There are only three states of stealth, one of which have two sides.
- Detected.
- Undetected.
- Caution.
- Danger.
But basically Danger mode and Detected mode are the same, the difference is who has detected us: An enemy or otherwise?
In the capture screen, you can see the icons that they have designed for the stealth states, but decided that they were wrong, so they crossed them off and in a box below the cross designed three new icons that showed a covered sun, a half covered one and a shiny exposed sun, with a line that suggests: (? Separate "I'm sneaky" from "I'm detected").
Then they saw that with three icons, you can not find out if an enemy has detected you and you are in danger, or you are detected by a non-enemy pawn.
And they suggested: (? "How to tell difference between DETECTED | DANGER?"), and then they decided that: (THE people try to kill you.).
So we can not tell from the icons if we are really in danger, but maybe from the change of the music?
I say that it adds to the immersion, if we can only know that we are detected and I do not worry about that, it really bothers me that we have only three states of alarm in monsters, "Undetected, Caution, and Detected", and I hoped there would be more alarm states, like this:
- Unconscious: Can not detect anything. :sleep2:
- Distracted: Attention caught by something else. :violin:
- Unaware: Idle, whistling, mumbling and the like... :whistling:
- Alarm level 1: Heard a sound, and looks toward the direction. :shifty:
- Alarm level 2: Saw a something and comes looking for it. :stare:
- Alarm level 3: Find something bad like a corpse and start actively searching. oo:
- Alarm level 4: Found the target but lost it and looking for it. :flame:
- Alarm level 5: Actively pursuing/attacking the target. :gun:
- Alarm level ?: Fleeing from the target. :bolt:
What do you think?