Update#14
WOOT!! Got the problem solved for the AI! Now you can sneak up on them if you happen to spot them coming. :ninja: I just need to tweak this a little and that'll be completely fixed. Big props to DaMage for that.
I have also figured out why the bug that came up on one of the other features is happening, but am a little unsure of how to fix it. I may not even correct it and include it as a "feature" anyways. Basically what was happening was if the assassin had a partner who was hiding out and one of them were to die during the battle, the other would just disappear. In a sense this created an illusion of the first assassin escaping because his partner died, which that actually happened in DAoC through an ability called vanish. If I'm going to leave it as it is, I'll have to do some more testing with this though and see if there aren't other problems associated with it that I'm just not seeing.
I still haven't tested the other feature that was going to get rid of a mod requirement yet and the other mod still may turn out to be a better solution. I'll have to test both out.
Once that is done, I'm going to need to test other mod issues and conflicts, mainly mods that overhaul stealth and hiding from NPCs.
And finally, the last testing I'll need to do is the individual NPCs and the types of encounters.
After all that is done, I should be ready to release. It seems like a lot, but it will go pretty fast. I'm not going to give a timeframe though because I seem to fail at that. :lmao: But I'm going to try to finish this within a couple weeks. There's another project I want to work on the side and I still have yet to finish the game. :huh: