and could make you feel even more like a badass. When you pick pocket someone it should be as simple as like assassins creed did it. You bump into someone. Now I don't mean exactly like AC. I still would like a menu to choose what you want.. otherwise how would you get a key off of them or something else that is glittering that you want. I just say, let the thieves be more subtle and maybe an indication, that can be turned on or off via menus or maybe based on armor type even, of whether or not you are detected. Stealth should not be a light switch in my opinion.
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Bek Rideout
 
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Post » Sat Jul 03, 2010 5:33 am

oh come on folks, almost an hour goes by and nobody has an opinion?
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Nick Jase Mason
 
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Post » Sat Jul 03, 2010 5:01 am

Mostly agree with you here. They are looking at incorporating a new stealth system, similar to FO3's, but with a Skyrim flavour, etc. No details have really been given on it in too much depth, so hopefully a more tactic system is in place to satisfy the stealth players.
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anna ley
 
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Post » Sat Jul 03, 2010 3:16 am

really, what more is there to say? you have some really good ideas.
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Naomi Lastname
 
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Post » Sat Jul 03, 2010 6:01 am

universally crouch means sneaking. I would be happy if I could just pin down the specifics of how far to stay and the percentage chance of pickpocketing. You can cut people's gizzards open in sneak so thats one feature I wanted thats in. What I would like to know more specifically is,what is it be it the distance or some kind of tell that will let me stay quiet for more then one kill. No chameleon stealth crap I want to see myself kill the dude.
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MR.BIGG
 
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Post » Sat Jul 03, 2010 10:44 am

I wouldn't mind the ability to throw objects in other directions to cause guards and npc's to investigate as a distraction. Telekinesis would be used all the time by myself if that was the case.
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CSar L
 
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Post » Sat Jul 03, 2010 6:25 am

I think they should stop with the "this armour is better than that armour" mindset. I would like to see more than just weight and armour come into play. Stealth is a good example. I think leather armour should be the #1 choice for any thief. What it lacks in combat abilities, it makes up with it's stealth abilities (I'm less likely to hear Leather armour than Glass, for example).

there are actually many ways this can be done, and stealth is just one of many good examples.
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Pants
 
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Post » Sat Jul 03, 2010 7:07 am

I love stealth characters and the main thing i hope is improved is the A.I, if im spotted and then run and hide the enemy shouldnt forget they spotted me after five minutes
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Krystal Wilson
 
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Post » Sat Jul 03, 2010 6:38 pm

I wouldn't mind the ability to throw objects in other directions to cause guards and npc's to investigate as a distraction. Telekinesis would be used all the time by myself if that was the case.

Well they won't just detect you if they hear you.. It was in the "Interview demos". They were all like "WTH Was dat?" So maybe you could throw objects to distract them... Just how? You press the mosue button when you pick up something in your hands? And you have just found a new use for telekinesis.
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sophie
 
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Post » Sat Jul 03, 2010 4:58 am

Well they won't just detect you if they hear you.. It was in the "Interview demos". They were all like "WTH Was dat?" So maybe you could throw objects to distract them... Just how? You press the mosue button when you pick up something in your hands? And you have just found a new use for telekinesis.


You can throw objects in Fallout by using the grab feature and moving the mouse quickly from one side to the other while letting go in the process. They said that instant detection was out but that does not mean they don't investigate when they hear a sound. I am a bit confused by your sentence structure so forgive me if my reply does not make sense to what you said.
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Karl harris
 
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