They are usually illegal.
They are usually illegal.
Was it trying to get the TV tuning stuff set up? That's always been a pain (and usually time-consuming), but TBH I've used most of the TV/DVR software from the past 10 years or so and Windows 7 Media Center was actually the easiest to set up and one of the most reliable, surprisingly. Not very customizable or feature-rich, but it does the best job of automated setup that I've seen and has the broadest compatibility with tuning hardware. Of course, YMMV.
That said, now that I've replaced all of my tuner cards and USB devices with SiliconDust devices doing the TV tuning stuff is no longer difficult or problematic. If you're serious about doing a DiY DVR I think it's the only way to go...especially if you're going the CableCARD route for encrypted channels.
Oh no. If I ever got that far, that would have been something.
No, it turned out that the OS could only really be installed by an OEM. I even spent days trying to slipstream MCE into a XP Pro install disk (which is how MS tells you do to this if you dig past the page that just says put the disk in and choose install, which won't work) but any screw up on the install (which was inevitable) required a DBAN to the drive to wipe the registry so I could start over again. You had to swap back and forth between the disks during the install, but the files were on both disks, at least with the same name. But there were enough differences between them that the proper files were the only ones to make this work. If too much of the OS was installed by one disk or the other, it would hose everything.
Here is the last thing I tried, and failed at doing
http://winsupersite.com/article/windows-xp2/slipstreaming-windows-xp-with-service-pack-3-sp3-128464
I even contemplated at one point over buying an OEM MCE installed machine, and then just putting the Mobo and HDD in another case so I could add what I needed. But, I had already spent $200 on the OS's and the OEM machine was $349 (the cheapest I could find at the time)
Ironically, by the time I got Windows 7, I already had my DLNA server set up, rendering MCE moot.
Oh, yeah, that. Sorry to hear you had a brush with that monstrosity...the MCE they tried to shoehorn into XP was a total clusterfrack. I never even attempted to use it. At the time I was using Beyond TV (R.I.P., old friend) for the TV tuner/DVR stuff and a variety of other things for media playback. Much simpler and worked really well.
I've never had great luck using DLNA to stream to a playback appliance. Some things worked well, but I've always eventually run into CODEC issues, so all of my media clients are actual PCs now. I'm sure newer client devices have gotten better with format support, but I like the flexibility that comes with being able to set up the client however I want to. Are there DLNA devices that can work as TV clients yet (can change live TV channels, etc.)? That's definitely a deal breaker for me.
Thanks. I actually got that definition from a glossary in a book...low tech I know. It didn't have a definition for 'compatibility layer'. Just an aside, I've seen that exact same 'think of it as a translation box' anology in a discussion of DOSBox, which you and it's creators say is an emulator.
I guess this divergence of 'compatibility layers' from 'emulators' goes back further than WINE then, but I still don't really see a big difference in ultimate goal or results. The differences you have made clear enough and I'm happy to learn, but from the basic use point of view (where exactly what goes on in the box is relatively unimportant compared to the outcome) they seem very similar.
Wasn't a DOSBox dev, just someone much like you trying to explain to someone much like me what DOSBox was about. It takes program made for system X and makes it work on system Y. WINE takes program made for system A and makes it work on system B.
The rest strikes me as similar to trying to explain the difference between a diesel engine and a gas engine (or a Mazda gas rotary engine) to a driver that may or may not even do their own oil changes. I appreciate the explanation myself, because I'm pretty curious about almost everything, but from a practical standpoint it doesn't seem like a terribly important distinction at the user level.
As I've thought all along i don't see any selling point to get a steam machine if you're a console gamer and I don't get what demographic this is aimed at, when this things gets a solid couple of years of excellent exclusives then it might start to challenge consoles.Seriously it's a pc with a controller and steam what's the USP?
Thanks for taking the time to explain so well.
Since the only things I consider running that aren't just natives of the system would be games and I don't generally multi-task games I don't think I would ever notice the differences much myself. I know people now are more 'up with the times' because I see discussions about whether game such and such can be safely alt-tabbed or whatever, but I was formed in the days of 'make a boot disk because this game need all the resources you have and you'll just have to reboot after' and I never really moved beyond it.
Some of the prices are actually really good with these machines. The $499 machine with the 4th-gen i3 + GTX 760 is actually a good deal when you add up all the parts needed to build one manually.
Now about the controller. If the anolog joysticks are being replaced with track-pads then it's essentially the same thing as playing 'dual anolog' virtual sticks on a tablet. Which is the worst way to play a game. The worst. The absolute worst.
That's what I thought too, but apparently the fact that you can tell where your thumbs are within the tracking area makes a big difference (you can feel the borders of the tracking area, the curvature, the button in the center, etc.). My main issue with virtual trackpads on touchscreens is that I can only tell where the center and edges of the tracking area are by trying to remember the thumb position or actually looking at that part of the screen (no tactile feedback). I'm still skeptical, but I'm going to have to try it before I can judge.
Best thing to do for DLNA is to get something like the WDTV Live, about $49 now. But to integrate DLNA with a Tuner, your best to get a TV that is compliant. However, I could not get this to work on my Viero that has DLNA, but I did not dig too much into that (codec issues, but the TV is updatable). I have found on that the more open source the source file is, in other words MP4/MP3 and not WMV, then the more success you have with DLNA. Some WMV works just fine, but if the file was created back in the Vista era, maybe late XP era when MS was really cranking up the DRM (because of their HD DVD initiative), then those probably won't work.
I have also found that the server software has just as much to do with success as the device. So that can get in your way of success.
I can't even imagine doing that. I don't have a tablet, so I have not gamed on one. I don't game much on the iPhone that I have other than a poker game that I mess around with. I can't imagine using a track pad as a control stick. Maybe a selection input device for menus.
I can see the Steam gamepad being useful for playing a game like Dragon Age Origins provided you dramatically increase the size of the fonts so they are readable. Maybe, possibly, a RTS game as well.
I think the controller is definitely in the 'don't knock 'til you've tried it' category, but I'm gonna play ignoramus here, if you have a $1500 dollar rig upstairs, why pay $499 to stream when you can spend $50 on some long cables?
Pretty much every RTS game I play, in order to 'play well' you need a comfortable familiarity with hotkeys so a keyboard is the primary controller. I usually keep the difficulty toned down to where I can get by using a mouse, but when a game somehow gives me that desire to 'really beat it' like I have something to prove I go to hotkeys.
The steam machines in that price range are not to stream to, they are gaming PCs designed to co-habitate alongside the more traditional #th gen consoles in a living room environment.
With cables, signal strength (and thus quality) tends to diminish with longer distances.
You could potentially get yourself a very cheap (under $200) lower-power PC to connect to the TV and install SteamOS on it then run your games remotely on your main gaming rig. Long cables are ok, I guess, but ethernet and wifi are much simpler, more convenient, and better-suited for long runs through a house. That, and the overall GUI people tend to like to use on a desktop machine isn't well-suited for use on a TV with a controller or remote. A dedicated machine in the living room could have a launcher UI designed to be easy to use on a TV for the limited number of things you'd want to use it for.
People who are more concerned about having the highest specs than the best gaming experience I suppose.
Isn't "best gaming experience" a pretty subjective concept?
That said, how about the people that are already PC gamers that just want to play their games in their living rooms as well as on their desktop rigs? Doesn't that make more sense than people just wanting to have the highest specs?
For example, if I didn't already set up a living room machine myself and I wanted to buy a pre-made machine to play games in my living room I'd probably be more likely to buy a Steam machine than a console. Why would I want to re-buy all of the games I already own just to play them in a different room?
That's an excellent point.
The XBox ONE and the Playstation 4... they only play the new games they make for the platform.
It would be awesome if I could pop a copy of "Freelancer" into the Steambox and be able to play that!
Is that the sort of thing they have in mind?