Bethesda is giving Steam a try with New Vegas (which will have a one-time Steam login) and Brink (which will be using Steam for its multiplayer). If its well-received it's likely to become a long-term relationship so we'll probably see it with TES V.
I could very well imagine this being the case, I wouldn't be surprised if whether we'll see future Bethesda games using Steam will depend on how successful these efforts turn out to be.
Now, I can't say I approve of the decision to use Steam in New Vegas, Steam is certainly not the worst option they could have gone with, it's fairly easy to use, and it does feel like it has improved since when it was first released, I'm willing to use Steam, if I absolutely must, I've played several games on it, I always get the retail version of course but if that requires Steam to play anyway, then I can go with it, but I'd still really rather not use it at all. I don't want to have to install outside programs just to play my games, and activate them through some program with I don't even know how many unnecessary gimmicks attached that I never use and feel no desire to use and which probably only let me do things I can do without it, a program which I'm onlyn using because I need it to play my games, I don't want that. What I WANT to do is just insert the disc, install the game, maybe type in a CD key, and then play it as long as it's installed on my computer and the disc is inserted, that's how things always were before, it was simple, straght forward, yet now suddenly developers aren't content to keep things so simple anymore, no, they have to make things unnecessarily difficult for their customers just because a portion of their potential customer base is playing their games without paying for them, and I must stress
may because no one can really prove how many sales any given game has lost to piracy. Just because someone didn't buy the game doesn't mean they're playing a pirated copy, have companies ever onsidered that if a game isn't selling as well as they expected it to, that maybe the culprit ISN'T piracy? That maybe people just don't want to play the game at all? You know, it's possible for that to happen. Or did they ever think of the possibility that not every pirate would pay for the game if they could not pirate it? Maybe if the copy protection turned out to be too hard to crack and they decided not to bother, they'd just go find some other game to download a pirated copy of.
In the end, I'd say that developers need to stop assuming that everyone is a pirate, and that if they just make things harder for everyone, people will buy their games.
and i'd say in 5 more years, there won't be any at all.
If you're right, then I may just have to forever quit gaming by then, because if I can't buy my games in stores and get a box containing at least a disc and a manual, screw it, the creators aren't getting my money.
And it's not like that would stop piracy anyway, in fact, I'd expect it to encourage it, because as long as there's a retail version of games, you at least get something physical that can't be downloaded from the internet, once you take out that, there's really not much reason to pay for the game if you can get a pirated copy for free, aside from wanting to support the creators, perhaps, and the people who would want to do that will still be willing to do it without draconian DRM and other such nonsense in place. You can't ever stop piracy, you can only try to make things harder for pirates, and that's not going to help you make money if the way you do it drives away legitimate customers as well.