Steam patch 1.3 now LIVE!

Post » Sun Apr 11, 2010 12:34 am

The Cowboy guns are far from useless. They are still extremely strong. They only got a a slight nerf. No where near the level of the Sniper Rifle in the last patch.

@Bapitty - the GECK is not working. So, most people can not look up the values. You have to use FNV Edit.
But just for you: Cowboy Repeater, Trail and Brush Gun now have a spread of .06. The Avenger is .55. The Assault Carbine is 1.2. The shot per second on the Brush Gun dropped from 1.65 to 1.23. A slight nerf. In comparision the AMR has a shots per second of .5. SO the Brush Gun + Cowboy is probably still King of the Hill. Just not by a mile anymore.

Seems pretty stable to me, but the game has always been stable for me.


Oh, what a relief! Thank you so much!!!
PS: 100th reply, w00t!
Edit: One last question (I know I've asked quite a few, but my hunger is insatiable :P), if any of the PC users still have the patience to deal with me, how many cells is Pew-Pew taking per shot? Once again, your answers are always appreciated. (Nvm, my questions have been answered)
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Russell Davies
 
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Post » Sun Apr 11, 2010 8:21 am

Pretty much this. If the point of the weapon changes was to get players to throw away their LA weapons it failed. I'm still trying to figure out why the Trail Carbine got a slight DAM buff. It sure as hell didn't need one, but I'm getting 73DAM out of mine now when it was 69 before the patch.

Thanks for the feedback, but please evaluate the lever-action weapons in light of changes to other weapons of a similar tier that were buffed during the patch. The Sniper Rifle is the other Tier 4 Gun rifle, and its RoF and AP were raised and lowered, respectively. Obviously it's also still more accurate than the TC. The Trail Carbine's benefits are overall DAM and magazine capacity (though arguably offset by the looping reload).

The goal was not to get people to throw away LA weapons, but to view them as options in a lineup with specific merits and flaws instead of "the weapons to use all the time unless you are dumb".
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Hot
 
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Post » Sun Apr 11, 2010 9:05 am

J.E. Sawyer,

Are we really going to get a GECK update? The new patch has broken the GECK v1.1 that was released to the general public.

Did you know this? Was it an accident?

thanks for any official input.

cev
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Andrea P
 
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Post » Sat Apr 10, 2010 10:04 pm

I'm interested in La Longue Carabine and That Gun, has anyone been able to find out their dmg/AP/spread/speed so far? Sounds like they might be good for their tier now.
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April D. F
 
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Post » Sat Apr 10, 2010 7:37 pm

when they mean the patch for Xbox 360 will be out by Friday does that mean friday or anytime before.
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herrade
 
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Post » Sat Apr 10, 2010 9:01 pm

The goal was not to get people to throw away LA weapons, but to view them as options in a lineup with specific merits and flaws instead of "the weapons to use all the time unless you are dumb".


Slightly less attractive for VATS only fighters now, but that's it. After accounting for ammo the LA weapon line still the lightest weight, and most efficient, ranged killing machines in the game for only the cost of 1-2 (Cowboy and maybe Rapid Reload) perk slot(s). For the Trail Carbine at least the higher spread isn't offsetting the +51% greater ammo load when compared to the .308 weapons and the lower ROF is still too high.

To be fair the GCSR loaded with AP ammo is competitive now on the sneak-attack. That reminds me, I need to exchange my JSP stockpile (4300 rounds) for an AP/HP stockpile. Why can't we press these rounds ourselves? It's just a different projectile design after all.
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marina
 
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Post » Sun Apr 11, 2010 5:58 am

J.E. Sawyer,

Are we really going to get a GECK update? The new patch has broken the GECK v1.1 that was released to the general public.

Did you know this? Was it an accident?

thanks for any official input.

cev


GStaff is official. :) See his post(s)
here. http://www.gamesas.com/index.php?/topic/1182825-warning-13-update-breaks-the-geck/
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Mr.Broom30
 
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Post » Sun Apr 11, 2010 1:04 am

Why can't we press these rounds ourselves? It's just a different projectile design after all.

Because it's really hard to extrude the cupronickel jacket over that steel core without some http://upload.wikimedia.org/wikipedia/commons/f/f3/Al_extrusion_machine_with_dies.jpg. Unjacketed HP should be doable, though.

-Gunny out.
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GRAEME
 
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Post » Sun Apr 11, 2010 2:38 am

Slightly less attractive for VATS only fighters now, but that's it.

