» Sun Jan 09, 2011 8:42 pm
Update#9
I have all but finished the NPCs, save placement of some scripting for encounters (see next section). And, time restraints considered, I may have a working copy by the end of the weekend and an initial release by sometime in the next week. Testing will need to be taken into account as well, but from the testing I've already done, not much will be needed. Mostly to ensure the scripting works, and to test the new encounter system.
Speaking of which, I have decided to take the encounters into a whole new direction than what I had previous scripted before. This system I believe will be much much better than the old way and will not be completely dependant on whether or not you're sneaking. Now assassins will hunt you down no matter what you're doing. I'm not sure how the system will react when Waiting or Sleeping though, but I'll find that out in testing. Theoretically, they should still come after you and attack, but you know the nature of theories. Today they're fact, tomorrow they're crap. Back on subject, all of this is of course dependant on how my testing goes, but it's around the final stages. :celebration:
I'm also going to change my plan for the quest as a whole. Right now, I wanted to get the Encounter System completed, which was really my original intentions at the start, then concentrate on a story line. I've decided to split this into two phases, which Phase1 is obviously the Encounter System. Phase2 will comprise of the storyline as a whole. I'm also doing this because I wanted the option to continue to have Stealth Wars encounters even when the quest is finished, and yes, there will be a story-reason for this. Therefore, Phase1 will be independant of Phase2. Phase2, however, will not be.
That being said, after I finish Phase1, I will be taking a short break from public modding because after this I'm going to need a LARGE bottle of aspirin..... Also, I still need to finish the vanilla game's main story line for the first time ..... LOL! :facepalm: