» Thu Oct 13, 2011 4:37 am
Mysticism, Alteration, Illusion as magic schools, Arcane arts of this schools effective work together as magical alternative to rogue skills and tools.
With Mysticism we can absorb powers of our enemies effectively buffing self and weak them in one time no need in Restoration and Destruction, activate trapped chests and steal items from distance, detect hidden danger and valuable items, dispel protection of mages and their curses from self, absorb or reflect their spells, trap souls for our enchanted stuff and in emergency teleport away from critical situation.
Mysticism based on willpower what a good attribute of patient rogue, besides be a shady and mystic person is awesome.
With Alteration we can reach impossible naturally places Jump high, levitate awhile and them slowly fall in need place or swiftly swim in water without of need to breath for a time and if danger is close walk on water surface, with Shields we can protect self from incoming physical and elemental damage as well even harm with elemental aura in close combat, magical open and Lock will help deal with locks effectively trap guards in their rooms or open too hard to be opened with lockpick doors.
Alteration augment your Acrobatics and Security.
With Illusion we can manipulate minds of enemies in various ways make them blind, clam, demoralized, charmed and frenzied and then vanish from their eyes, silence and paralyze help to deal with warriors and mages, light on target help with invisible enemies, Sanctuary will increase your evasion by blurring your vision enemy will miss you in combat, Night Eye help to see in darkness without of reveling your location with light, Illusion school will augment your Stealth and Speechcraft skills well.
If you want take this path of Night best to train as Nightblade who are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.