Steam patch 1.3 now LIVE!

Post » Sat Apr 10, 2010 7:32 am

Title says it all. Unfortunately the Steam news post does not give any info beyond the weapons balances, simply saying "his update contains optimizations and stability improvements".
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Christine
 
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Post » Fri Apr 09, 2010 11:49 pm

So pc users have the patch?PS3 users can't even get online :cryvaultboy: not fair.
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Louise Lowe
 
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Post » Sat Apr 10, 2010 3:49 am

I'm extremely jealous of PC users.
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Laura-Jayne Lee
 
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Post » Sat Apr 10, 2010 2:48 pm

You're late.
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^_^
 
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Post » Sat Apr 10, 2010 3:06 am

So pc users have the patch?PS3 users can't even get online :cryvaultboy: not fair.

So its out on xbox live now?
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stevie critchley
 
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Post » Sat Apr 10, 2010 2:01 pm

I'm not getting anything here.

Edit
And now I'm getting something.
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Barbequtie
 
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Post » Sat Apr 10, 2010 1:12 am

So pc users have the patch?PS3 users can't even get online :cryvaultboy: not fair.


It's perfectly fair. We chose a platform with no single point of failure that leaves all our games unable to access the internet if it goes down (PSN). You're facing the downside of choosing a platform with a central point of failure. This could've happened just as easily to the Xbox 360. That said, the update is kind of a mixed blessing. Most PC users run mods and the New Vegas Script Extender. The NVSE has to be updated for every patch, meaning our mods are broken until then.
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Rachel Eloise Getoutofmyface
 
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Post » Sat Apr 10, 2010 10:00 am

Title says it all. Unfortunately the Steam news post does not give any info beyond the weapons balances, simply saying "his update contains optimizations and stability improvements".
It does says:
Fallout: New Vegas 1.3

This update contains optimizations and stability improvements, as well as the following balance changes:

Guns Changes:
? Automatic Guns - SMGs, the Assault Carbine, and the LMG are more accurate across the board. They're also more durable. 12.7mm SMG mag capacity increased to 21.
? Shotguns - Buckshot has received a x1.2 inherent DAM mod. This slightly incentivizes using buckshot over slugs when enemy armor is not an issue. Magnum buckshot has a x1.3 DAM mod and a small amount of DT bypass. Spread for many shotguns has been lowered.
? Hunting Rifle, Anti-Materiel Rifle - Hunting Rifle and AMR now have the lowest spread of all rifles. Hunting Rifle RoF increased, Crit Chance set to x2. Anti-Materiel Rifle's Crit DAM has been raised from 80 to 110 to make it more viable when compared to the Gobi.
? Sniper Rifle, Gobi Campaign Scout Rifle - Sniper Rifle and Gobi now have a higher RoF and lower AP cost. Both have x2 Crit Chance. Gobi has increased DAM and much higher Crit DAM over the Sniper Rifle.
? That Gun - That Gun is now a slow-firing hand cannon that does huge DAM firing 5.56mm out of a short barrel.
? Hunting Revolver - RoF increased.
? Service Rifle - DAM slightly lowered, firing animation changed to the one used by Marksman Carbine, RoF dramatically increased. Spread decreased.
? Silenced .22 Pistol, SMG - Crit DAM and Crit Chance significantly increased.
? 5mm Ammo - Base ammo has 10 points of DT bypass. AP variants have 25 points of DT bypass. This affects the Assault Carbine, Minigun, and CZ57 Avenger.
? .308 JSP - DAM mult reduced from x1.5 to x1.3. x2 CND degradation effect added.
? Lever-Action Rifles - Cowboy Repeater, Trail Carbine, Brush Gun - RoF has been slightly reduced, AP costs have been significantly increased, and spread has been slightly increased. Cowboy Repeater Custom Action RoF increase has been reduced. La Longue Carabine spread has been significantly lowered.

Explosives Changes:
? Dynamite - Larger explosion radius.
? Frag and Plasma Grenades – DAM increased.
? 25mm Grenades - Slightly increased DAM on the explosion.
? 40mm Grenades - Significantly higher DAM on the explosion.
? Missile Launcher / Fat Man - Now have much better zoom FoV and good accuracy. Missile and Fat Man projectiles (not the explosion) have a large base DAM. Both are extremely effective on direct hits, but still potent even if a direct hit is not scored. N.B.: Listed DAM on weapons assumes a direct hit!

Energy Weapons Changes:
? Gatling Laser - Base DAM is higher. Against heavily armored targets, this is still a poor weapon. Against lightly armored targets, especially with Over Charge or Max Charge ECPs + Focus Optics + Laser Commander, it has extraordinary DPS.
? Tesla Cannon, Tesla-Beaton Prototype - These now consume far less ammo per shot and can be fired several times before a reload. DAM is beefy with an additional 2 second DoT.
? Pew-Pew - Lower ammo capacity, consumes far fewer ECs per shot. Still a two-shot weapon.

Melee Weapon and Unarmed Changes:
? Ripper, Chainsaw, Thermic Lance - DAM lowered, all ignore DR/DT.
? Bladed Gauntlet, Mantis Gauntlet - Ignore DR/DT flags removed (were not supposed to be marked as such). Mantis Gauntlet animation/sound fixed.

Perk Changes:
? Splash Damage – Functions properly.
? The Professional - 10mm Pistol, SMG added to perk list.

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Dawn Porter
 
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Post » Sat Apr 10, 2010 10:39 am

And as for the details of the patch....


Is this thing a joke? Was there some epic typos going on? My Brush gun now fires about as fast as a Anti-Material Rifle and my Sniper Rifle is now rapid fire. Wtf? I thought the notes said "slight" change in speed, not that they traded the speeds completely.
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Mashystar
 
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Post » Sat Apr 10, 2010 3:11 pm

Yeah thanks a [censored] lot steam.