It should be more attractive for anyone engaging in more-than-moderate range shooting and anyone who is a crit-oriented Guns character. The ranges at which the Sniper Rifle and Gobi can reliably take down enemies with a single shot is, in practice, significantly farther than the Trail Carbine. If you're focused on LA weapons with Cowboy and Rapid Reload, then by all means, use the Trail Carbine! It's supposed to be great at short to moderate ranges those perks. Characters who build up Sneak and take perks like Better Criticals and Finesse will lean toward using the Sniper/Gobi because their crit chance and DAM can be extraordinarily high and the accuracy at extreme ranges is better (and the scopes are more powerful).
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Marta Wolko
 
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Post » Sun Apr 11, 2010 6:00 am

GStaff is official. :) See his post(s)
here. http://www.gamesas.com/index.php?/topic/1182825-warning-13-update-breaks-the-geck/



Yes, I know Gstaff is official! I started that thread! Got his response but, I wanted to try to solicit a response from someone who is from obsidian. Not just get a generic response form the guy who filters beth's forums.

No offense to Gstaff! :whistling:

Was looking for conformation from the guy who actually built the game. :biggrin:

cev
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Tyrone Haywood
 
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Post » Sat Apr 10, 2010 10:11 pm

After backing up everything so I can rollback if I want, decided to go ahead and download the patch. I haven't yet noticed any noticeable change in general performance but like someone else said, I didn't have many to begin with.

One thing I did quickly notice: I used to get a brief moment of "lag" from effects like Pushy's knockback effect or those flame-grenade lobber weapons (name escapes me) - it would occur almost every knockback, for example - but it happens a lot less often now. So that's kinda nice.

I'm going to start a new vanilla speed game for testing. I don't always trust pre-patch saves to be reliable for some types of post-patch observation.
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Danger Mouse
 
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Post » Sun Apr 11, 2010 7:44 am

God damnit....like I told ya before, my game AGAIN dont update=((( And my version still 1.2.0.352=((( Bethesda why people from east europe received update after few after world release?
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Ilona Neumann
 
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Post » Sun Apr 11, 2010 5:01 am

Because it's really hard to extrude the cupronickel jacket over that steel core without some http://upload.wikimedia.org/wikipedia/commons/f/f3/Al_extrusion_machine_with_dies.jpg. Unjacketed HP should be doable, though.

-Gunny out.


I'll settle for pressing large amounts of HP. Can roll a huge damage figure with the stuff on a sneak attack.


It should be more attractive for anyone engaging in more-than-moderate range shooting and anyone who is a crit-oriented Guns character. The ranges at which the Sniper Rifle and Gobi can reliably take down enemies with a single shot is, in practice, significantly farther than the Trail Carbine. If you're focused on LA weapons with Cowboy and Rapid Reload, then by all means, use the Trail Carbine! It's supposed to be great at short to moderate ranges those perks. Characters who build up Sneak and take perks like Better Criticals and Finesse will lean toward using the Sniper/Gobi because their crit chance and DAM can be extraordinarily high and the accuracy at extreme ranges is better (and the scopes are more powerful).


At extreme ranges the scoped Trail Carbine is only missing slightly more now....I think. I'm not even sure with several hours of playing if it's the spread or me mucking up the shot. At the ranges my PC can render targets the head of a human sized target is completely covered by the crosshairs of the scoped Trail Carbine, so I go for torso shots only. Not missing much with those shots at current. The only really significant change was the AP cost losing one shot in VATS with 89 APs. The higher spread isn't enough to impact long ranged sniping. The lower ROF still allows for some crazy speed sniping when the player view kill cam kicks in.


Odd question but at any point did you consider just re-chambering the Trail Carbine to .308 ammo? The gun is a dead ringer for a http://en.wikipedia.org/wiki/Marlin_Model_336 and that gun can fire the http://en.wikipedia.org/wiki/.308_Marlin_Express. Wouldn't be a perfect fit yet would get rid of the nagging issue of a pistol cartridge being on par with a high-end rifle round at long ranges.
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Roy Harris
 
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Post » Sun Apr 11, 2010 2:01 am

Patch did a lot of good for me. I don't notice any more NPC clipping issues, my framerates are in the hundreds, the scripts no longer glitch out, it looks awesome, and the guns work perfectly!



Oh, wait, sorry about that. I was playing Portal 2, because New Vegas 1.3 is completely broken and won't get half a second into loading any of my saves, or a new game, without crashing! So now I get to spend a night downloading it all over again. YAY!


Sigh...come on guys. Really?
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jadie kell
 
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Post » Sun Apr 11, 2010 2:22 am

Hello there.

I made a full list of changes to weapons: http://fallout.wikia.com/wiki/Fallout:_New_Vegas_patch_1.3.0.452#Detailed_changes_to_weapons
It lists about every change in full-detail that was done compared to the last patch.
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David John Hunter
 
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Post » Sun Apr 11, 2010 1:22 am

For me this is a great patch. My Assault Carbine now rocks, it's even good for chewing up Deathclaws if you're a rubbish aim with the Gobi rifle (like me) and you miss causing them to come chasing after you. The Gobi rifle (when I actually hit!) is much better now, back to being fun using after the previous patch nerf. And it could be my imagination but the game seems to be running smoother, so all in all a great patch as far as I'm concerned.
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Alyna
 
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Post » Sun Apr 11, 2010 2:41 am

Hello All,
Could someone please check whether or not the 'poisoned companion bug' has been dealt with?
Thanks!
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Amanda Leis
 
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Post » Sun Apr 11, 2010 1:38 am

Patch did a lot of good for me. I don't notice any more NPC clipping issues, my framerates are in the hundreds, the scripts no longer glitch out, it looks awesome, and the guns work perfectly!



