stealth mod?

Post » Sun May 29, 2011 8:04 pm

howdy friends.

i'm looking for a stealth mod that actually works well.

i'm tired of hiding in a dark corner of a cave, firing an arrow into the next chember (100 yards or so) and having everyone in the cave know immediately and precisely where i am.


if i'm hiding in a dark corner - they should at least just be aware of "enemy nearby" and have to hunt me out somehow. i've tried stealth redux, but it doesn't seem to address this issue.

anything out there to make this type of change?


thanks!
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Miragel Ginza
 
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Post » Sun May 29, 2011 10:03 pm

This one can help make a difference with that. :D http://www.tesnexus.com/downloads/file.php?id=25462
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Daddy Cool!
 
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Post » Sun May 29, 2011 2:24 pm

http://www.tesnexus.com/downloads/file.php?id=20303

http://www.gamesas.com/?showtopic=872035&hl - a go to place for sure as is http://www.gamesas.com/index.php?/topic/1133832-mod-detectives-118/
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Rachael
 
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Post » Sun May 29, 2011 8:12 pm

http://www.tesnexus.com/downloads/file.php?id=20303

http://www.gamesas.com/?showtopic=872035&hl - a go to place for sure as is http://www.gamesas.com/index.php?/topic/1133832-mod-detectives-118/



http://www.gamesas.com/index.php?/topic/1093197-running4covers-list-of-stealth-mods-2nd-thread
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Matt Terry
 
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Post » Sun May 29, 2011 4:00 pm

the stealth mods are quite lacking tbh. the Jogs mod overhaul is ok in that it makes stealth harder later on but doesnt add much in realism at all other than what armor you can or cant wear and what you backstab with.

generally, jogs stealth overhaul + reeners guard overhaul is about as good as it can get atm.
SM combat hide is a nice mod but has two problems... it can not be used with reeners guard overhaul and also seems to sometimes cause npc's to immediately wander around in *hide n seek* mode just from u simply taking one step behind a corner in combat.
proximity based sneak penalties mod was taking the best turn for what your looking for as it is somewhat lightsource based, but doesnt work with most leveling mods because of the stat penalties.


fDetectionSneakLightMod + (light level on target) * (fDetectionNightEyeBonus, if detector has Night Eye)
Light Factor is capped at 100
fDetectionSneakLightMod = -5 by default

this i believe is how the lightsource is detected, if light factor can go below 0, i believe the WHOLE detection formula would better suit awareness when hiding in dark. it seems you gain no benefit being in dark areas, but are penaltized by being in the light. this describes how detection works.
http://cs.elderscrolls.com/constwiki/index.php/Category:Detection

-100.0 if invis >= 100.0 (i.e. target has Invisibility or 100% Chameleon)
0.0 if target didn't attack detector -AND- (distance between target and detector) > maxDist
fSneakBaseValue + (fSneakTargetAttackBonus, if target attacked detector) + Overall Sound Bonus + Overall Sight Bonus + Overall Skill Bonus, otherwise
If the Overall Detection Level is greater than a certain threshold, the detector can becomes aware of the target.

i myself would edit Jogs overhaul myself and simply alter the lighting to play a MUCH bigger factor in detection, but i cant exactly say i have scripted much for oblivion.
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Roanne Bardsley
 
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Post » Sun May 29, 2011 9:18 pm

Not knowing what mods you have doesn't help.
I have shot at people in the dark and they look around using TIE, SO, and RGO.

Maybe it is TIE doing the forced searching or your stealth isn't high enough.
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Laura Cartwright
 
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Post » Sun May 29, 2011 5:24 pm

proximity based sneak penalties mod was taking the best turn for what your looking for as it is somewhat lightsource based, but doesnt work with most leveling mods because of the stat penalties.


Hi Tricky can you please expand on that? What could happen when running it with OOO/FCOM?

Thanks :)
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Kathryn Medows
 
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Post » Sun May 29, 2011 5:25 pm

http://www.tesnexus.com/downloads/file.php?id=15025

thats the mod, you can try it and see if he ever got as far as to what you were wanting. i definitely know its possible to create a mod just editing the sneak detection formula but no idea how and i guess no modders have attempted or succeeded doing so.
prox should work fine with ooo and fcom... its just if ur using a leveling mod it wont work... well it will but youll start leveling up like crazy and then losing stats. im not sure if this is what you want, all i know is its the ONLY stealth mod that i know of that actually uses light detection.
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Tammie Flint
 
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Post » Sun May 29, 2011 7:12 pm

its possible to create a mod just editing the sneak detection formula but no idea how and i guess no modders have attempted or succeeded doing so.
prox should work fine with ooo and fcom... its just if ur using a leveling mod it wont work... well it will but youll start leveling up like crazy and then losing stats.


I hope someone skilled is gonna start working on it!

Anyway, basically this mod would mess up leveling with Oblivion XP or the like?
Then maybe I should ask Andalaybay if this could be solved in the leveling mod itself.

Thanks :)
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Arnold Wet
 
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