Cripes! They are one-hitting me, blocked no less. It's not so much the weapon damage, which is still godly with their insane level strength, but that the bonus damage is dealt instantly instead of over 2 or 3 seconds. The only way is to not ever be hit / staggered. Keep in mind that I am using Kuertee's Skill-Based and Attribute-Based Damage Modifiers so that my arrows are much stronger, yet their armor rating is so impenetrable that they are less assassin and more unholy warrior fit to wade into battle against tons of Imperial Legion Soldiers, and their speed is as if the armor weighed nothing. I would understand this if their armor was just clothing. As it is, I'm certain that six OOO 1.3 Spectral Warriors would lose to just one of the assassins.
Anyway, you said you had planned the assassins to escape. What if they cast an escape spell when their health reaches below 10% of their base health? The script would be on a token ring and it would look like this:
And the spell script would look like this:
Anyway, just to keep them like assassins who strike hard I am setting all their armor to 0.01 AR, halving their weapon damage, massively reducing their bonuses, and giving them all permanent Drain Health -200. That way I can face three or four of them and it feels like I am avoiding death, rather than battling bosses with olympic mountains of health. It is fun this way and the assassins look great, better than me, unfortunately. But I understand that these assassins are meant for characters who are already strong and have plenty of buffs.
Anyway, you said you had planned the assassins to escape. What if they cast an escape spell when their health reaches below 10% of their base health? The script would be on a token ring and it would look like this:
Spoiler
SCN PHMTRingExfiltrateMaleScriptFloat TimerBRef SelfBShort CriticalHealthFlagBShort ExfiltrateWasCastFlagBShort ExfiltrationInterruptedFlagBShort ReturnToCombatFlagBShort ReturnedToFightFlagBBegin GameMode If ( SelfB == 0 ) Set SelfB to GetContainer EndIf If ( SelfB.IsInCombat == 1 ) If ( TimerB <= 0 ) If ( ( SelfB.GetBaseAV Health / SelfB.GetAV Health > 10 ) && ( SelfB.GetAV Health >= 1 ) ) && ( ExfiltrateWasCastFlagB == 0 ) Set CriticalHealthFlagB to 1 Set TimerB to 1 ElseIf ( ExfiltrateWasCastFlagB == 1 ) && ( SelfB.GetDead != 1 ) && ( ExfiltrationInterruptedFlagB == 0 ) Set ReturnToCombatFlagB to 1 Set ExfiltrationInterruptedFlagB to 1 Else Set TimerB to 1 Message "No Conditions Satisfied - TimerB set to 1." EndIf ElseIf ( TimerB > 0 ) Set TimerB to ( TimerB - GetSecondsPassed ) EndIf If ( CriticalHealthFlagB == 1 ) && ( ExfiltrateWasCastFlagB == 0 ) SelfB.Flee SelfB.Cast PHMTSpellExfiltration SelfB Set ExfiltrateWasCastFlagB to 1 EndIf If ( ReturnToCombatFlagB == 1 ) && ( ReturnedToFightFlagB == 0 ) SelfB.EVP SelfB.SetGhost 0 Set ReturnedToFightFlagB to 1 EndIf EndIfEnd
And the spell script would look like this:
Spoiler
SCN PHMTSpellExfiltrationScriptFloat AlphaShort ExfiltrationSpellCastedFlagBBegin ScriptEffectStart ResetHealth StopMagicShaderVisuals effectFireDamage StopMagicShaderVisuals effectFrostDamage StopMagicShaderVisuals effectShockDamage StopMagicShaderVisuals effectWeakness ;SetGhost 1 Set Alpha to 1 ;PlayMagicEffectVisuals DSPL PlayMagicEffectVisuals DGHE ;PlaySound SPLIllusionHit PlaySound3D SPLAlterationHit Set ExfiltrationSpellCastedFlagB to 1EndBegin ScriptEffectUpdate If ( ExfiltrationSpellCastedFlagB == 1 ) If ( Alpha > 0 ) Set Alpha to ( Alpha - GetSecondsPassed ) SAA Alpha EndIf EndIfEndBegin ScriptEffectFinish ResetHealth MoveTo MyAssassinRoom 0 0 10 ;SetGhost 0 Set Alpha to 1 Set ExfiltrationSpellCastedFlagB to 0 DisableEnd
Anyway, just to keep them like assassins who strike hard I am setting all their armor to 0.01 AR, halving their weapon damage, massively reducing their bonuses, and giving them all permanent Drain Health -200. That way I can face three or four of them and it feels like I am avoiding death, rather than battling bosses with olympic mountains of health. It is fun this way and the assassins look great, better than me, unfortunately. But I understand that these assassins are meant for characters who are already strong and have plenty of buffs.
wow, somehow I missed this reply. Sorry about that.
Yeah, I have had several reports with Kuertee's mods making them supersoldiers. The only solution is what you have done, reducing their AR and health. But I'd urge you to at least keep their weapon damage near the same. Remember that assassins are supposed to strike really hard and really deadly. I should probably make them squishy, but did want them to be like mini-bosses. I also wanted to give companion users a challenge as well. And there are times when you really should have a companion when dealing with them, especially the 3-4 team encounters. With that being said, the weapon enchantments would probably seem a little off balance for players lower than level 40.
I noticed you mentioned that you face 3-4 of them at a time. Does this happen often or just once in a while?
With regards to the escape script, thanks for taking the time to work one out. I'll have to check it out. I probably won't do quite what you worked out because I don't want to overcomplicate the script too much. But I have thought about using a re-colored fireball effect to a smoky color. It would make a good smokescreen effect.
@Johnny3Tears, hopefully someone can make you a video. I'd do it, but I barely have time to even play anymore :*(