I had you set to NOT AUTO UPDATE FNV. Guess what it did? Auto updated.

[censored] great. Now all my mods are broken. My epic game I had going on right now is utterly ruined.

This is the only real complaint I have about steam. It just auto updates, regardless of whether you have it set to auto update or not.
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Sierra Ritsuka
 
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Post » Sat Apr 10, 2010 10:35 am

Yeah thanks a [censored] lot steam.

I had you set to NOT AUTO UPDATE FNV. Guess what it did? Auto updated.

[censored] great. Now all my mods are broken. My epic game I had going on right now is utterly ruined.

This is the only real complaint I have about steam. It just auto updates, regardless of whether you have it set to auto update or not.


I have the same problem...and now I'm scared to load up FNV.
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Ron
 
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Post » Sat Apr 10, 2010 8:49 am

I have the same problem...and now I'm scared to load up FNV.


Won't work.

You'll get an error right away from NVSE.

Once again, THANKS STEAM FOR NOT LISTENING TO WHAT I SET MY SETTINGS TO.
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Alexander Horton
 
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Post » Sat Apr 10, 2010 1:30 pm

Everytime Steam is shut down it forgets the "Do not Auto-Update" setting. It also forgets the "Do not auto-play videos" setting in the store. You need to keep Steam in offline mode to avoid updates.

Anyway 256MB, quite impressive.

And judging from previous patches, NVSE updates shouldn't take more than a few hours.
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Emily Graham
 
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Post » Sat Apr 10, 2010 3:20 am

*Stares at my PS3 blankly*
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Vahpie
 
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Post » Sat Apr 10, 2010 3:16 pm

So pc users have the patch?PS3 users can't even get online :cryvaultboy: not fair.


So? Xbox360 users have to wait till Friday cause M$ has to go through the patch with a fine tooth comb to make sure nothing is added in the patch they can charge you for.
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Adriana Lenzo
 
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Post » Sat Apr 10, 2010 11:16 am

Won't work.

You'll get an error right away from NVSE.

Once again, THANKS STEAM FOR NOT LISTENING TO WHAT I SET MY SETTINGS TO.


Same thing happened to me! :swear: !!! It seems Steam hates modders.

Steam svcks... Period.
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Amysaurusrex
 
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Post » Sat Apr 10, 2010 11:41 am

I don't see a fix for the Veronica bug (where she stands at the intercom and just says "See you around" forever) :brokencomputer:
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Ebony Lawson
 
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Post » Sat Apr 10, 2010 11:47 am

Yeah thanks a [censored] lot steam.

I had you set to NOT AUTO UPDATE FNV. Guess what it did? Auto updated.

[censored] great. Now all my mods are broken. My epic game I had going on right now is utterly ruined.

This is the only real complaint I have about steam. It just auto updates, regardless of whether you have it set to auto update or not.


All I can say is, serves you right. Don't mess with the game, and it won't mess with you.
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Shaylee Shaw
 
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Post » Sat Apr 10, 2010 3:15 pm

*Stares at my PS3 blankly*

Lol *stares at xbox and checks head...yah!!*
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Darren
 
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Post » Sat Apr 10, 2010 5:22 pm

All I can say is, serves you right. Don't mess with the game, and it won't mess with you.


:blink:

It serves me right, but not in the way that you say. There is nothing wrong with DLing and installing mods to your game.... I'm not quite sure where the hell you are pulling that one from.

It serves me right for not just leaving steam in perma offline mode, especially since it's apparently well known that steam absolutely disregards the don't auto update thing with many games.
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Gisela Amaya
 
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Post » Sat Apr 10, 2010 5:09 am

i wish NVSE had an SVN.
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Peter lopez
 
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Post » Sat Apr 10, 2010 7:13 am

Can any one else open the GECK now? Or is it just a problem with my setup. I can not seem to open up the esm file.
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Honey Suckle
 
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Post » Sat Apr 10, 2010 10:33 am

Just some info for X-box and 360 players so they can get an idea how big the changes actually are.


My Brush gun now fires as fast as my Anti-Material rifle. No joke; it's about the same speed. Brush gun is of course faster, but it still feels very slow. Picture the Anti-Material rifle if the two clicking noises you here from the lever being pulled back play almost immediately after one another. That's about the length of time between shots with the Brush gun now.
Both the Hunting Rifle (modded) and Sniper rifle fire about as fast the Brush gun used to.
The Cowboy Repeater, modded and with a character with Fast Shot, feels like it fires about as fast as it used to when unmodded and used by a normal player.
The Service Rifle now fires as fast as a fully modded Cowboy Repeater with Fast Shot used to, i.e., you fire as fast as you can tap the mouse button.


I'd give more detail for accuracy and such, but that's of course more difficult to measure.
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Juan Cerda
 
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Post » Sat Apr 10, 2010 10:28 am

My Brush gun now fires as fast as my Anti-Material rifle. No joke; it's about the same speed. Brush gun is of course faster, but it still feels very slow. Picture the Anti-Material rifle if the two clicking noises you here from the lever being pulled back playing almost immediately after one another, then you can fire again. That's about the speed of the brush gun now.

Really? I dont think it is that extreme, but have you ever used a lever action before? for a "big" round like the .45-70, itll take a little force to get it to cycle.
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Lady Shocka
 
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Post » Sat Apr 10, 2010 10:40 am

So........does anyone know how to fix the quets bug "I can Make you care" where Veronica just stands around at teh intercom saying "see you around?" Seeing as it wasn't fixed in they patch. This leaves me stuck with a companion who dosn't even follow me :sadvaultboy: .
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Grace Francis
 
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