To get to the point, I started wondering about NPCs that sneaked on the player. Did that ever happen in vanilla or was there a mod like that out there already? I don't recall and don't think there is. So I had an idea of making a mod that places a random chance encounter of an NPC assassin that is sneaking and hunting the player, who is completely unaware of it. Perhaps a trigger to the event is when the player is sneaking him/herself. And to further add to it, place a few in select randomizing locations where they stay in sneak mode and wait for the player to come by, such as in the bandit dungeons or the like. Obviously Reneer's sneak mod would have to be necessary in order for the idea to be pulled off. Also, Hex_Off's up coming Unnecessary Violence2 is strongly suggested for use since it will have dual weilding as well as other martial arts (ie kicking). You can currently use UV1 for now.
So here's the progress so far for Phase1: Encounters (% of completion):
Everything is near completion. Percentages at this time would be unnecessary.
As of right now, I have 15 assassins, :toughninja: all of which have unique gear. A few have similar designs in equipment, but hopefully, it's enough of a difference to give it a unique feel. There are several armors that have the Dark Brotherhood armor basis for instance.
Concerning how easy or hard these guys are: more than likely, 10 of these guys will be the "normal" variety, and 5 will be "boss" types. But don't think the "normals" will be easy. These random battles with just one "normal" will be a challenge. There will also be a chance for more than one to appear, even up to four a time. You might want to bring a companion with you even at times. The challenge factor will also depend on who gets the jump on the other first, you or them, and there'll be a chance for either situation to occur. Hope your stealth skill is up to level.
This is Phase1: Encounters. Phase2 will comprise of a storyline.