Oh, wait, sorry about that. I was playing Portal 2, because New Vegas 1.3 is completely broken and won't get half a second into loading any of my saves, or a new game, without crashing! So now I get to spend a night downloading it all over again. YAY!


Sigh...come on guys. Really?


I suppose not all of us have the same luck
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Zosia Cetnar
 
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Post » Sun Apr 11, 2010 1:50 am

At extreme ranges the scoped Trail Carbine is only missing slightly more now....I think. I'm not even sure with several hours of playing if it's the spread or me mucking up the shot. At the ranges my PC can render targets the head of a human sized target is completely covered by the crosshairs of the scoped Trail Carbine, so I go for torso shots only. Not missing much with those shots at current. The only really significant change was the AP cost losing one shot in VATS with 89 APs. The higher spread isn't enough to impact long ranged sniping. The lower ROF still allows for some crazy speed sniping when the player view kill cam kicks in.
You're settling for body shots but head shots are significantly more damaging, and much easier with the Sniper/Gobi. And again, the RoF of the Sniper/Gobi is higher than the Trail Carbine, so if you want speed sniping, they do just fine. You seem to be solely using/focusing overly on the power of the Trail Carbine instead of using a character built for crits/sniping with the Sniper/Gobi. It's easily comparable and better for certain tasks.

Odd question but at any point did you consider just re-chambering the Trail Carbine to .308 ammo? The gun is a dead ringer for a http://en.wikipedia.org/wiki/Marlin_Model_336 and that gun can fire the http://en.wikipedia.org/wiki/.308_Marlin_Express. Wouldn't be a perfect fit yet would get rid of the nagging issue of a pistol cartridge being on par with a high-end rifle round at long ranges.

The major difference between .308 ME and .308 Win. is that the former is rimmed, making it much easier to cycle in a lever-action. There is also the Browning BLR, but I didn't see the point. .357 Mag. and .44 Mag. are popular dual use rounds, so it made sense to have revolvers and LA rifles chambered in them. In real-world space, none of these rifles are firing at long range. The terminal ballistics of .44 Magnum rounds are generally superior to those of .308 Win. when used against fleshy targets at short to moderate range. We use .308 Win. in the real world because of its flat trajectory and high velocity, which is why some users have requested that .308 should have lower base damage and inherent DT bypass.
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Kevan Olson
 
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Post » Sat Apr 10, 2010 10:38 pm

God damnit....like I told ya before, my game AGAIN dont update=((( And my version still 1.2.0.352=((( Bethesda why people from east europe received update after few after world release?


I'm from the Eastern Europe and my game doesn't want to update too. I wonder if I should delete it and redownload or is the patch not yet released for this region? If so, why? :/
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Chris BEvan
 
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Post » Sun Apr 11, 2010 12:18 pm

Is it safe to say that Obsidian won't make Demolition expert work in conjunction with Missile/Grenade launchers for a future patch? I have a demolition char and don't want to waste any perks spots for useless ones.

What perks affect these weapons except for stuff like lord death? I mean I guess Splash damage now works but except for that? Laser, Gun, Melee, Unarmed and the likes have ton of perks. What does Missile/Grenade launchers get?
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Mariaa EM.
 
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Post » Sun Apr 11, 2010 4:52 am

What they got is serious damage bonuses that actually make them competitive with the Guns category. Check the wiki.
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Reven Lord
 
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Post » Sun Apr 11, 2010 1:17 pm

So I should basically forget about the almost useless Demo expert then and just go for Splash damage and then choose something completely different.

How about the pyromaniac perk? Is that somewhat useful with 40mm incendiary grenade ammo?
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Star Dunkels Macmillan
 
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Post » Sat Apr 10, 2010 11:32 pm

My game is updating right now. The patch appears to be pretty huge. I was in the process (I'm slow) of reinstalling my mods over the past few weeks and testing while getting ready to finally finish the game. Since I never finished with my setup and now the game has seen fit to update itself, I would like to know if anyone notices which mods are messed up with the new patch. Should I stop the update and do a clean install? Thanks very much.
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Portions
 
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Post » Sun Apr 11, 2010 12:34 am

So I should basically forget about the almost useless Demo expert then and just go for Splash damage and then choose something completely different.

How about the pyromaniac perk? Is that somewhat useful with 40mm incendiary grenade ammo?

Demo Expert is still pretty kickass if you're going to use Mercy or the Fat Man like I do, and it's always affected grenade launchers and rifles. Only thing it doesn't affect is Missile Launchers, so if that's your only explosive interest, yeah, get splash damage.
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josie treuberg
 
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